- Fixed bug where crane controls would stop working - Various optimizations to reduce CPU usage spikes - Updated SteamVR plugin version
4/8 patch
- Fixed bug where you can't create new save slots (may have also fixed bugs where data was being loaded from the wrong slot) - Fixed bug where the game could save as you died from fall damage or falling into lava - Fixed some odd behaviour when a teleport is interrupted - Fixed bug where keys are not detected properly if you carry them in your hands through loading screens in Assembly Required - Fixed elevator door after final boss not opening (again. Maybe it'll work this time) - Fixed unreliable UI in kauboi dialog - Fixed subtitles extending outside their text box - Updated controller bindings to make it harder to crouch accidentally - Fixed bug causing music in credits to sound weird - Fixed holy guards being killable if you commit sacrilege
4/5 patch
- Fixed unreliable UI on airlocks - Fixed unreliable UI in Kauer puzzle - Fixed bug where elevator door is closed after final boss fight - Fixed some inaccurate subtitles
4/4 bugfixes + balance
- Fixed bug that causes you to fall through floor at end of Ghronto fight - Fixed some elevator UI being unreliable - Made it so you can grab AK bolt from any angle
Proof I have mercy: - Reduced number of enemy boats in great sea - Added checkpoint before phase 2 of Sintho fight
4/2 patch
- Made F1 key open dev console in addition to the tilde key - Fixed bug where you would not respawn on boat in Great Sea - Fixed bug where final boss could end up outside arena, softlocking the fight - Fixed assembly door UI being unreliable - Fixed player grenades not splashing in water - Fixed hearttree leaf doors not opening if you return to them a second time - Slightly lowered difficulty of igneosaur on easy mode - Slightly lowered health of Saplord - Adjust crane controls, may be less likely to lock up - Fixed NaniRun minigame highscore not working
EDIT - additional changes
- Fixed game timer not working - Fixed objects held in hands not consistently making it through level loads - Fixed thermal vault door being closed if you load a checkpoint after opening it
3/31 hotfix
- Fixed warehouse elevator UI interaction being unreliable - Fixed revolver hand pose being flipped when in left handed mode - Fixed teleporting on escalators sending you out of bounds - Fixed Visual C++ Redistributable not being included in the game, causing issues for people that didn't have it installed - Fixed teleport and switch weapon being bound to same button when in left handed mode with flipped input - Made captions follow view up and down
3/30 hotfix
- Added a failsafe for when brian gets stuck on the elevator - Fixed a rare bug where Therus would stop progressing in Bon Voyage - Fixed a bug when you pick up the Quad Bow while holding another weapon
Vertigo 2 is out now!
Thanks for you patience everyone, enjoy this new trailer and enjoy the game!
Gameplay Preview - Centaur
One week remains until release, so here's a little teaser showing an early-game boss, the Centaur!
Demo Patch 3/16
Hi Vertigoers, I've updated the demo with a variety of bug fixes, new options, and other polish. No new content or anything, just a smoother experience.
Here's a complete list of the changes:
- Fixed some major bugs causing game to break after loading save - Improved iron sights on revolver - Improved BAMM model to reduce self intersection - Rewrote UI code - Improved low health fx - Added options to change low health fx (in comfort settings) - Added option to disable blood and gore - Removed subtitles from some enemy voice lines cause they tend to spam - Added HUD options - made player immune to damage while loading a level, should fix softlocks where you die while exiting the level - fixed thrown/dropped objects not keeping velocity when player is moving - fixed bug where left hand would accidentally grab inventory and glitch out - fixed health stations injecting even when empty - BAMM health display is no longer rounded to the nearest 5% - fixed bug causing some audio sources to become inaudible too quickly - improved some audio culling to increase audio performance - Teleporter now automatically sticks to valid targets to make teleporting more reliable - Added some teleport blockers to prevent skips - Added theme song vocals - Added analog smooth turning - Added joystick scrolling on UI