Hitboxes added to forklifts and shrunken cave puzzle door
Shrunken cave jigsaw puzzle edge pieces marked
Bloom effect adjusted
OST includes a couple more songs
I'm planning on adding in an infinite wave shooter mode and an asymmetric multiplayer minigame!
12/30/16 Update: More bugs squished!
Fewer bugs!
Fall damage works!
Ladder with only every other rung fixed
Sniper rifle Icon fixed
Also, still trying to fix the crashing on level 2. Not made any progress yet, but not giving up on it
Vertigo Day 2 Hotfix
Thanks for all the bug reports, keep 'em coming! It's great to have thousands of testers.
Anyway, fixed some common complaints and annoying problems.
TUTORIAL/DEMO:
- Music changed; volume decreased
- Now returns to menu after finishing
- Updated demo with more current tutorial
MAIN GAME:
- Continue button works!!
- Improved wave triggering in 2nd boss fight
- Fixed bugs in 2nd boss fight
- Made 2nd boss fight path more intuitive towards end
- Fixed DNA test bug
- Fixed minor graphical errors
- Pause menu now black and white, cause it looks cool
- Fixed some colliders and walls you can fall through
- Said hello to Steven (the carrot in the main menu)
- Added more killzones at the bottom of holes, so you don't just fall in and get stuck
Enjoy!
Demo update, major improvements and bug fixes
Hi everyone! We've got a nice update to the demo, with some new stuff and improved old stuff.
New Stuff:
• Slider for comfort grid opacity
• Slider for FOV reduction amount
• Sliders for skin and hair color
• Plasma Sword in demo level
• Big Easter Egg!
• Interactable Items Highlight
Improved Stuff:
• No more walking in the air after falling
• Portal now opens automatically if you quickly press and release the trigger, no matter how far you're teleporting
• New sword sound maybe?
• A bunch of Spacetime manipulator bugs fixed (Couldn't walk after cancelling portal)
• Artificial Locomotion bugs fixed
Enjoy!
Good luck with the easter egg.
Brand new free demo!
A new update to the demo is available. Featuring final mechanics and graphics plus a short example level, this demo is a great way to get a feel for the full game. Try out the different locomotion options to see what works for you, and what comfort mode settings you'll need. Learn about some of the types of common obstacles you need to overcome, like coded locks.