Various in-game videos (in the tutorial, and "Techniques" screen) did not play back properly on Steam Deck. This has been fixed in this build!
Version 2.2 Released!
Version 2.2 of Very Very Valet is now available for Windows and Mac.
This patch adds support for 2 new langauges: Brazilian Portuguese and Polish It also has some revisions to controller button/joystick images, and other bug fixes and improvements.
Input Improvements Patch (2.1.3)
We have updated Very Very Valet with some input improvements:
Player 1 can now use only the keyboard (no joystick). So if you have 1 fewer controller than players, one player can use the keyboard now! Previously this was not possible, because disabling a controller for Player 1 wasn't allowed.
Input prompts now detect the connected controllers, and show the correct prompts for the connected controller type. Special button glyphs exist for Xbox, Playstation, and Nintendo Switch controllers.
Please note that the game uses XInput for Xbox/Microsoft controllers, and XInput has a limitation of 4 controllers connected at once. To play with more than 4 players, we recommend using up to 4 Xbox controllers, and then other controller types (Dualshock, Joycons, etc) to fill out the other players.
Version 2.1.2 Update Notes
Fixed some achievements that were not unlocking properly
Fixed a rare crash when the "embiggen" special was activated
Fixed placement of bumpers on sporty car type to give them more clearance
The score UI will politely fade out when an active customer or car timer is underneath it now.
Fixed the launchers on "Observatory" to be more reliable regardless of framerate
Revised "Seismic Stories" to make trampolines more reliable
Revised "Sharing Spaces" to have a staircase on the right-hand side
Revised "Downtown" slightly
Made some improvements to replay playback speed under various refresh rates
Version 2.1.1 Update Notes
Fixes in this version:
"Locked To Car" setting in party games now works when the "Off" option is selected
Fixed some rude collision geometry in "Seismic Stories" level
A rogue timer UI was appearing in strange places if the aspect ratio was changed after launching the game. It's in its proper place now.