Vessels of Decay cover
Vessels of Decay screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Vessels of Decay

⭐️PLAYTEST REGISTRATION OPEN NOW⭐️

⭐️PLAYTEST REGISTRATION OPEN NOW⭐️

The playtest for Vessels of Decay will be live soon and available for a limited time only! Make sure you register so you don't miss out!

WHEN: SOOOOOON!
WHERE: RIGHT HERE ON STEAM!
HOW: REQUEST ACCESS ON THE STORE PAGE!

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Trolls, Snakes and Boars

Here’s some Wednesday Vod news!

A lot has happened in the weeks since the last update. So I thought I just list some of them below.

• Trolls got a new brighter stone texture.
• Started working on a new area: Shaman’s den.
• 8-Directional sprites for Boros boss fight.
• Added punch and kick animation to Freja.
• New giant snake boss fight.
• A lot lot more which I don’t remember!

I’m currently working on improving some existing boss fights with new moves and animations, as well as a new boss fight which you can take a sneak peek at in the gif below. It’s a giant Lindorm/Lindwyrm, and I’m really liking the progress I’ve made so far! The segmented body is really working better than I expected. Still got a lot of work to do on this one, but for a first concept, I’m really happy with it.

That’s all for now.

Wishing you all a great rest of the week!

Stats and Abilities.

Hi! Hope you all had a great weekend.

The coming week is all about stats and abilities.

At the end of last week, I started to take a hard look at the exp, level, and ability system in-game and thought about what I could do to improve what already was there. And I think I finally have something which I like, and that suits the game. This will require some testing, but as of now, I have divided the abilities into three categories, stats, abilities, and quest abilities. Where stats are your basic speed, damage, stamina, etc.

The Stats tier is currently a list of 19 stats that you can choose to upgrade. Some of these are tied to abilities, but most are purely there for you to customize your character to your wants and needs. You can upgrade these using the stat points you gain after each new level.

The ability tier consists of new attacks and combos which you can unlock using ability point. These are fully optional and are acquired by finding hidden schematics around the world.

And lastly, we have the quest abilities, which are, as the name suggests, abilities used to complete puzzles and defeat enemies significant to completing the story. By following the story, you are guaranteed to gain these abilities.

Personally, I like that there is a divide between stats points and ability points since you don’t need to feel too divided in how you spend your points. But I’d love to hear your initial thoughts on this system!

And as promised, here’s a look at one of the new enemies. Because, really, what’s a game inspired by Scandinavian folklore if it hasn't got a troll?

Wishing you all a good week!

Vessels of Decay Devlog #1 🚇Stockholm's Metro System🚇

Hi, everyone!

Here’s some Monday morning news!

It’s another week of game dev and new thing are brewing!

I have FINALLY (this is the third iteration) managed to create an arcing projectile that actually WORKS correctly AND looks good for the top-down perspective. And I’m really excited about this because it means cooler enemies which also creates opportunities for more interesting level design. Also, it’s fun!

I’m currently working on a subway/metro level, which is inspired by the Stockholm metro system. I'm having a lot of fun imagining a metro system that is slowly turning into an underground cave system, full of dangers and monsters.

Speaking of monsters, I'm also testing out a couple of new enemies (something about that arcing projectile), and I'm hoping that I'll be able to show you some of these enemies soon!

Thanks for reading and as for now, I wish you all a good week!

Here’s a little sneak peek of one of the new scenes from the subway that I’m currently working on!