Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Victor Vran
Hotfix Aug 25th (Linux, Mac OS X)
Fixed Linux/Mac OS X stucking in loading screen
Added confirmation on `Exit to Menu`
Capped the required number of Aether Charges for legendary weapon effects to 10 (previously 15)
Fixed showing of Bounties on the map when they're out of reach and not found
Fixed stacking of Aether Charges
Update Aug 24th (Balance)
Lightning Gun
Shock - duration is now visualized with a charge-up bar
Lightning Ball - lightning ball now bounce off walls instead of fizzle, making the attack much more viable in tight spaces. The duration has been reduced to compensate.
Lightning Trap - this skill has been reworked so that it now creates a Lightning Trap at a given position. While the trap lasts it sends out pulses that damage and electrocute enemies. At the end the Lightning Trap explodes the same way it did before. It is possible to avoid the explosion effect by jumping over it.
Scythe
Reap - Increased attack speed. Split timing now applies Vulnerable instead of reducing the cooldowns of special attacks. New sound effect for split-timed attacks.
Shockwave and Whirlwind - remaining cooldown is halved when at least 5 different enemies are hit with a single attack.
Legendary Weapons
Vengeance: Increased the damage of meteors triggered by the legendary ability
Vengeance: Decreased cooldown of the legendary ability
Vera: Increased explosion damage
Meteor: Increased the damage from the meteor special ability
Destiny Cards
Added legendary versions of The Sun, The Moon, Hope, Strength, The Knight, The Beast, The Rogue, The Guardian, The Bishop and The Slayer.
Hope - increased health bonus by 25%
Greed - doubled gold drop bonus
The Sun, The Moon and The Guardian - increased damage and damage now ignores armor
The Slayer and The Bishop - grant healing based on the hero's max health
The Beast - increased armor penetration bonus
The Knight - increased armor bonus by 20%
The Rogue - doubled bonus critical damage
Strength - reduced Destiny Point cost of rare variant, increased effect for common and uncommon variants
The Guardian - reduced Destiny Point cost, increased proc chance and added a chance to electrocute the target.
Justice - increased Destiny Point cost; Thorns buff reflects 66% of melee damage. Reflection is calculated before Armor is applied and ignores the Armor of foes
The Hunter - doubled bonus damage on split timing
The Reaper - added a refund of 1/3 of the soul shards spent on Shockwave or Whirlwind. Also increased the damage bonus granted to Shockwave.
The Saint - reduced bonus armor to 15 per divine card
Lightning Strike divine property - increased damage and proc chance. The strike now ignores Armor and causes Weakness for a short duration
Damage while above 90% divine property - modified damage bonus range
Remove negative condition on kill divine property - reduced the cooldown
Brutality on full overdrive wicked property - increased proc chance
Weapon Properties
"of the Leech" - now heals for percentage of max health
"of the Wolf" - Increased proc chance
"Vicious" - increased max bonus to 100 crit damage
Demon Powers
Increased the damage dealt by all demon powers
Other User Requests
Added option to set the size of user interfaces
Number of secrets found is shown on the world map
The spawn spots of some hard-to-find bounty targets are indicated on the radar
Display Resolution can be set in Windowed Mode
Added option to scale Render resolution
Power Stones for Weapon Properties now include description of the property
Added practice dummy in Castle Zagore
General Fixes
Revised weapon damage - It is now possible to reach the intended max damage with all weapons with transmutation. Existing weapons outside the intended range were patched
Expired Bounty Hunts and Treasures can no longer be shared
Fixed the damage of some wrongly generated uncommon and rare weapons
Fixed a transmutation bug that displayed maxed damage for some weapons that weren't maximized
Fixed removing of demon power buffs when the in-game menu opens
Fixed rare issue preventing the Know-it-All achievement from unlocking
Fixed freeze on level-up when character is dead
Fixed crash on map change
Fixed crash on pasting from clipboard
Fixed randomly occurring crash
Multiplayer Chat
Reworked chat scrolling with Up/Down arrows or LB/RB
The chat doesn't scroll to the bottom when someone writes
Selecting a comment now gives you the option to whisper the author
You can now switch between Game and Room chat rooms when single player in MP game
Chat window in the Online menu isn't closable
Fixed chat blinking caused by people writing in another room
Update Aug 12th
Improved mouse-movement controls
New Transmutation recipe: Combine 3 Dyes to get a random Dye
Removed user limit for Treasure Hunt/Bounty keys
Number of deaths is now displayed in the Save Slot info
Locked Destiny Card slots are now shown in the inventory
Changed the way Epic buff scales health and damage; Epic monsters and monsters in the Botomless Pit rebalanced
Increased max number of meteors from the Meteor Demon Power
"Of the Vulture" and "of the Leech" weapon properties are now stronger
"Restart Map" now returns the player to his/her point of entrance on the map
Additional loot drop bonuses do not apply to Gift Boxes
Skill cooldown reduction capped at 80%
Treasure Hunts/Bounties are now sorted by their remaining time
It is no longer possible to waste treasure keys by redeeming them in pre-game chat
Fixed game crash on traveling to another map
Fixed game freeze during dancing
Fixed FPS drop from rats
Fixed a bug causing Outifts to be destroyed during Transmutation
Fixed infinite leveling up in the Level Up interface
Fixed Champion Essences not dropping loot
Fixed a dodge and move issue while using lightning gun with mouse-movement controls
Fixed a bug that allowed Demon Power properties to be increased above the intended maximum
Fixed a bug causing certain Epic monsters to become stronger than intended
Fixed a bug that prevented the character from moving with no equipped weapons
Fixed first kill reward for Chromatic Essence and Screeching Calamity encounters
Fixed equipping of high-level weapons on low-level characters in Private Stash
Fixed stucking in Dance state with mouse-move controls
Fixed bad scrolling in chat caused by scroll wheel rebinding
Mac OS X: Fixed controller LT not working
Post-Release Roadmap
Hi guys and gals!
We would like to share with you our post-release plans for Victor Vran. We will continue to update, polish and add features to the game and we will list upcoming changes in the corresponding thread. Also keep in mind that the list is not final and we will add more stuff based on your responses and feedback.
Feast your eyes hunters, on the first images for the upcoming Motörhead Expansion - Through The Ages.
This will be an official expansion for Victor Vran, and will see all manner of devastated landscapes, dystopian urban environments and other elements all influenced by Motörhead’s history and lyrics. The expansion will be available on PC Windows, Mac OS X and Linux, with further platforms to be announced. More updates to follow!
Victor Vran graduates from Early Access! New trailer and post-release plans.
It is a big day for Victor Vran, demon hunter extraordinaire! Today's update marks our official release and graduation from Early Access. Early Access has been an amazing experience for us at Haemimont Games and we'd like to sincerely thank everyone involved for their contributions, feedback, constructive criticism and, above all, just for playing our game!
Development will not end today. We will continue to improve and update Victor Vran with free features and content. Here is what you can expect in the near future:
The free Tome of Souls DLC will introduce a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there will be legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.
The free Highlander Outfit DLC will open even more character build options and an exciting new look for the title character.
The free Cauldron of Chaos DLC will add a huge new map which will offer a randomized layout, encounters and daily challenges.
A Local Coop multiplayer mode will allow two players to play together on the same system.
We're going to keep the integrated in-game feedback tool, activated with F1, so if you wish to share your thoughts on Victor Vran, please let us know!
Update July 23rd
Bulgarian localization
Players that participated in Early Access and didn't get their Wanderer's Outfit should get it on their next visit to the Hub
Transmutation - Create a random Power Stone from any 3 Power Stones that you don't need
Fixed a Bounty monster that didn't spawn
Fixed item duplication exploit
Fixed destroying items with Gamepad
The Barbarian secondary effect now has an internal cooldown of 10 sec.
Changed Treasure Hunt rewards
Divine and Wicked effects with fixed power are no longer upgradeable
Mark items as favorites. Favorites are always sorted first
Lightning Gun - increased base damage
Rebalanced Treasure Hunt rewards and difficulty
Treasure Hunts require slaying all monsters in the vicinity
Treasure Hunts and Bounties properly reward all participants
Added new monster waves in Bottomless Pit
Nova - shorter cooldown of the special ability
Spark - increased damage of the special ability
Reactor - increased damage of the special ability against monsters
Removed random factor from some transmutations
Fixed a problem causing Bottomless Pit round not to finish when playing with Finger of Chaos
Victor Vran hits 95% user review approval
Just a few days before our official release at July 24th we're at our most important milestone yet. 95% review approval - wow! On behalf of the whole dev team I'd like to express our deepest gratitude for your support, feedback and constructive criticism. Thanks for believing in our game! Thanks for helping us make it better! Early Access has been immensely productive for us and Victor Vran wouldn't be what it is today without YOU.
On our side, we are committed to remaining communicative and to keep improving Victor Vran with free content and feature updates even post-release. All your suggestions for the future of Victor Vran are, as always, welcome!
As we approach release we need visibility more than ever. If you like Victor Vran, please, keep writing those reviews, telling your friends and dropping a good word for us in social media. We've made a great game together, now let's introduce it to everyone else out there!
Update July 16th (Bounties and Treasure Hunts)
New shareable items: Bounties and Treasure Hunts
New Power Stones: Divinity and Wickedness
New Common and Rare variants of the Wildcard
New Wicked effect: reduce the duration of negative conditions
Added new options to sort items in the inventory
Legendary colorization is now visible in character and inventory pictures
Special visual effect for Divine and Wicked cards
Vigilante's Outfit now grants 10% critical chance
Vanguard's Outfit now grants 40 armor penetration
Hammer Crush attack gets 100 armor penetration when fully channeled
Executioner destiny card made stronger
Rebalanced the Devil Destiny Card and Wicked Destiny modifiers
Vengeance legendary scythe - special effect made stronger
The Cannon legendary card grants Might instead of Brutality
Rebalanced final boss fight
Bottomless Pit - fixed an issue with respawning in multiplayer
More dye drops
Better Gift Box rewards from renown levels
Well of Worlds boss fight now properly resets on death
Wa-Lee drops loot as intended
Elite challenges for kills with Brutality now work properly
Overdrive Orbs from the Dark Pact legendary scythe grant significantly more overdrive
Essence of Plague now scales properly for high level characters
Use the following keys to try the new features:
[7HP-6VV-U99]
[3RW-YCM-38N]
(Write or paste the text between the square brackets in Options > Redeem key while Online.)