Slitherine is taking part in the Steam Digital Tabletop Sale 2021.
A number of Slitherine games are now on sale, until October 25. if you are looking for digital tabletop and boardgames, look no further!
Conflict of Heroes: Awakening the Bear - 75% off Conflict of Heroes: Storm of Steel - 67% off Conflict of Heroes: Ghost Divisions - 67% off Drive on Moscow - 51% off Heroes of Normandie - 75% off FIeld of Glory II - 75% off Field of Glory II: Medieval - 30% off Last Days of Old Earth - 75% off Magnifico - 90% off Valor & Victory - 15% off Victory & Glory Napoleon - 75% off
If you'd like to take advantage of an additional discount, check these two bundles out:
Victory and Glory: Napoleon has been updated to version 1.04!
Check the full changelog below
Victory and Glory 1.04 change list:
• Generals moving alone by sea are no longer subject to Naval Attrition.
• The Spanish Revolt card is properly removed from play for the 1809, 1812, and 1813 scenarios.
• The Ottoman Empire Declares War on Russia card is now removed when it can no longer be used.
• Cleaned up a few issues with the Generic Leaders introduced in version 1.0.3.
• Spanish Partisans are now properly accounted for if their army is overrun.
• Corrected possible error with French Naval Recruiting in occupied ports.
• A few other minor bug fixes.
Victory and Glory 1.02 Update
Hi all!
Victory and Glory: Napoleon has been updated to version 1.02!
Check the full changelog below
Victory and Glory 1.02 change list:
- Event Cards which are “cancelled” prior to completion will no longer erase the player’s current Undo history.
- Treaty of Tilsit event card now deals properly with the Ottoman Empire if the Ottomans are a friendly neutral.
- The “Ottomans Make Peace” internal event now takes any Friendly Neutral status of the Ottoman Empire into account.
- The “Forced March” and “Strategic Movement” event cards are now validated when the card when played so that the player isn’t stuck if there are no eligible armies to select and complete the card play.
- Corrects a possible crash when the “United States Declares War” Event Card is played.
- The “Crown Prince Bernadotte” event card now removes Bernadotte as a French leader if he is currently in the game.
- Improved placement of armies in crowded regions.
- A number of small bug fixes.
Victory and Glory 1.02 Update
Hi all!
Victory and Glory: Napoleon has been updated to version 1.02!
Check the full changelog below
Victory and Glory 1.02 change list:
- Event Cards which are “cancelled” prior to completion will no longer erase the player’s current Undo history.
- Treaty of Tilsit event card now deals properly with the Ottoman Empire if the Ottomans are a friendly neutral.
- The “Ottomans Make Peace” internal event now takes any Friendly Neutral status of the Ottoman Empire into account.
- The “Forced March” and “Strategic Movement” event cards are now validated when the card when played so that the player isn’t stuck if there are no eligible armies to select and complete the card play.
- Corrects a possible crash when the “United States Declares War” Event Card is played.
- The “Crown Prince Bernadotte” event card now removes Bernadotte as a French leader if he is currently in the game.
- Improved placement of armies in crowded regions.
- A number of small bug fixes.
Victory and Glory receives its first update!
Good news!Victory and Glory: Napoleon has been updated to version 1.0.1, bringing several improvements and bug fixes!
Among all, now there is no activation cost for moving Generals, the strategic AI has been drastically improved and Russia is more aggressive than before!
Take a look at the full list of changes below!
Liked the game? Leave a review!
Changelog:
- Generals' names appear on their tiles
- Generals may now move for free on their own (no activation cost).
- Players may discard Event Cards when their hand gets full and they can accordingly draw a different card if desired.
- When a nation's capital is taken, there is a percentage chance that it will surrender every turn that it is occupied. This means that nations will hold out longer and have a better chance to re-capture their capital and to receive help from other nations before surrendering. This applies to the ‘General’ and ‘Emperor’ levels of difficulty.
- The Friendly Neutral period has been extended from 6 to 9 turns (‘Corporal’ level of difficulty only).
- Improved strategic AI on re-taking capitals
- Improved strategic AI for Russia: Being more aggressive in driving more armies into Austria and Prussia
- Improved tactical AI
- Adding a combat bonus for Cavalry vs. Disordered Cavalry. This means that attacking infantry with cavalry is more dangerous if there is enemy cavalry in the same area.
- ‘Passing’ in the advanced battles. When the player ‘passes’, the AI automatically wins initiative for the next move.
- The 1800 scenario now lasts until 1815
- A few small improvements in the strategic AI dealing with Russia and the Ottoman Empire.
- There is now a small political cost when France declares war. The exact cost depends on the level of difficulty.
- A few minor reliability fixes.
- Improvements in user control over the game’s hardware preferences.
Victory & Glory: Napoleon is OUT!
Are you ready to fight as the Son of the Revolution himself?
Victory and Glory: Napoleon puts you in the role of Napoleon Bonaparte in his attempt to forge the French Empire and to expand it across Europe.
Designed by Glenn Drover, the creator of award-winning board-game adaptations of strategy videogames like Age of Empires III and Age of Mythology, Victory and Glory: Napoleon is a very unique mix of clever design and slick gameplay gimmicks. It’s a game that will test your skills through six unique scenarios with different starting conditions where the opponent is guided by a deep and challenging AI!
100 and more Event Cards will give to you (and to your opponents) special unit upgrades, new recruits or political actions that can change the delicate balance of each faction!
Now, the armies are deployed and ready to fight on the battlefield. It’s time to decide who will dominate the entire Europe!
Grab the game now!
Victory and Glory: Manual Abstract
As the release date is coming closer, it’s time to reveal a bit more about our new Napoleonic title Victory and Glory through its Manual!
In the section “Turns, Dates, Seasons and Recruits”, you will discover how to keep your forces constantly reinforced to not underestimate the enemies movements! And don’t forget to pay attention to the winter attrition!
But even a mighty army could be not enough if all the Nations are plotting against you. With the “Diplomatic Menu” you will have an useful tool in order to forge new alliances and to prevent minor nations (in a way or in another) to join hostile coalitions!
Stay tuned! Victory and Glory: Napoleon will be released on March 17th!
Have you checked the video tutorials? Find them here:
www.youtube.com/watch?v=FoB0I-umXOM&list=PLk5K-IfEIqTsn0spfVUWfXs2KPcm48RA2&index=6
http://store.steampowered.com/app/443020/
Victory & Glory: Napoleon Interview with the Game Designer, Glenn Drover
Today we have the pleasure of interviewing Glenn Drover, game designer of the upcoming game Victory and Glory: Napoleon!
Glenn Drover is a well known name in the world of boardgaming, having created the boardgame adaptations of some world famous strategy games such as Age of Empires III and Age of Mythology.
Victory and Glory: Napoleon will be released on March, 17th
Q: What is, in your experience, the main challenge a game designer has to deal with in a new project?
A: The main pitfall is falling in love with your original design and ideas. At the beginning of a project, a designer is usually extremely excited about the new game, and thinks that they know how it should work. Once the reality of the first playtest kicks in, the designer’s assumptions are usually sorely tested, and many issues appear. A good designer will remain flexible enough to immediately throw out what is not working and make the necessary changes. If they are too in love with their original idea, they may not be open to that and their design can become stuck and never progress.
Q: You did great tabletop adaptations of famous PC games like Age of Empires III: The Age of Discovery, Age of Mythology: The Board game, Railroad Tycoon, etc. Now you had embarked yourself in a contrary enterprise: to make a PC version of a board game. What are the differences you encountered in this process?
A: This game was actually a PC game from the get-go, but one that was designed with board game sensibilities and mechanics. It’s actually far easier to create in the electronic rather than in the physical medium because the computer allows the designer a great deal of freedom to create mechanics and systems that can be handled quickly and seamlessly by the computer. Board games require mechanics that are easy to understand, easy to execute, and do not become tedious for the players to perform over and over. This often requires streamlining a design and abstracting complex elements to a point that gameplay can flow more smoothly. PC games sometimes reward the opposite: the kitchen sink approach. PC gamers often want more detail and more complexity (since the computer can manage it anyway). Converting from PC to board game is challenging because you have to know what to eliminate and streamline. Converting from board game to PC game is challenging because you have to know what to add to enhance the experience.
Q: In Victory and Glory, can the player play as Great Britain and her allies, or just France?
A: We wanted to focus the game on allowing the player to play as Napoleon. His task of defeating an ever-changing alliance against France, re-organizing the patchwork of antiquated states and principalities in Germany and Italy, modernizing their political, legal, and economic structures, and building France’s power to ensure her security made for an interesting and complex game, even when streamlined and abstracted. In order to ensure that the game worked properly from that perspective, and was well balanced, I wanted to stay focused on allowing the player to play as France and having the AI take on the role as Great Britain and her allies. That proved to be very challenging to get right, but I think that we accomplished it.
Now that the game is finished, we can start to entertain the idea of allowing the player and the AI to swap sides. That will be an all new challenge. Trying to program a competent AI to aggressively attack and defeat multiple enemies while simultaneously protecting their homeland is a problem that even human players struggle with. This will be the greatest challenge. If we are able to accomplish it, we will offer it along with a host of other improvements and additional content in a DLC.
Q: I don't see any cities on the map so I'm thinking there are no sieges?
A: I had considered including sieges in the game. There are sieges in Hannibal (the original engine for Victory & Glory), and they work well. There were some famous sieges in the Napoleonic Wars, however, they were almost always sieges of smaller garrisons, not entire field armies. Most sieges were actually more blockades performed by second-line troops after the main army had advanced past and isolated them. Since this game in grand strategic and abstracts combat and many other aspects like supply, terrain, etc. to make the experience more of a game than a simulation, it didn’t seem to make sense to include something like a siege, which was more of an operational-level activity, and would have slowed the flow of the game down. Finally, given that each turn is two-months, you can assume that any garrisons cut off and surrounded in a region would surrender after a few turns unless relieved. Their fate is more or less sealed by the outcome of the major battles in the field.
Q: How is important the diplomacy in the game?
A: Extremely important. The French player usually has very few opportunities to acquire political points (defeating enemy nations and some event cards), so using them to keep potential foes from declaring war before France is ready, is important lest you be swamped with enemies and driven back inside the frontiers of France all the way to Paris.
Q: What do the 'small yellow numbers' next to army figures on the map stand for: number of units, relative strength... ?
A: They show the number of units in that army. Given that there is a limit (20 early in the game, 25 or 30 later in the game for the allied armies), it is important to know how many units are in each army for purposes of combining armies and determining at a glance the size of a potential enemy.
Victory and Glory: Napoleon Tutorial - Complex Battles
Battles play an essential part in Victory and Glory. As Napoleon, you will have to fight countless of enemies, isolated or allied in Coalitions against you. Use your military genius and entrust your experienced generals and veterans to overcame!
In this video tutorial, Glenn Drover from the developer’s Studio Electric Games will show you the tactical phase in Victory and Glory: Napoleon, giving you an extraordinary overview of this crucial element!
Stay tuned! The game will be released on March,17!