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Genre: Real Time Strategy (RTS), Simulator, Strategy

Victory at Sea

Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!

Get ready for an exciting new update in Victory At Sea Atlantic, out now in Early Access - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched! As always we welcome your feedback and look forward to making this even better!

https://store.steampowered.com/app/1674830/Victory_at_Sea_Atlantic__World_War_II_Naval_Warfare/



Gameplay:


  • Added four playable historical scenarios.
  • Added the Nelson-class battleship.
  • Fleet entry positions in combat depend on their global positioning and heading.
  • Increased the default arena size to 100x100km.
  • The player may command two ships at the rank of Captain or KapitΓ€n zur See in single-fleet mode.
  • Added a gunfire spread indicator to the gun crosshairs.
  • Gun splash positioning is more accurate to shell impact position at high timescales.
  • Sequential manually-fired shots near an enemy ship increase in accuracy.
  • Added the ability to toggle formation spacing during the combat setup phase.
  • Improved enemy ship evasive manoeuvres in combat.
  • Convoy formation behaviour improvements.
  • Enemy escorts will try and defend retreating cargo ships.
  • Crippled ships are automatically dropped from their formations.
  • The periscope angle remains consistent for each ship after switching camera mode.
  • Decreased the depth charge sink speed.
  • Reduced submersible turn speeds.
  • Reduced submersible torpedo reload times.
  • Offset true enemy ship positions from the last spotted position during combat setup.
  • Reduced accuracy of civilian ship guns.
  • Improved mimimap zoom and panning behaviour.
  • Allowed certain popups to be closed with the escape key.


Bug fixes:


  • The Type-VIIB U-boat can now carry ammunition for its guns.
  • Prevented depth charge models freezing or lingering after detonation.
  • Stopped gunfire making fleet positioning controls flash up on the minimap.
  • Prevented a tutorial popup potentially lingering after the tutorial ends.
  • Stopped formation break voice clips overlapping.
  • Some minor localisation fixes.



We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new Historical Battle journey!


Hark back to Victory At Sea & take command in Atlantic's Single Fleet Campaign

We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign!

Now you can play the game the way you want!

Don't want to take charge of the whole Atlantic Theatre? Then command a Single Fleet.

With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it!

Plus we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. As this is our first round of translations, please let us know if we have done anything wrong, with so much to translate, we may have mistranslated a line or skipped something accidentally.


Gameplay:


  • Added the single-fleet campaign mode.
  • Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
  • Rebalanced the strength and accuracy of AA weapons.
  • Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
  • Combats do not automatically end while live torpedoes are still in the water.
  • Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
  • Adjusted the minimap zoom controls.
  • Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
  • The selected ship's fired shells display on the minimap.
  • Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
  • Improved torpedo collision detection.
  • Increased AI ships' torpedo avoidance.
  • Flights within engagement range are included in combats.
  • Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
  • AI fleets will keep capital ships escorted with ASW-capable ships.
  • Clarified the autoresolve chance tooltip.
  • Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
  • The camera is centred directly on the target in combat.
  • Static submersibles automatically start moving if manually steered.
  • Depth charges can hit with reduced damage outside their main blast radius.
  • Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
  • Enemy submersibles start combat surfaced if they're already at critically-low oxygen or battery charge.


Bug fixes:


  • Fixed a but where the minimap could show the wrong orientation in aircraft combats.
  • The amphibious assault muster point UI displays correctly again.
  • Fixed a bug where the fleet orders radial menu wouldn't show attack options for certain cruiser classes.
  • Fixed camera rotation sometimes panning the minimap, or vice versa.
  • Stopped the game entering a broken state on hitting escape during the cutscene at the end of combat.
  • The Hunt-class turrets' description shows the correct number of guns.


Other:


  • General visual engine improvements.
  • Added a day/night cycle and music on the campaign map.
  • Added and updated some tutorial videos.
  • Moved the ship scrapping UI to the shipyard panel.


We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new strategic journey and lead your forces to victory! We can't wait for you to experience the thrilling new challenges of the Single Fleet Campaign.


Victory At Sea Atlantic Sets to launch today at 5pm BST/ 9am PDT!

Commanders, get ready! We're thrilled to announce that Victory At Sea Atlantic will officially launch today at 5pm BST/ 9am PDT! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.

Key Features:
🌊 Immerse yourself in historically accurate naval battles.
πŸš€ Strategize and command your fleet to victory.
πŸŽ₯ Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!

πŸŽ‰ Exciting News! Victory At Sea Atlantic Sets Sail on April 5th, 2024! 🚒


Commanders, mark your calendars! We're thrilled to announce that Victory At Sea Atlantic will officially launch on April 5th, 2024, on Steam! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.

Key Features:
🌊 Immerse yourself in historically accurate naval battles.
πŸš€ Strategise and command your fleet to victory.
πŸŽ₯ Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!

Untitled

Set sail for a new realm of strategy and intrigue as we delve into a pivotal aspect of our upcoming game Victory At Sea Atlantic – Intel. As you navigate the tumultuous waters of the Atlantic during World War II, the power of espionage and intelligence gathering can turn the tide of battle in your favour.


The Subtle Power of Intel, Espionage, and Sabotage



Intel in Victory At Sea Atlantic isn't just a side note; it's a game-changer that astute commanders can harness to gain a significant strategic advantage. The element of surprise becomes a potent weapon on the high seas, and the information gleaned from enemy fleets, bases, and other installations can prove invaluable in battle.

Intelligence Features


Step into a world of intrigue as Victory At Sea Atlantic introduces a multifaceted Intelligence system that empowers you to gather vital information and undermine your adversaries. Here's a sneak peek into the mechanics:

Espionage: Send out reconnaissance missions to find enemy fleets and bases. Uncover their movements and intentions, allowing you to anticipate their actions and formulate effective counter-strategies. Deploy spies to infiltrate enemy territories. This yields comprehensive information about their resources, base defenses, and any fleets being built. This deep insight into their operations can be the key to victory.
Counter Espionage: The enemy does not rest while you deploy your spycraft, you need agents thwarting their every move or you will see structures destroyed and plans stolen.
Sabotage: One of the most impactful aspects of Intelligence is sabotage. By targeting enemy bases, ships, or even their technology research, you can disrupt their operations and severely weaken their capabilities. This translates into a tangible tactical advantage when the battle heats up.

While the potential of Intel is undeniable, it's imperative to tread with caution. Engaging in espionage activities can elevate your profile, making retaliation from your adversaries more likely. Striking a balance between the risk of exposure and the rewards of gathered intelligence is a delicate art that demands meticulous planning.

Community Involvement in Shaping Intel



We believe in collaboration, and that's why we invite you, our dedicated community, to play a role in shaping the espionage mechanics of Victory At Sea Atlantic. We're eager to hear your thoughts on the current system and any ideas you might have to enrich the espionage experience. Together, we can refine this thrilling aspect of the game, making it a core element you'll thoroughly enjoy.

Join the Conversation


Engage with us on our Steam Community Page and Discord Page. Your insights matter, and we're excited to embark on this journey with you.

Prepare for the Ultimate Subterfuge



As you sail into the heart of World War II's Atlantic theatre, remember that information is the most potent weapon in your arsenal. The power of Intel in Victory At Sea Atlantic is your route to securing dominance on the high seas – and perhaps even altering the course of history.

Stay tuned for more blog posts delving into the intricate mechanics and features of Victory At Sea Atlantic. Until then, hoist your flags and get ready to outmanoeuvre your adversaries through cunning espionage!

Fair winds and crafty strategies,

James Carroll
Evil Twin Artworks

Victory At Sea Atlantic store page is now open!

Ahoy, Captains!
We're thrilled to announce that the Victory At Sea Atlantic Steam Store page is now open, and you can now Wishlist our game! πŸŽ‰ From the creators of Victory At Sea Pacific embark on a thrilling new naval warfare experience that will take you to the tumultuous waters of the Atlantic during World War II.


Conquer the vast ocean as commander of your own fleets, engaging in epic sea battles that span from the frozen Arctic to the U-boat infested waters carrying vital supplies from North America to Great Britain. With a vast array of ships, planes, and submarines at your command, each with unique strengths and weaknesses, strategise and deploy your vessels to outmanoeuvre and outgun your adversaries.

The immersive campaign in Victory At Sea Atlantic goes beyond firepower; you'll need to carefully manage your resources, build and upgrade territories, and engage in espionage against enemy nations. Each decision will impact your journey, and striking a balance between short-term gains and long-term objectives will be critical to your success.

Featuring overhauled graphics, realistic physics, and historically accurate ships, Victory At Sea Atlantic brings the World War II naval battlegrounds to life. Will you have what it takes to lead your fleet to victory and secure your place in history?

Prepare to weather the dangers of storms with an epic new weather system that influences visibility and combat tactics. Watch the environment come alive with enormous waves, ships splashing through water, submarines surfacing dramatically, and night battles where vessels are set ablaze with palpable heat!

Our team has overhauled combat mechanics to intensify battles, demanding strategic thinking at every turn. Manage your energy, food, and population effectively, while employing espionage and sabotage to gain the upper hand against your foes.
But that's not all! Throughout Early Access, we'll be adding new features with your help, including improved aircraft bombing raids, more detailed Amphibious Assaults, and an expanded fleet of vehicles!

πŸ”œ Evil Twin Artworks invites you to join the ultimate naval warfare adventure in Victory At Sea Atlantic! Set sail, chart your course, and let the battle for the Atlantic begin!
Head over to the Steam store page now and add Victory At Sea Atlantic to your Wishlist: Victory At Sea Atlantic Steam Store Page
Fair winds and following seas, Captains! πŸŒŠβš“
Follow us for more updates:
πŸ“· https://www.instagram.com/victoryatseagame/
🐦 https://twitter.com/VAS_naval_war
πŸ“˜ https://www.facebook.com/victoryatseagame/
πŸŽ₯ https://www.youtube.com/channel/UCcNxXXno50EHYbxfuoa5sBQ

#VictoryAtSeaAtlantic #NavalWarfare #SteamStore #IndieGame

A new Victory At Sea is coming!

Our next game - Victory At Sea Ironclad - has been announced today, and you can check it out here.
Thanks so much for the support so far everyone. It's been a long time since the original, but we have been listening and we won't stop listening.

Since releasing Victory At Sea Pacific we have been constantly asked whether there
would be a follow up. Different eras and age of sail come up a lot as a request.

Set during the American Civil War, Victory At Sea Ironclad gives the player opportunities to not only sail but take control of huge paddle steamers, you can even build and command the fearsome Ironclads of the title. The American Civil War was a time of great military innovation, from experimental tactics to technology. It was a new kind of warfare and was an exciting era to try next. It
seemed fitting considering it spanned sailing ships and lots of weird and wonderful vessels!

If you want to know more we will be showing the game off with the creators of the original Tabletop franchise today at 5:00 PM GMT and 9:00 AM PDT Joint the stream at the link below https://store.steampowered.com/newshub/group/38511516/view/2930113815186420321

Victory At Sea Ironclad is a huge Open World RTS where you play out the entire Civil War, making history with every decision made.

Victory At Sea Ironclad will launch on Steam in Early Access in the New Year.

You can check out the new Steam page for Victory At Sea Ironclad here –
https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/

We plan to start streaming live gameplay sessions and we will announce when on the forums.



A new Victory At Sea is coming!




We just wanted to let you know that our next game - Victory At Sea Pacific - has been announced today, and you can check it out here.
Thanks so much for the support so far everyone. It's been a long time since the original, but we have been listening and we won't stop listening.



Since releasing Victory At Sea in 2014 we have been constantly asked whether there would be a follow up. Our growing community has been incredibly supportive and given us great feedback on the original. We’re big believers in the power of fan feedback and collaboration and we’ve listened very intently. Because of this, Victory At Sea Pacific is going to be a big one! A huge Open World RTS. We can’t wait to get the game into your hands.



We plan to start streaming live gameplay sessions on Twitch and we will announce when on the forums. Tune in to the official stream here

Our new new game, Man O' War: Corsair launches today on Steam Early Access

We just wanted to let you know that Man O' War: Corsair launches today on Steam Early Access.
The game will go live at 8am PDT and will be $29.99 with a 10% launch discount.
Thanks so much for the support so far everyone. Just to let you know we haven't abandoned Victory At Sea and hope to announce our future plans with VAS in the near future :)

About Man O’ War: Corsair:
Man O’ War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game. Play as a rogue Captain of the Empire or Champion of Chaos, personally navigating your vessel in third person across the Great Western Ocean while plundering enemy ships, visiting ports, trading and making legends of your deeds across the land and sea! Engage in boarding actions, with direct control over your Captain and take the fight to the enemy.

In Man O’ War: Corsair, players will explore a vast continent featuring over 50 unique ports. Featuring customisable characters, fleets of sailing vessels, cannons, spells and mystical creatures all clashing on an epic scale, but beware the very waters beneath your bows… Here there be monsters!

Man O’ War: Corsair features:

β€’ Sea based warfare – engage in thrilling broadside battles and take command of your captain as you board enemy ships from an on deck perspective!
β€’ Huge game world to explore with over 50 ports
β€’ A huge variety of customisable vessel types and characters
β€’ Trade and fight with other Captains, vessels and ports
β€’ Hire wizards and other magical beasts to do your bidding
β€’ Command allies from different races and fight deadly enemies including -
Orcs, High Elves, Dwarfs, Dark Elves, Skaven, Pirates, Chaos, Sea Monsters and more!
β€’ Travel the huge environment day and night, and in all weathers.

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.