Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Victory At Sea Pacific
1.13.0 Update
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
Gameplay:
Upgrading a port will also upgrade that port's coastal artillery and anti-aircraft emplacements with heavier weapons. Submarines with non one-shot torpedo weapons carry historically accurate numbers of torpedoes, depending on their class. Aircraft carriers are required to move against the wind to launch aircraft.
Minor Fixes and Tweaks
Update 1.12.0
Here is the latest update for Victory At Sea Pacific. See below for details of what to expect in this build!
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.
Gameplay:
Removed the option to recon ports that are 100% scouted.
Fleets with bombers try to keep their distance when attacking other fleets.
Carrier fleets can't start an amphibious assault from bomber range.
Bug fixes:
Prevented the player from collecting atom bomb parts again after the bomb is assembled.
Stopped non-player ports getting selected in the fleet header when orphaned flights head to their airfield.
Fixed a conflict in aircraft defend order behaviour between bridge and combat gameplay.
Mods:
Added a campaign XP gain multiplier to mods.
Added the ability to explicitly define aircraft as a standard payload in mods.
Patch 1.11.3
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
Bug fixes:
General performance tweaks
Fixed a bug that could cause fleets on the bridge to stop moving.
Mods:
Modded weapon names appear on tooltips correctly.
1.11.2 Patch Notes
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
Gameplay:
Improved the balance of ships with long-ranged guns against those with short-ranged guns in bridge combat.
Bug Fixes:
Fixed a bug that could stop aircraft landing on carriers or airfields properly.
1.11.1 Patch Notes
Gameplay:
Grumman F4F Wildcat speed reduced to 276 knots.
UI:
Reworded headers to better distinguish between a ship's stores and a fleet's transported supplies.
Bug Fixes:
Fixed a bug that could stop fleets moving on the bridge.
Fixed a bug that could prevent ships transferring between fleets correctly.
All currently playing audio continues after changing audio options.
Update 1.11.0
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
We sometimes miss specific things in long conversations and don’t tend to read comments on the announcements (as it’s hard to directly reply to people on there) so it’s good to have it’s own thread, we would rather have more than one thread on a subject than not have one at all.
Gameplay:
AI supply fleets can collect from other friendly factions' ports.
AI fleets will choose ports further from the front lines to repair at.
AI carriers can swap aircraft payloads between torpedo bombs and bombs.
AI carriers can send fighter escorts with bombers.
AI ships are more likely to break formation where required.
Fleets without radar have a shorter global spotting range.
Adjusted the balance of bridge-level combat based on weapon ranges.
UI:
Added sorting options to the shipyard class list.
A record of all sunken ships appears on the log screen.
Bug Fixes:
Prevented aircraft flights from becoming duplicated in an airfield's stored flights hangar.
Fixed a bug causing carrier upgrades to fail when using a mod without all aircraft categories available.
1.10.0 Patch Notes
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “First Look” there is no password required.
Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the community forum either in General Discussions or Bug Reports and let us know what specifically is causing you issues.
Gameplay:
Added a button to sort a ship squadron by ship value.
Bug fixes:
Fixed a bug that could cause the post-atomic bomb popup not to display.
Fixed a bug that caused severe critical hits to be too frequent.
Mods:
Allow modding generic ship names, defined by faction and a group of ship types.
1.9.3 Hotfix Notes
Bug Fixes:
Fixed a bug preventing the orders menu on flight squadron headers from opening.
1.9.2 Update
Hi everyone, we have added a hotfix below but thought it worth reiterating as well what we have done in 1.9.1 as people seem to have missed the update.
1.9.2 Hotfix Notes
Bug Fixes:
Fixed a bug that could cause flight icons on ships and airfields not to display.
Update 1.9.1
Gameplay:
Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.
Bug Fixes:
Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports. Fixed a potential crash on startup. Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard. Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.
UI:
Bombers without bombs are indicated by a red icon on the lower ship card. Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.
Update 1.9.1
To play Pacific with this latest patch before it goes live to everybody, right click Victory At Sea Pacific in your Steam library, click "Properties...", and click the BETAS tab. From the dropdown menu, choose "firstlook". There is no password required.
Gameplay:
Added a hard+ campaign difficulty setting, giving enemies a bigger resource advantage and a preference for larger assault fleets.
Bug Fixes:
Fixed a bug where damaged AI fleets would sometimes continuously dock and undock from ports.
Fixed a potential crash on startup.
Fixed a bug where aircraft could reload bombs from a carrier without any bombs left aboard.
Torpedo bomber flights spawn into combat view at the correct altitude when not approaching a target.
UI:
Bombers without bombs are indicated by a red icon on the lower ship card.
Removed the speed control slider from the bridge where setting ship and squadron speeds is not relevant.