Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Victory At Sea Pacific
Patch 1.1.3
Patch 1.1.3
Here is our latest patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play, and please we try to monitor all your conversations and suggestions so if something has not appeared that you have suggested does not mean it isn't coming.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Submersible fleets will deep-dive when attacked on the bridge, and will automatically return to periscope depth after some time has passed.
• Ports don’t send aircraft against deep-dived fleets, and aircraft don’t do damage to deep-dived submarines in bridge combat.
• Orphaned flights from lost carriers will store themselves in the nearest airfield’s hangar, not the runway.
• If flights are launched with an order to attack or intercept, but no targets are available, they will patrol in the air for a while before landing.
• Updated the initial positions of fleets at the start of a port battle.
• The escape key opens the options screen, rather than the fleet screen.
• When an ASW aircraft’s last remaining target dives and hides, the plane will bomb its last known position.
Bug fixes:
• Fixed a bug that could cause aircraft to freeze in midair during combat.
• Independent flights should no longer bunch up when loading an aircraft squadron into combat.
• Convoys don’t discard the supplies in their hold when collecting new ones from a port.
• Rations are consumed at the correct rate on ships.
• Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier.
• Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list.
• Morale updates as normal when a ship is docked.
• Fixed squadron list elements getting stuck if dragged and double-clicked.
• Fixed a bug where split up squadrons in a fleet would end up with the same name.
• Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order.
• Fixed aircraft flying further than their range will allow at high timescales.
• Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets.
UI:
• Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer.
• Added a bindable key to show and hide the UI in the combat view.
• Independent flights should no longer bunch up when loading an aircraft squadron into combat.
• Convoys don’t discard the supplies in their hold when collecting new ones from a port.
• Rations are consumed at the correct rate on ships.
• Fixed a bug where destroyed aircraft could complete their launch procedure from a sinking carrier.
• Fixed a bug where a flight could land but remain in a squadron, breaking the squadron list.
• Morale updates as normal when a ship is docked.
• Fixed squadron list elements getting stuck if dragged and double-clicked.
• Fixed a bug where split up squadrons in a fleet would end up with the same name.
• Fleets that are forced out of a port due to enemy attack will not automatically dock again if given a new order.
• Fixed aircraft flying further than their range will allow at high timescales.
• Non-ASW aircraft do not try and bomb submerged submersibles when they lose all other bombing targets.
UI:
• Updated the Chinese-language localisation.
• Adjusted the colours of the squadron list and rectangular unit markers, to make the currently selected unit clearer.
• Added a bindable key to show and hide the UI in the combat view.
Patch 1.1.2
Hi everyone,
Here is the next patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• When ordered to attack, ships in a formation will stay in formation until their target is close to weapon range.
• Bombers that have not yet dropped their payload will continue with an attack order even if the squadron leader is returning to its carrier or airfield.
• Fighters automatically return home after expending their ammunition, but others in their squadron may likewise continue with an intercept order.
• Added a toggle to bottom right of airfields to forbid their AI from automatically launching aircraft.
• Added alert popups for spotting enemy aircraft.
• Removed alert popups for spotting enemy convoys, or enemy fleets that are not currently at war.
• A ship’s seaplanes floating on the water will automatically return home when the player leaves the area.
• Seaplanes on the sea are visible in the bridge view.
• Submersibles are less effective against ASW-armed ships in bridge combat.
• Shifted some ports’ supply drop-off points.
• Added more randomised names for non-historical US battleships.
Bug fixes:
• Fixed a bug where an excessive number of sounds could attempt to play and reduce performance.
• Aircraft squadron markers on the bridge show the total number of planes in the squadron, not just in the lead flight.
• Bombers cannot bomb ports at an excessive distance during bridge combat.
• Fixed a bug often preventing land-based AAA batteries from firing in bridge combat.
• Reduced the lethality of land-based AAA in bridge combat, when it does fire.
• The South Dakota-class battleship’s model now has all three 16-inch gun turrets.
• Fixed a bug preventing damaged aircraft on an airfield from repairing.
• Fixed a bug that could cause non-player faction squadrons to spawn in a tight cluster.
• The exchange panel on the fleet screen shows the correct port’s name.
• Improved AI for ships following a formation, so they will not intermittently try to double back on themselves.
• Players can no longer order a flight armed with torpedoes or depth charges to attack a port.
• Fixed a bug where a move order could end up targeting the wrong position.
• Ensured the American campaign always starts at war, and the war state is correct when loading older saves.
• Ensured that landed aircraft load from saves on their home carrier or airfield.
• Ports do not send aircraft against deep-diving submersible fleets on the bridge.
UI:
• Updated the intercept order icon on the squadron list.
• Depleted bomb or ammunition icons are now red.
Patch 1.1.1
Hi everyone, As you know we have been collating everything and here is the next patch based on feedback, as I said previously we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Improved the AI for ship formation movement, to keep ships moving at speed more often.
• Convoys now retain any surplus supplies when unloading into a port that can’t hold their entire cargo, instead of ditching them.
• Supply convoys now try to steer clear of enemy ports.
UI:
• Aircraft flights in the squadron list show the planes' campaign-level order, if they have no combat-level order.
• Added a toggle for v-sync.
• Added a warning icon when torpedoes are near a player’s ship.
• The upgrade button is available for Japanese home ports that are not major ports but have shipyards.
Bug fixes:
• Updated navigation to open up some impassable areas of sea in combat view.
• The resource panel shows the correct number of available bombs in a port.
• Fixed a bug where one aircraft flight in a squadron could forget its position.
• Fixed a bug (from the beta patch) where dive-bombers would refuse to dive-bomb.
• Fixed a bug where aircraft payloads could sometimes not be swapped.
• Can no longer order a fleet to merge into one of another navy.
• Fixed a bug where shells, bombs, and torpedoes could teleport away upon moving the camera.
• Fixed a bug where aircraft weapons could load incorrectly from saves.
• The Vought Corsair fighter has a shorter, more accurate range.
• Non-hostile Allied ports in the Japanese campaign do not declare war if the player starts combat with a hostile Allied fleet nearby.
• Stopped erroneously excessive shell amounts being taken from ports when resupplying.
• The atomic bomb collection icon does not show up unless that objective is active.
• Ships no longer ignore the presence of aircraft-launched torpedoes.
• Updated fleet movement mechanic, and fixed some formation and ship spawning issues.
• Fixed the supply convoy list getting confused by multiple convoys of the same name.
IJN Campaign 1.1.0
Now in Beta you can play the IJN campaign! Note it is recommended you play the US campaign tutorial before playing.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• Added the Japanese campaign.
• Added the Akizuki-class destroyer, Agano-class cruiser, and I-400-class aircraft-carrying submersible.
• Airfield AI will not launch non-ASW aircraft against submersibles.
• Manually-fired weapons are not deselected upon firing.
• Setting a port's supply priority to "none" or "surplus" will cause any cargo fleets with supplies heading there to pick a new destination.
• The player’s submarines may safely retreat on the bridge, if in a deep dive.
• Ships ordered to bombard a port with their guns stick to their longest gun range.
• Gun accuracy against a single target increases more slowly.
• Time speed is retained when changing between screens, if set to zero.
UI:
• Updated Chinese language text.
• Fleet alert dates are localised.
Bug fixes:
• Ensured landed planes do not attempt to follow their squadron leader until they are actually airborne.
• Fixed kamikaze aircraft being reluctant to attack when ordered to.
• Critically hit damage sections repair correctly.
• Ships lose their “crippled” status effect when sufficiently repaired in port. (Cause of a ship being unable to turn as the rudder was frozen).
• Landed aircraft flights do not display in the squadron list.
• AI fleets obey their own faction’s amphibious assault cool down time.
• Fixed a bug where battles encompassing multiple ports would not end correctly.
• Fixed the Pearl Harbor log duplicating upon loading a save.
• Stopped controls remaining disabled when cancelling out of naming a save.
• Aircraft cannot start a battle against destroyed ports, and will not try to attack them.
• Removed unused joystick inputs.
• A port’s reconnaissance level is reset upon its capture.
• Fixed the Plane Killer and Against The Odds steam achievements.
• Fixed an instance of hostile ships spawning too close to each other at the start of combat.
• Also, fixed an instance of hostile ships spawning too far from each other at the start of combat.
• Improved torpedo accuracy.
• Fixed ships assigning more crew to some subsystems than their maximum capacity, leaving no crew in others.
• The flight selection panel shows accurate service ceilings in metres.
• Increased the speed of the Grumman Hellcat and the Douglas Devastator, and the range of the Yokosuka “Judy”, to more accurate values.
Known issue
Manilla raid requires planes to raid it. (We have a fix but will need a longer nav mesh rebuild)
Victory at Sea Pacific: Patch 1.0.7
Gameplay:
• Local AA weapon range increased to 1km.
• Evasive manoeuvres account for ships’ turning speeds.
• Carrier fleets with launch permission toggled off will request permission to send aircraft against their ordered target fleet.
• Ships’ local orders are cleared upon leaving combat view.
UI:
• Added a windowed mode option.
• Added support for more screen aspect ratios.
• Updated Chinese-language text.
• Reduced scrolling speed on Windows.
Bug fixes:
• The South Dakota-class battleship is fully armed with 16-inch guns.
• Atlanta-class cruisers now have twin 5-inch gun turrets.
• The North Carolina-class battleship model shows the correct number of 16-inch guns per turret.
• Ships in combat view always keep moving towards their bridge order’s destination, if they have no other orders.
• Ports that finish upgrading while selected display their new aircraft.
• Fixed a crash that could happen when checking aircraft height.
• Fixed a bug causing aircraft stored in ports not to be saved.
• Selecting all of an aircraft type on the bridge shows the range circle.
• Flights with no aircraft remaining can be seen, and swapped out, on the flight selection panel.
• Fixed a bug resulting in a merged fleet remaining partially docked.
• Fixed a bug causing destroyed coastal structures to become active without repairing.
• Removed delay on AI-controlled flights launching at high timescales.
• Ports with functioning airfields won’t wait for nearby ports with destroyed airfields to launch first.
• Ships with an upgraded damage stat and point value don’t lose it when loaded from a save.
• DP guns automatically changing does not switch ships’ guns to manual fire mode.
• The radial orders menu shows the correct order options when a squadron is selected.
• Fixed ships sometimes bombarding destroyed structures and ignoring intact ones.
• Fixed some UI elements for high UI scales.
• Fixed an instance of aircraft incorrectly positioning themselves on carrier decks.
• Fixed weapon subsystems sometimes showing incorrect crew assignments after loading a save.
Known Issues
We are still experiencing some invisible planes occasionally in combat view and are looking at pinning it down for the next patch
Victory at Sea Pacific: Patch 1.0.6 is on Beta
Victory at Sea Pacific: Patch 1.0.6 is on Beta
Hi everyone, As you know we have been collating everything and here is the next patch based on feedback, as I said previously we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We have also added some more ships in game for this beta.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay:
• The South Dakota-class battleship, Wasp-class carrier, and Brooklyn-class cruiser may be constructed in shipyards when unlocked.
• Fighter AI will automatically pick a new target if their ordered intercept target lands, and will not always pick weaker targets over stronger ones.
• Gun accuracy gradually increases as a ship fires on a single target.
• Aircraft require 50% less aviation fuel, and supply ships carry 10% more aviation fuel.
• Aircraft launched via the bridge will try to move together in formation.
• Reduced the price of the Cherokee-class tugboat.
UI:
• Added a UI scale slider to the options menu.
• Updated some Russian-language text.
Bug fixes:
• Fixed a bug where aircraft in combat view would forget an attack order given on the bridge.
• Fixed an instance of aircraft teleporting to a distant airfield and landing.
• Fixed an instance of aircraft getting stuck when loading into combat view while trying to take off.
• Air raid sirens use the correct volume setting.
• Aircraft on the bridge show the correct speed when selected.
• Ship-launched seaplanes land closer to their home ship.
• Aircraft squadrons load into combat view in their formations.
• Ships account more accurately for their turning circles when using anti-submersible weapons.
• Removed long delay on flights launching from airfields at high timescales.
• Battle markers no longer linger after quitting to the main menu and re-entering the campaign.
• Fighters cannot engage in dogfights without ammunition.
• Fixed a bug where coastal structures could position themselves in the sea.
Victory at Sea Pacific: Patch 1.0.5 is on Beta (mostly plane stuff)
Victory at Sea Pacific: Patch 1.0.5 is on Beta
Hi everyone, As you know we have been collating everything and here is the next patch based on feedback, as I said previously we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Bug fixes:
Fighters have stopped refusing to follow intercept orders. Also, fighters whose ordered targets have been shot down will automatically pick another target.
Fighter squadrons may be ordered to intercept when the squadron leader is out of ammunition.
Fixed an instance of aircraft forgetting their bridge-level orders when entering the combat view.
Completely destroyed ports do not start battles.
Aircraft carrier AI will not try to order aircraft beyond the range for a return trip.
Bombs with the “Devastating” trait will deal devastating damage in bridge-level combat.
Fixed an instance of aircraft flights being kicked out of their navy and freezing in place.
1.0.4 Patch on Beta
Victory at Sea Pacific: Patch 1.0.4 is on Beta
Hi everyone, now we have collated everything here is the first patch based on feedback, we plan on making this regular until we are all happy with it. I apologise to everyone where this has not met expectations, just know that this isn’t some quick money garb from us, we want to make this the game we all want to play and will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs.
In order to play this game go into your library, right click on the name Victory At Sea Pacific and click Properties. under BETAS, select “Beta” there is no password required.
If it doesn't update right away select Properties again, local files and verify the integrity of the game.
Gameplay tweaks:
• If the target of a flight or ship's attack order is destroyed, they will keep attacking another target, instead of returning.
• Aircraft that are not their squadron’s leader are shown as dots on the bridge screen.
• Increased the spread of all ship weapons and coastal guns, and reduced the accuracy of aircraft against surface targets.
• Supply convoys will try to oversupply ports if they have no alternative, rather than stay still.
• Friendly fire now does no damage.
• Ships’ critical hit effects no longer escalate (resulting in suddenly exploding ships) after leaving a battle.
• Improved automatic resolution detection, and selecting a resolution on the options screen applies it immediately. Disabled aspect ratios other than 16:9 and 16:10, as these are unsupported.
Bug fixes:
• Improved landmass avoidance for ships.
• Non-player fleet markers are no longer selectable.
• The stats popup on the fleet screen is correctly positioned at higher resolutions.
• Reduced the sun glare, and fixed the midnight glow.
• Fixed an instance of ships loading with the wrong rotation.
• Correctly return squadron header to the list when failing to merge with a non-player-controllable fleet, or a fleet of a different faction.
• Supply convoys can no longer to be split.
• Upgraded anti-air weapons no longer take the place of gun turrets after loading a save.
• Swapped aircraft payloads gain the correct stats, and flights swapped to torpedo bombs no longer forget how to use them after loading a save.
• Fixed an instance of flights losing their global position.
• Fixed an instance of ships not using their guns while selected, despite the player not taking manual control.
• Added safeguards to prevent save file inflation. (broken saves should now work)
• Aircraft repair at the correct speed.
• Fixed an instance of ship’s flight deck at full health being considered destroyed.
• Commodores are no longer promoted to the mysterious “Rank 9”
• Fixed aircraft flights being assigned to two airfields simultaneously.
• Crew can repair critical hits outside of combat view.
• Fixed an instance of flights readying takeoff while not in the launch queue, leaving them grounded.
• Fixed an instance of all fleets in the Pacific grinding to a halt.
• Ports take the correct amount of time to upgrade.
We will be fixing more of the strange aircraft behaviour and save/load glitches for the next patch which will be very soon.
Victory At Sea will launch on its maiden voyage on the 14th of September
It's with great excitement we can confirm that Victory At Sea Pacific, will launch on the 14th of September.
Priced at $39.99 USD, the game will launch with a 10% discount for one week.
It's happening! On Monday, 3rd of September at 6.15pm (BST) We'll be hosting our next Victory at Sea Pacific #Twitch #Stream - Come and join us to see our upcoming #RTS in action. Don't worry if you can't make it, this will no be the last :) https://www.twitch.tv/eviltwinartworks