Genre: Real Time Strategy (RTS), Simulator, Strategy
Victory at Sea
Patch 1.0.2 Live
Patch 1.0.2
Thanks again to everyone who’s taken the time to report bugs and provide their feedback on the forums - incoming air drop of bug fixes, gameplay tweaks and AI improvements. Special thanks to everyone who has been testing on the beta branch and providing feedack.
How the AI deals with submarines has been overhauled in this patch:
Subs are now considered “undetected” if submerged at distance from the enemy. AI captains won’t attempt to attack undetected submarines, however if they were targetting a previously detected sub they will sail towards its last known coordinates. Submarines become detected if they fire their weapons, surface or get too close to enemy shipping. Destroyers can detect submarines from a greater distance than any other class of ship.
Undetected friendly submarines have their UI faded out. Undetected enemy submarines show no UI (however the shadow of the submerged submarine is still visible).
Submarines will now submerge if approached by enemy aircraft as well as enemy surface vessels.
Changelog:
Submarine AA no longer defies physics, will no longer work whilst submerged.
AI ships are now ambi-turners
Surrendered ships will display a white flag. AI no longer shoots at surrendered ships.
Prelude to Matapan 1 - British ships will correctly “escape” when exiting the correct side of the arena.
Battles where no enemy ships are defeated no longer give XP (prevents an exploit with sub vs sub battles)
Fixed an issue which was slowing down AI ships on the campaign map in crowded areas.
Player’s Captain will no longer be auto-assigned to the largest ship unless their ship is destroyed. Captains can be manually reassigned via the menu on the world map.
Submarines will revert to manual control when clicking on the “Submerge” icon (fixes issue where submarines would refuse to submerge because the AI wanted to stay surfaced)
“Salvage ship” changed to “Recover ship” to be clearer in the shipyard that it’s paying to recover a previously destroyed vessel.
Reduced spread of ship spawns, Convoy attack placement limited to one side of arena.
(this should prevent the “Leroy-class Carrier” going solo situation…)
Escort mission convoys move slightly slower (though they still have a speed boost over non-escort mission cargo ships)
Weapon fire which fails to penetrate armour now has different sound/particle effects to a solid hit.
Cannot create a purely sub vs sub custom battle (it’s pretty dull when noone can hit anyone…)
Battleships now turn to broadside when in range.
Battleships and Carriers prioritise high value targets.
Battleships Carriers and Cruisers will fire available weapons at targets of opportunity if main target not in range.
AI controlled ships will now avoid torpedoes and torpedo bombs (higher level captains in faster/more maneuvrable ships will do better at this)
Fixed an AI accuracy bug causing ships to fire ahead of target
Delivery missions will no longer have you collect the documents before the mission is assigned.
AI captains will no longer decide to target something else if you’ve instructed them to attack a particular vessel.
Fubuki class destroyer crews have finally found the torpedo launchers.
AI ships will try a little bit harder not to torpedo friendly units.
Depth Charges should work a bit more reliably at higher game speeds.
Submarine UI/AI changes - see above.
Planes are now also visible when zoomed out on the tactical map.
Custom battles will now always have two different colours of UI for the opposing teams
Torpedo bomber torpedoes slowed down.
Fixed bugs which were preventing Dive bombers from being effective.
Damaged friendly ships will properly engage the enemy when under AI control
pre-1.0.1 saves will now stay deleted
Fixed depth charges skipping across the water.
Projectile spread improved, Battleship guns will no longer be so
"shotgun" (at least for higher level captains). Cruiser guns will
correctly spread rather than all hitting the same point.
Ships now show their anti-air strength and range in the shipyard.
Ships show the flag of the historical country of origin in the shipyard.
Fixed a bug where the campaign couldn't finish with no enemies to
fight, those of you who have conquered everything should have the game
end correctly.
Crew can put out more than one fire in a turn, fires less likely
to instakill the crew.
Enemy ships will require more damage before they think about fleeing.
Safe retreat is now based on the enemy weapon range, rather than a
fixed radius.
Higher level AI should be more accurate with its fire.
ship HP increased - battles should last longer.
Torpedo bombs now spread on dropping.
Torpedo bomber squadrons will spread their aim a little rather
than all aiming for the same point.
AA won't shoot at dive bombers until they're into their dive
long range fire arcs higher
Hotfix 1.0.1
Quick hotfix to douse some burning issues.
We're rushing this one out quickly to get the save game changes to you. This update should reduce problems with saving and prevent all your save files being wiped (technically, hidden) if the save meta file gets corrupted.
We've also managed to sneak in a couple of balance changes around torpedos and torpedo boats that a lot of people have been crying out for.
Bug fixes:
Save game meta data is now separate per save file, save games should be more resilient.
Ports recently captured by enemy aggression can now be retaken.
Ports recaptured after enemy aggression can be entered once more.
"No ships left in defence" popup no longer appear instantly at end of port fight.
Fixed a crash bug on entering port (game hangs showing "autosaving")
Gameplay updates:
Torpedo speed reduced by 60%
Torpedo spread increased (torpedoes will fire in a wide spread if aimed close, narrow spread if aimed further away)
Torpedos now take 5 seconds to arm and will show "ARMING" while doing so.
Torpedo boats now always take damage from direct fire hits.
Torpedo boat weapons now always take damage when it is hit.
Moving with arrow keys or WASD when in Follow Ship camera mode will switch to Free View
Ports successfully defended now have a longer period of repreive from enemy attacks.
Enemy will now wait a lot longer between launching port attacks on low-supply friendly ports (though the somewhat easier "defend nearby port" mission can still fire independently of this).
Save games can now be deleted by clicking "Delete" in the load game menu.
Thanks for a great 48 hours!
I just wanted to say thanks for the support and all the positive feedback. Especially thanks for all the constructive comments about the game. We see this as a community game and while we don't have a huge team with deep pockets we are certainly dedicated to making it as close to a game you want to play as possible.
I know it's not for everyone and I hope that you check the "Lets Play" videos before purchasing to see if it't the sort of game that you would like.
With regards bugs, I wish all games could come out bug free, but please bear with us as we work into them, we are on it now and will be updating as soon as we can. We had 20 QA testers playing through the game over the past few months, but it's amazing how some bugs show up when you essentially have thousands of players on it! Just know we are listening and are addressing the issues!
Thanks
James
I'm away at Gamescom Cologne and out of com range!
I'm going to be away from tomorrow to begin the trek to Gamescom Cologne next week. While there I will be promoting Victory At Sea. This does mean that I may not be as quick at responding and I may "go dark" over the next few days. This does not mean I have gone into hiding! James_N7 will be helping me field questions in the meantime, but please bear with us!
James
We have reorganised the forum
Due to the varied and interesting conversations we have been having we have added some sub categories to the forums. It should hopefully allow everyone to say and do what they want to with a little less fuss by the time that the game releases.
We have just created a playlist of "how to" videos on YouTube!
We have created the first batch of videos on how to play Victory At Sea. These videos give you a rough overview and do not cover everything you will encounter in game!
The videos are being placed in game so you can refer to them as you go.
Please note these are first looks and are subject to change.
We thought it would be good to show you the current list of ships in Victory At Sea and also show the the ship types we would like to add (These come under the section "Ships we are looking at adding". These will be added if we have time!).
Current Ship Classes in Victory At Sea
Miscellaneous
Torpedo Boat
Liberty Cargo Ship
T2 Tanker
Victory Cargo Ship
Troop Carrier
Britain
Flower class Corvette
Edinburgh class Cruiser
Gloucester class Cruiser
Ark Royal class Aircraft Carrier
Fiji class Cruiser
Hood class Battlecruiser
Illustrious class Aircraft Carrier
Leander class Cruiser
Perth class Cruiser
Queen Elizabeth class Battleship
G and H class Destroyer
I class Destroyer
J, K and N class Destroyer
V and W class Destroyer
King George V class Battleship
Nelson class Battleship
Norfolk class Cruiser
Renown class Battlecruiser
Southampton class Cruiser
T class Submarine
Tribal class Destroyer
York class Cruiser
USA
Atlanta class Cruiser
Brooklyn class Cruiser
Benson class Destroyer
Gleaves class Destroyer
Clemson class Destroyer
Casablanca class Escort Carrier
Essex class Aircraft Carrier
Fletcher class Destroyer
Baltimore class Heavy Cruiser
Iowa class Battleship
Independence class Light Carrier
Omaha class Light Cruiser
New Orleans class Cruiser
North Carolina class Battleship
Pensacola class Cruiser
Porter class Destroyer Leader
Portland class Cruiser
South Dakota class Battleship
Gato class Submarine
Yorktown class Aircraft Carrier
France
Borrasque class Destroyer
La Galissonniere class Cruiser
Le Fantasque class Crusier
Richelieu class Battleship
Germany
Admiral Graf Spee class Cruiser
Admiral Hipper class Cruiser
Bismarck class Battleship
Graf Zeppelin class Aircraft Carrier
Königsberg class Cruiser
Scharnhorst class Battleship
Type IX U-boat
Zerstorer class Destroyer
Italy
Caio Duilio class Battleship
Zara class Cruiser
Capitani Romani class Light Cruiser
Littorio class Battleship
Navigatori class Destroyer
Adua class Submarine
Trento class Cruiser
Soldati class Destroyer
Japan
Aoba class Cruiser
Chitose MkI class Light Carrier
Chitose MkII class Light Carrier
Fubuki class Destroyer
Furutaka class Cruiser
Myoko class Cruiser
Kagero class Destroyer
Kongo class Battlecruiser
Agano class Light Cruiser
Matsu class Destroyer Escort
Mogami class Cruiser
Nagara class Cruiser
Nagato class Battleship
Sendai class Cruiser
Shōkaku class Aircraft Carrier
Hei-Gata class Submarine
Kadai class Submarine
Takao class Cruiser
Yamato class Battleship
Asashio class Destroyer
Akizuki class Destroyer
These are ships we are looking at adding
France
Argonaute-class submersible
Duguay Trouin-class cruiser
Japan
Akitsuki-class destroyer
Kuma-class light cruiser
Italy
Etna-class light anti-aircraft cruiser
Luigi Cadorna-class light cruiser
Alberico da Barbiano-class light cruiser
Raimondo Montecuccoli-class light cruiser
Duca D’Aosta-class light cruiser
Germany
ZH1-class destroyer
Type-XXI U-boat
Leipzig-class light cruiser
Victory At Sea at Radius festival
We had some very positive feedback from our showing at the Radius festival in London.
We even had the Guardian reviewer give us his first thoughts in his blog.
You can see that here. http://www.theguardian.com/technology/2014/jun/20/radius-festival-of-indie-games-day-two-live?CMP=twt_gu
We were then interviewed at the Festival the interview can be seen at 01:38.00.
http://www.twitch.tv/radiusfestival/b/540285765
We are going to Gamescom in Cologne in August, but more on that soon!