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Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Vidar

Hotfix 0.7.6.2

Hi friends!

Another little patch tonight, because some users were reporting seeing strange white boxes in the cave. While it wasn't progress blocking, it was gross. This includes some additional minor fixes that I've been working on the past few days as well.

Alpha 0.7.6.2


  • Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
  • Sandor's and Erik's SFX are more consistent
  • Fixed a bug in Puzzle 80 where a boulder was refusing to move
  • Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
  • Darkened the last two rooms of the Ruins
  • Fixed various screen shake issues
  • Fixed various reset issues in the Ruins
  • Fixed various passage issues in town
  • Fixed a bug which would allow inadvertant low-ground access in the Water Cave
  • Various vines and ladders throughout the game now trigger climbing animations
  • Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge
  • *
  • Csaba's charity ask is a little cleaner
  • Mihaly will no longer misidentify you in his intro dialogue
  • Added audio to the conclusion cutscene
  • Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra block.
  • *
  • Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
  • Ghosts are less mobile in Ice Cave 1b


Fixes marked with ** will require a new save file - if you happen to have been unlucky in rolling those puzzle options, apologies!

- Dean

Hotfix 0.7.6.1

Hi friends!

This month will be filled with "aggressive polishing" of Vidar as we spiral on a crash course to Early Access on 1/31. This week I got a few small fixes in, and significantly updated the Linux build's stability, so I thought a patch was in order.

The store page and trailer video arrive this week - stay tuned!

Hotfix 0.7.6.1


    <*>Ruins Puzzles now reset broken ice even if you've received assistance
    <*>The Bright Flower now gives off a little light
    <*>The first two ruins maps are a bit darker, to help you see mirror light
    <*>Falling now has a sound effect
    <*>Bridges over water throughout the cave no longer draw you as though you're standing in the water
    <*>Bridges over ice throughout the cave no longer cause you to slide on them
    <*>Using a switch in the ruins will no longer stop the screenshake
    <*>Erik cannot get stuck at the beginning of his cave entrance on the left side
    <*>Erik can no longer see his dummy on the right side of the map
    <*>Fixed camera switches in Erik's cave
    <*>Fixed a bug in Puzzle 16 Option 2 that prevented the retrieval of a bucket

    Alpha 0.7.6.0 "Room at the Inn" is now live!

    Hi friends!

    Happy holidays to all of our alpha testers! Today is the release of the final pre-Early Access content patch, and it includes new puzzles, a new town event, and a fun new mechanic. It also inlcudes a ton of bug fixes for the final conclusion.



    Alpha 0.7.6.0


    Quests
    • New Town Event: Wake. Explore Tamas and Dani's friendship in the mid-game.
    • Modifications made to "Hunting Party"

    Puzzles
    • Added 25 new puzzles in the Ice Cave (bringing the total in the Ice Cave to 64; you'll see 12 in a given playthrough, give or take)
    • Added a new path through Ice Cave 1
    • Added a new path through Ice Cave 2
    • Added two new paths through Ice Cave 3
    • Added a new path through Ice Cave 4
    • Holes in the last room of the Ruins now properly block your path
    • Fixed various crashes related to the Ruins
    • Fixed various graphics issues in the Ruins
    • Fixed various passage issues in the Ruins
    • Lightbridges in the Ruins are now embettered
    • Opening one door in the fifth room of the Ruins will not open all of the rest of the doors
    • Pillars now really do serve as pressure for the sake of pressure plates
    • Ramps placed in the water work appropriately
    • Reset now works in the Ruins Cave
    • Reset now no longer crashes the game if you have loaded a boulder into a geyser in the Boulder Cave AND have loaded the game from a save (that's a mouthful)
    • Reset now correctly resets pressure plates
    • Room five of the Ruins is now flooded with water
    • The timer better functions in the Ruins cave
    • Tools can now be used in the Ruins
    • Wolves now move around in the Ruins
    • YOU CAN NOW FALL THROUGH THE ICE IN THE RUINS CAVE (this is in all caps because it seriously took me way too long)
    • Other spoilery fixes to the Ruins cave

    Misc
    • Autosave: when you start a new game, a new save file will be created immediately. Autosave will now save over that file (or, if you're continuing, from whatever file you loaded) rather than always autosaving a new file at the top. This means that saves kind of function like save slots now.
    • The analogue stick is now enabled
    • The Tool and Timer UI are hidden during the final confrontation
    • Additional decorations have been added to the Ruins
    • The progress bar at the start of a new file now tells you what it's doing
    • F6 has been disabled

    Mac / Linux
    • Fixed a crash related to NPC dialogue sounds
    • Fixed graphic rendering of items on tables
    • Fixed player transparency when in water
    • Fixed various other client bugs

    Hotfix and Patch 0.7.5.1

    Hi friends,

    A hotfix went out for Windows late last night to address a potential launch bug related to the VLC library and video player. Apologies if you had problems launching the game, it should boot up fine after the patch.

    This build also came with a handful of additional bug fixes, and one major quality-of-life improvement: control bindings. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting your keyboard keys to something more comfortable, remapping an XBox Controller, and switching between a keyboard and controller profile. Previously, if a controller was plugged in, you could not use they keyboard whatsoever. That restriction has been lifted.

    Alpha Build 0.7.5.1



    Quests

      A Little Something
    • This is now a time-limited quest

      Clearing The Way
    • Added dialogue for Dorottya and Katarina as they are about to dig the tunnel
    • Added dialogue for Dorottya and Katarina on completion of the tunnel, regardless of whether the quest is complete
    • Fixed Katarina's clipping issue when choosing the tunnel as a reward
    • Fixed pathing issues inside the tunnel
    • Replaced the entrance to the tunnel with a rope, and included climbing animations

      Dr. Spore
    • Gusztav is no longer so greedy; he'll only take 10 mushrooms if you tell him he can't have more
    • Light in the Darkness
    • Robert actually takes the Bright Flower from you now
    • Using the last Bright Flower before completing this quest now appropriately updates your journal

      Spirit Walk
    • Completing this quest will now anger Bernadett (doesn't everything?)
    • Piri's dialogue on completion has been updated to make the reward for this quest clearer

      The Second Son
    • Fixed a corner case related to the completion cutscene that would appear strange if you left the workshop then immediately went back inside.

    Misc

    • Added keybinding configuration. You can reach it from the Options menu
    • Added controller and keyboard profiles; you can switch between using an XBox controller and a standard keyboard in the Options menu. This means you can still use the keyboard even if a controller is plugged in.
    • Added various non-text tutorials
    • Fixed various passage issues in town
    • The Church will not close its doors if you have the Ice Cave Waypoint
    • Cecilia's House will not close if you have the Dark Cave Waypoint

    0.7.5.0 "Bad Trip" patch is live!

    This past week, the nominees for Playcrafting's annual "Bit Awards" came out, and Vidar is nominated for Best PC/Console Game of the Year!! Which is really just pretty dang awesome. The award show will be on December 15, and if you're in the NYC area, it'd be great to see you there. Tickets are on sale here.

    "Bad Trip" is the penultimate content patch before Early Access. The next one will come out in late December, as we try to cram as many possible bug fixes in as we can. There may be additional patches after that for still more fixes, but it's unlikely any new quests etc. will be added until February (although never say never!)



    Alpha 0.7.5.0


    Quests

    • New Quest: Vodka Stinger. Dani's been reading some strange books.

      A Brighter Tomorrow
    • Fixed several bugs related to Dorottya's dialogue
    • Fixed several bugs related to using the Imp Oil lantern

      Den of Darkness
    • Slightly updated the receipt cutscene

      Dr. Spore
    • Robert's reminder text has been fixed

      Faith in the Dead
    • Added some pep in Borbalo's step at the Church
    • Fixed some reminder dialogue

      Residue
    • Collecting oil will no longer freeze the game

      The Second Son
    • Improved Sandor's faith tracking
    • Fixed a crash that occurs if this quest times out and Borbalo is dead

      To Feed a Village
    • Various journal fixes

    Puzzles

    • New Mechanic: Bucket. You'll find these scattered throughout the Water Cave.
    • Fixed various tile spawning issues in the water cave
    • Fixed a crash related to vine spawning in the water cave
    • Added 13 new puzzle options to water cave
    • Reenabled reset once you enter the Dark Cave; reset is all around better now
    • Fixed some graphics glitches related to pull switches and levers
    • The purple lever's color has been adjusted to be more purpley, and in line with the other things that match that switch color
    • Added gates in IC1 and IC2 to make the shortcut function more clear
    • Pull switches and levers that cannot be used more than once have been modified for that fact to be clearer
    • Barrel use has been modified; you now use the lantern to refuel, rather than the interact button
    • Added particle FX to moveable mirrors, pillars, and gargoyles

    Dialogue

    • Added sfx for everyone's dialogue
    • Fixed a crash in Dorry's dialogue after Kat dies
    • Fixed a crash in Gusztav's dialogue after Robert dies
    • Fixed a crash in Robert's dialogue after he becomes the Doctor
    • Added several cutscenes and path variants for Gusztav after Robert dies
    • Added several cutscenes and path variants for Gusztav after all 3 patients are dead
    • Arpad won't misidentify you on Day 1
    • Robert's cutscenes where he identifies mushrooms are a little less annoying
    • Tomi has a few games he wants to play, if you're willing
    • Sandor's faith now tracks better; there are several ways to influence whether he has faith

    Misc

    • New Mechanic: Patients. Three extra lives have been added to Vidar.
    • New Mechanic: Tomi's Caregiver. If Tomi is ever orphaned, various citizens may step up to help.
    • New Mechanic: Mushroom Effects. Every mushroom can do something helpful or harmful to you; be careful what you eat, if you don't know what it is.
    • Mushrom identification is slightly better
    • The sick room in the hospital is no longer visible
    • Various fixes to item descriptions
    • Unlocked some of the doors in the inn
    • Lots of fixes to the campfire - it's just overall way less buggy. Also note, the game will no longer save after using one.
    • Dani sticks around at the castle ruins once she goes there
    • Items can't be used in town now
    • Added particle effects for lightpillar use
    • Houses in Vidar won't close if a resident is out mourning for the day
    • Fixed the door to the poor house and hospital when it's closed / locked
    • Fixed a passage issue at the poor house

    Alpha 0.7.4.0 "Union" is now live!

    Hi friends!

    This is the innaugural post for the Vidar community hub on Steam! ::flails wildly:: It coincides with the second of our big content-pushes in advance of Early Access launch (January 31, 2017 - mark your calendar!). This patch is focused on Groa, Csaba, and Tomi and reworks some of their quests, along with adding cutscenes and quests for them. As always, lots of bug fixes are in. Let us know what you think!

    ​This weekend, we're headed to the first ever GaymerX East! Come get your diversity-in-games fix and play the latest Vidar demo. If you plan to attend, make sure to buy your tickets in advance, as I've been told they will not be selling tickets at the door.

    Alpha 0.7.4.0


    Quests

    • New Quest: Family Time. Get it from Cecilia, but it's time limited
    • New Quest: Hunting Party. Get it from Groa, once he's healed up and ready.

    Boy's Best Friend

    1. Cail now spawns in the Water Cave when receiving this quest

    Bring Him Home

    • Completely restructured quest; removed dozens of progress-blocking bugs
    • Added additional dialogue for all potential helpers
    • Added additional dialogue for Csaba
    • When Groa is in your party, he can be instructed to hang back so you can solve puzzles; you still need to get him back in your party to exit the room
    • The bottle of purified water, and the bottle of enhanced water, can no longer be consumed
    • All potential helpers can now ID an enoki mushroom midway through the quest
    • Choosing "no" when adding the mushroom to the water will no longer take away the mushroom anyways
    • Added a rare path to obtain to obtain the quest which will bypass a few steps - it's not easy, though!

    Dr. Spore

    • Picking up a mushroom will no longer reveal "Dr. Spore" if it wasn't already given to you by Gusztav

    Man's Best Friend

    • The journal now correctly updates
    • Cail properly leaves when returning to town
    • The correct rewards are distributed for this quest
    • This quest correctly completes as soon as you come back to town

    The Second Son

    • Text on completion displays better

    To Feed a Village

    • Fixed a bug concerning Fish spoilation

    Puzzles

    • Fixed a bug related to light pillar activation
    • Fixed a bug related to wall lantern activation
    • Split the puzzle in Boulder Cave 4 into three pieces, so you can reset each separately
    • Fixed several crashes related to Dark Cave Room 2
    • Altered Ice Cave 4 so that quest items are still reachable after solving the puzzles
    • Added a blue torch at the entrance to the wolf cave
    • Fixed a crash if entering water with a bucket in inventory

    Dialogue

    • Added 15 new cutscenes
    • Borbalo will no longer stay out in the cold forever after Sandor dies
    • Csaba will no longer stay outside once Tomi dies; her dialogue has been updated
    • Csaba will grieve Groa outside
    • Csaba is now aware when her son is dead
    • Rozsa's dialogue better reflects if Sandor died on first night
    • Dani goes outside to mourn Tamas
    • Canceling when Mihaly asks you if you have any requests will keep the current music playing
    • Groa will now stand outside to mourn Tomi and Csaba; his dialogue has been updated for both
    • Fixed a bug where the completion date of failed quests was not being calculated correctly (this impacts a fair number of dialogues)
    • Various text fixes

    Misc

    • Profession changes / inheritance now
    • actually* loads from a save file
    • The Tool UI now recognizes whether you have a Gamepad plugged in, and displays a keyboard key for tool use if you don't have one
    • Various tile passage fixes
    • Fixed various bugs related to Erik's Cave, including UI
    • Tamas' black-and-white sprite on the load screen has been fixed
    • The Shovel tool's icon matches the rest
    • The "tunnel" nameplate in the Dark Cave tunnel no longer shows up
    • Fixed the transfer from the ladder in the Dark Cave tunnel
    • The lantern tool now displays light before you acquire it
    • The player must face the correct direction to pick up the music box
    • When electing to stay in a room after viewing the Teleport Menu, the room's music will resume
    • Fixed an occasional crash related to particle effects
    • Groa's grave no longer displays prematurely

    Mac Build

    • Fixed a bug related to lighting displays, which will impact the entire game but be most notable in the Dark Cave

    Linux Build

    • Linux build is now operational!