Another little patch tonight, because some users were reporting seeing strange white boxes in the cave. While it wasn't progress blocking, it was gross. This includes some additional minor fixes that I've been working on the past few days as well.
Alpha 0.7.6.2
Random white boxes throughout the cave have been converted back into the dancing cobwebs they once were
Sandor's and Erik's SFX are more consistent
Fixed a bug in Puzzle 80 where a boulder was refusing to move
Fixed a bug in Puzzle 80 where it was possible for the light pillar to crash the game if you were super good at solving the puzzle
Darkened the last two rooms of the Ruins
Fixed various screen shake issues
Fixed various reset issues in the Ruins
Fixed various passage issues in town
Fixed a bug which would allow inadvertant low-ground access in the Water Cave
Various vines and ladders throughout the game now trigger climbing animations
Fixed a bug in puzzle 41 where a hole was not spawning under a lightbridge
*
Csaba's charity ask is a little cleaner
Mihaly will no longer misidentify you in his intro dialogue
Added audio to the conclusion cutscene
Fixed a situation in Puzzle 9, Option 3 where you could get stuck in an infinite loop with no chance of escape. I thought about retroactively justifying this as a metaphor for life, but decided instead to just add an extra block.
*
Fixed a door in Ice Cave 3c that, even though it looked like it opened, it was lying to you.
Ghosts are less mobile in Ice Cave 1b
Fixes marked with ** will require a new save file - if you happen to have been unlucky in rolling those puzzle options, apologies!
- Dean
Hotfix 0.7.6.1
Hi friends!
This month will be filled with "aggressive polishing" of Vidar as we spiral on a crash course to Early Access on 1/31. This week I got a few small fixes in, and significantly updated the Linux build's stability, so I thought a patch was in order.
The store page and trailer video arrive this week - stay tuned!
Hotfix 0.7.6.1
<*>Ruins Puzzles now reset broken ice even if you've received assistance
<*>The Bright Flower now gives off a little light
<*>The first two ruins maps are a bit darker, to help you see mirror light
<*>Falling now has a sound effect
<*>Bridges over water throughout the cave no longer draw you as though you're standing in the water
<*>Bridges over ice throughout the cave no longer cause you to slide on them
<*>Using a switch in the ruins will no longer stop the screenshake
<*>Erik cannot get stuck at the beginning of his cave entrance on the left side
<*>Erik can no longer see his dummy on the right side of the map
<*>Fixed camera switches in Erik's cave
<*>Fixed a bug in Puzzle 16 Option 2 that prevented the retrieval of a bucket
Alpha 0.7.6.0 "Room at the Inn" is now live!
Hi friends!
Happy holidays to all of our alpha testers! Today is the release of the final pre-Early Access content patch, and it includes new puzzles, a new town event, and a fun new mechanic. It also inlcudes a ton of bug fixes for the final conclusion.
Alpha 0.7.6.0
Quests
New Town Event: Wake. Explore Tamas and Dani's friendship in the mid-game.
Modifications made to "Hunting Party"
Puzzles
Added 25 new puzzles in the Ice Cave (bringing the total in the Ice Cave to 64; you'll see 12 in a given playthrough, give or take)
Added a new path through Ice Cave 1
Added a new path through Ice Cave 2
Added two new paths through Ice Cave 3
Added a new path through Ice Cave 4
Holes in the last room of the Ruins now properly block your path
Fixed various crashes related to the Ruins
Fixed various graphics issues in the Ruins
Fixed various passage issues in the Ruins
Lightbridges in the Ruins are now embettered
Opening one door in the fifth room of the Ruins will not open all of the rest of the doors
Pillars now really do serve as pressure for the sake of pressure plates
Ramps placed in the water work appropriately
Reset now works in the Ruins Cave
Reset now no longer crashes the game if you have loaded a boulder into a geyser in the Boulder Cave AND have loaded the game from a save (that's a mouthful)
Reset now correctly resets pressure plates
Room five of the Ruins is now flooded with water
The timer better functions in the Ruins cave
Tools can now be used in the Ruins
Wolves now move around in the Ruins
YOU CAN NOW FALL THROUGH THE ICE IN THE RUINS CAVE (this is in all caps because it seriously took me way too long)
Other spoilery fixes to the Ruins cave
Misc
Autosave: when you start a new game, a new save file will be created immediately. Autosave will now save over that file (or, if you're continuing, from whatever file you loaded) rather than always autosaving a new file at the top. This means that saves kind of function like save slots now.
The analogue stick is now enabled
The Tool and Timer UI are hidden during the final confrontation
Additional decorations have been added to the Ruins
The progress bar at the start of a new file now tells you what it's doing
F6 has been disabled
Mac / Linux
Fixed a crash related to NPC dialogue sounds
Fixed graphic rendering of items on tables
Fixed player transparency when in water
Fixed various other client bugs
Hotfix and Patch 0.7.5.1
Hi friends,
A hotfix went out for Windows late last night to address a potential launch bug related to the VLC library and video player. Apologies if you had problems launching the game, it should boot up fine after the patch.
This build also came with a handful of additional bug fixes, and one major quality-of-life improvement: control bindings. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting your keyboard keys to something more comfortable, remapping an XBox Controller, and switching between a keyboard and controller profile. Previously, if a controller was plugged in, you could not use they keyboard whatsoever. That restriction has been lifted.
Alpha Build 0.7.5.1
Quests
A Little Something
This is now a time-limited quest
Clearing The Way
Added dialogue for Dorottya and Katarina as they are about to dig the tunnel
Added dialogue for Dorottya and Katarina on completion of the tunnel, regardless of whether the quest is complete
Fixed Katarina's clipping issue when choosing the tunnel as a reward
Fixed pathing issues inside the tunnel
Replaced the entrance to the tunnel with a rope, and included climbing animations
Dr. Spore
Gusztav is no longer so greedy; he'll only take 10 mushrooms if you tell him he can't have more
Light in the Darkness
Robert actually takes the Bright Flower from you now
Using the last Bright Flower before completing this quest now appropriately updates your journal
Spirit Walk
Completing this quest will now anger Bernadett (doesn't everything?)
Piri's dialogue on completion has been updated to make the reward for this quest clearer
The Second Son
Fixed a corner case related to the completion cutscene that would appear strange if you left the workshop then immediately went back inside.
Misc
Added keybinding configuration. You can reach it from the Options menu
Added controller and keyboard profiles; you can switch between using an XBox controller and a standard keyboard in the Options menu. This means you can still use the keyboard even if a controller is plugged in.
Added various non-text tutorials
Fixed various passage issues in town
The Church will not close its doors if you have the Ice Cave Waypoint
Cecilia's House will not close if you have the Dark Cave Waypoint
0.7.5.0 "Bad Trip" patch is live!
This past week, the nominees for Playcrafting's annual "Bit Awards" came out, and Vidar is nominated for Best PC/Console Game of the Year!! Which is really just pretty dang awesome. The award show will be on December 15, and if you're in the NYC area, it'd be great to see you there. Tickets are on sale here.
"Bad Trip" is the penultimate content patch before Early Access. The next one will come out in late December, as we try to cram as many possible bug fixes in as we can. There may be additional patches after that for still more fixes, but it's unlikely any new quests etc. will be added until February (although never say never!)
Alpha 0.7.5.0
Quests
New Quest: Vodka Stinger. Dani's been reading some strange books.
A Brighter Tomorrow
Fixed several bugs related to Dorottya's dialogue
Fixed several bugs related to using the Imp Oil lantern
Den of Darkness
Slightly updated the receipt cutscene
Dr. Spore
Robert's reminder text has been fixed
Faith in the Dead
Added some pep in Borbalo's step at the Church
Fixed some reminder dialogue
Residue
Collecting oil will no longer freeze the game
The Second Son
Improved Sandor's faith tracking
Fixed a crash that occurs if this quest times out and Borbalo is dead
To Feed a Village
Various journal fixes
Puzzles
New Mechanic: Bucket. You'll find these scattered throughout the Water Cave.
Fixed various tile spawning issues in the water cave
Fixed a crash related to vine spawning in the water cave
Added 13 new puzzle options to water cave
Reenabled reset once you enter the Dark Cave; reset is all around better now
Fixed some graphics glitches related to pull switches and levers
The purple lever's color has been adjusted to be more purpley, and in line with the other things that match that switch color
Added gates in IC1 and IC2 to make the shortcut function more clear
Pull switches and levers that cannot be used more than once have been modified for that fact to be clearer
Barrel use has been modified; you now use the lantern to refuel, rather than the interact button
Added particle FX to moveable mirrors, pillars, and gargoyles
Dialogue
Added sfx for everyone's dialogue
Fixed a crash in Dorry's dialogue after Kat dies
Fixed a crash in Gusztav's dialogue after Robert dies
Fixed a crash in Robert's dialogue after he becomes the Doctor
Added several cutscenes and path variants for Gusztav after Robert dies
Added several cutscenes and path variants for Gusztav after all 3 patients are dead
Arpad won't misidentify you on Day 1
Robert's cutscenes where he identifies mushrooms are a little less annoying
Tomi has a few games he wants to play, if you're willing
Sandor's faith now tracks better; there are several ways to influence whether he has faith
Misc
New Mechanic: Patients. Three extra lives have been added to Vidar.
New Mechanic: Tomi's Caregiver. If Tomi is ever orphaned, various citizens may step up to help.
New Mechanic: Mushroom Effects. Every mushroom can do something helpful or harmful to you; be careful what you eat, if you don't know what it is.
Mushrom identification is slightly better
The sick room in the hospital is no longer visible
Various fixes to item descriptions
Unlocked some of the doors in the inn
Lots of fixes to the campfire - it's just overall way less buggy. Also note, the game will no longer save after using one.
Dani sticks around at the castle ruins once she goes there
Items can't be used in town now
Added particle effects for lightpillar use
Houses in Vidar won't close if a resident is out mourning for the day
Fixed the door to the poor house and hospital when it's closed / locked
Fixed a passage issue at the poor house
Alpha 0.7.4.0 "Union" is now live!
Hi friends!
This is the innaugural post for the Vidar community hub on Steam! ::flails wildly:: It coincides with the second of our big content-pushes in advance of Early Access launch (January 31, 2017 - mark your calendar!). This patch is focused on Groa, Csaba, and Tomi and reworks some of their quests, along with adding cutscenes and quests for them. As always, lots of bug fixes are in. Let us know what you think!
This weekend, we're headed to the first ever GaymerX East! Come get your diversity-in-games fix and play the latest Vidar demo. If you plan to attend, make sure to buy your tickets in advance, as I've been told they will not be selling tickets at the door.
Alpha 0.7.4.0
Quests
New Quest: Family Time. Get it from Cecilia, but it's time limited
New Quest: Hunting Party. Get it from Groa, once he's healed up and ready.
Boy's Best Friend
Cail now spawns in the Water Cave when receiving this quest
Bring Him Home
Completely restructured quest; removed dozens of progress-blocking bugs
Added additional dialogue for all potential helpers
Added additional dialogue for Csaba
When Groa is in your party, he can be instructed to hang back so you can solve puzzles; you still need to get him back in your party to exit the room
The bottle of purified water, and the bottle of enhanced water, can no longer be consumed
All potential helpers can now ID an enoki mushroom midway through the quest
Choosing "no" when adding the mushroom to the water will no longer take away the mushroom anyways
Added a rare path to obtain to obtain the quest which will bypass a few steps - it's not easy, though!
Dr. Spore
Picking up a mushroom will no longer reveal "Dr. Spore" if it wasn't already given to you by Gusztav
Man's Best Friend
The journal now correctly updates
Cail properly leaves when returning to town
The correct rewards are distributed for this quest
This quest correctly completes as soon as you come back to town
The Second Son
Text on completion displays better
To Feed a Village
Fixed a bug concerning Fish spoilation
Puzzles
Fixed a bug related to light pillar activation
Fixed a bug related to wall lantern activation
Split the puzzle in Boulder Cave 4 into three pieces, so you can reset each separately
Fixed several crashes related to Dark Cave Room 2
Altered Ice Cave 4 so that quest items are still reachable after solving the puzzles
Added a blue torch at the entrance to the wolf cave
Fixed a crash if entering water with a bucket in inventory
Dialogue
Added 15 new cutscenes
Borbalo will no longer stay out in the cold forever after Sandor dies
Csaba will no longer stay outside once Tomi dies; her dialogue has been updated
Csaba will grieve Groa outside
Csaba is now aware when her son is dead
Rozsa's dialogue better reflects if Sandor died on first night
Dani goes outside to mourn Tamas
Canceling when Mihaly asks you if you have any requests will keep the current music playing
Groa will now stand outside to mourn Tomi and Csaba; his dialogue has been updated for both
Fixed a bug where the completion date of failed quests was not being calculated correctly (this impacts a fair number of dialogues)
Various text fixes
Misc
Profession changes / inheritance now
actually* loads from a save file
The Tool UI now recognizes whether you have a Gamepad plugged in, and displays a keyboard key for tool use if you don't have one
Various tile passage fixes
Fixed various bugs related to Erik's Cave, including UI
Tamas' black-and-white sprite on the load screen has been fixed
The Shovel tool's icon matches the rest
The "tunnel" nameplate in the Dark Cave tunnel no longer shows up
Fixed the transfer from the ladder in the Dark Cave tunnel
The lantern tool now displays light before you acquire it
The player must face the correct direction to pick up the music box
When electing to stay in a room after viewing the Teleport Menu, the room's music will resume
Fixed an occasional crash related to particle effects
Groa's grave no longer displays prematurely
Mac Build
Fixed a bug related to lighting displays, which will impact the entire game but be most notable in the Dark Cave