Modified some of the prop pumpkins on the Hallways of Horror (Highschool) map to look more distinct from the searchable Jack O'Lanterns.
Bug Fixes
Fixed a low frame rate issue on Epic builds while on the main menu.
Fixed a bug where weapon crafting progress would sometimes not decay correctly if the teen player cycled to a weapon with a shorter craft time before moving to craft at another station.
Fixed some lighting issues on the Hotel map.
Fixed a crash that would occur when several keybindings were unbound at the same time.
Fixed an issue where the weapon selection HUD would sometimes display the wrong input after rebinding.
Fixed an issue where certain unbound or rebound inputs would continue to use the default bindings.
Fixed an issue where certain visual effects could continue to draw on screen after they were supposed to be completed.
HotFix 1.0.74387
Hi all! New hot fix available featuring some bug fixes and updates.
Patch Notes for HotFix
Hallways of Horror
The Ghoulish Gourd now has wisps and whispers that emanating from it when a player is nearby, making it easier to find.
Updated the name and artwork of the "Panther Pride Pumpkin" map vote to be "Haunted Hall Pass" to make its function more clear to players.
Reduced the chance that the "Haunted Hall Pass" prize will appear in a Halloween Prize Pack.
Changed the color of the Monster Prize Box (Halloween) to be more easy to distinguish from the Teen Prize Box (Halloween).
Cross
The Cross mod Angelic Fury now increases Banished duration by 20% (down from 25%) and reduces Stun duration by 30% (down from 50%).
Monster
Increased the amount of stun time reduction for subsequent stuns after the first stun on a monster to 32% (up from 25%).
Customization
People who have purchased the "High Seas Hound" bundle will receive their two missing items (Werewolf sweater and boots) on their next login.
Players that had completed the Halloween CLOWMS movie within the first 24 hours of the Hallways of Horror event and received the "Ruffles the Clowm" costume set will receive the "Killer Korny" costume set on their next login. The original reward was not the intended one.
Bug Fixes
Fixed an issue where the monster's base stun time was unintentionally made shorter.
Fixed the position of some Jack O'Lanterns that were unable to be searched.
Fixed the position of some Ghoulish Gourds that could not be destroyed.
Fixed Halloween movies appearing as "completed" when they really weren't
Fixed a reward in the Death O' Lantern scene "Dusk Breaks Over Death O'Lantern" to give Teen Halloween prize boxes instead of Monster ones.
Fixed an issue where teens could sometimes perform emotes while dead.
Known Issues
There continues to be an issue of low frame rate on the main menu of the Epic Store version of the game. We are working to resolve it soon.
That's not all we have in store, either! Here's the full patch notes!
Patch 1.0.74258
Eviscerator Map
Multiple adjustments were made based on player feedback:
Some player spawn locations have been moved to be spread further apart.
Raised walls in the Reception Area to provide better cover.
Increased pillar size in Lounge, Press Briefing, and Underground Arena.
Combined vault and single door into double doorway in Medical Bay.
Replaced vault with a doorway in Robotics Office.
Raised Central Arena wall going into Security to help cover sight lines.
Reworked Security Arena Entry to have deeper cover.
Removed half walls on the Eviscerator Stage.
Replaced smaller dividers with full cover dividers in Security.
Removed the vault in the Executive Office.
Removed a vault into Central Arena from Suite Balcony.
Added an extra door in between the Suites.
Added a hallway from Suite Balcony to Reception Area.
Fixed some object/room culling issues.
HUD
The HUD player panels will now indicate if a teen has the Busted status while they are in the Healthy and Prone health states.
Controls
The Monster's "Attack" and "Feast" actions are now separate bindings from the Teen "Primary Fire" and "Secondary Fire" actions , allowing them to be changed independently.
Customization
Item lists are now sorted by rarity.
Teen hair colour is now a separate cosmetic slot, with existing 'Hair' items moved out of the 'Skins' section. This change allows setting of skin/makeup independent of hair color.
Larger Outer cosmetics will no longer be disabled when wearing certain Skirts
Weapons
Weapons will no longer affect the monster through very small gaps in collision (at least a few centimeters of clearance is now required for the attack to deal damage).
There is now a stigma-specific weapon crafting completion sound that plays when a teen finishes crafting a weapon.
Fight points for weapon crafting points are now awarded per second of crafting rather than on completion of a weapon. As a result, weapons that take longer to craft will be worth more than fast crafting weapons, and partially crafting a weapon will still give some points.
150 Fight points are now awarded when finishing energizing the Enigma, Sacred Staff and Shock Sphere.
Flamethrower
When firing, the time it takes for the Flamethrower to reach its maximum effective range has been decreased by 10%.
Infernal Eye
The weapon charge of the Infernal Eye has been reduced to 22 seconds (from 24 seconds).
Cursed Sword
The duration of the Cursed Sword wake has been reduced by 15%.
The Mighty Swings weapon mod now increases wake duration by 20% (up from 15%).
Holy Slingshot
The Blind Faith weapon mod now applies Blinded to the monster for 1.5 seconds (up from 1.2 seconds).
The Devoted One weapon mod now reduces crafting time by 20% (down from 25%).
Solar Flare
Increased the distance at which the Solar Flare sentry will begin to discharge when able to see the monster by 10%, the speed at which the discharge will ramp to maximum intensity by 25% and the discharge amount at maximum intensity by 25%.
Plagues
A new Plague has been added: The Plague of Pestilence. When used, the monster gains the Pestilence status until they hit a teen or are struck by a weapon. Hitting a teen with Pestilence will inflict the Busted status on them for 120 seconds. This Plague can be fetched randomly during the game or brought into a match by using a prize.
Teens
Teens now crawl 30% faster than before while Prone.
Monster
When a monster returns from being Banished, a 28 meter Scream shockwave will be released (centered on the monster) that will protect them from nearby weapons and disrupt teens. This Scream is not affected by monster perks or cosmetics.
The time the monster is Banished after being wounded has been increased to 14 seconds (from 12 seconds).
Teens are now given an auditory warning that a nearby monster is coming back from Banished 2 seconds sooner than before.
Monster players can now leave map markers for themselves using the "Ping" and "Ping Self" inputs. These markers are only visible to the monster player, and up to 3 can be placed at once. An existing ping can be cancelled by centering the reticle on them and pressing the "Ping" input again.
Improved the look of the damage directional indicators that appear when the monster player takes damage to be easier to read and color-coded to the Stigma-type of the damage taken.
While a monster is stunned and a few seconds after recovering from a stun, subsequent stuns on the monster will have 25% shorter duration.
Monsters that are performing an emote for at least 1.4 seconds can now move to cancel it.
Added support for looping Monster emotes (e.g. dances) and emotes longer than 1.4 seconds.
Deathwire
Added new mechanic for Deathwire: Juiced. After shocking a teen, Deathwire will be Juiced for 2.5 seconds. While Juiced, the activation time to use Voltage Vise is reduced by 50%. (Developer's Note: Deathwire could struggle when engaging with multiple spread out armed teens. This mechanic is intended to give Deathwire the ability to better handle these challenging situations.)
Adjusted the appearance of the overcharge aura on teens to make it easier to distinguish them from Purify weapon auras.
Pickups
A new pickup has been added to the game: the Smoke Screen. When used, it will create a thick cloud of smoke for 8.5 seconds. A monster will be blinded (unable to see teens and weapons) if they enter the cloud and for 1.2 seconds after leaving it. Two Smoke Screens can be found hidden on every map and additional ones can be added via prizes.
Movies
All newly generated Forgotten Film scenes will now award 50% more Flux than before instead of having a chance to award a prize box.
The Forgotten Films tasks to energize weapons now require a smaller number to complete.
Store
Regional prices for FanBux bundles in Argentina were adjusted (reduced).
Visual Effects
Several VFX were optimized for better performance.
Bug Fixes
Fixed a bug where the tip of the staff would not pitch up and down with the player's aim, resulting in unintended firing angles.
Fixed an issue where a Doll hitting an RC Flyer or a Vending Machine would restore Doll Trap count to the Doll Master.
Fixed an issue where the monster could be affected by the Rift or Super Rift shockwave even when protected by a Scream.
Fixed a rare issue where a teen's weapon would not be removed after striking the monster.
Fixed an issue where stunning a monster with a Stigma type would not properly reset further damage from the same Stigma type.
Fixed an issue where the Lockbox in the Teen Training could not be searched.
Fixed an issue where the sound of the monster hitting a Vending Machine was quieter than intended.
Fixed an issue where Deathwire's head model would not stay rotated properly when performing Beam Matrix.
Fixed an issue where the animation teens play after finishing crafting a weapon could be cancelled by crouching.
Fixed an issue where the teen spectral was able to see Vending Machines being sabotaged. They will now always appear unlit to teen spectrals.
Fixed an issue where the teen spectrals were able to see Deathwire's tire marks and Plagues being fetched.
Known Issues
The Epic Games version is experiencing reduced performance in some menus. A fix will be included in an upcoming patch.
10.11 DevNotes
It's fall, y'all! Halloween is creeeeping closer (20 days, but who's counting?) and we have a whole hoard of new content that we can't wait to reveal!
Tune in to this week's Dev Update Video where Chris and Karam spill their guts on all of the tricks and treats October has in store… IF YOU DARE!
Top Feedback
Since our last DevNotes Video with Chris and Jeff, we've been listening to your feedback and are excited to share some more updates. Of the features discussed last time, the following will be added to this Thursday's patch:
Monster Respawn Scream
Monster Pings
We're still working hard to improve monster experience and will continue to listen and learn from our community while we keep you updated!
On top of that, we've got Monster and Teen Booster Packs in the works! This is a system that will make new perks, weapon mods and mutations available to everyone through free limited movies. No more waiting for new Monsters and Teens to try out exciting new gameplay!
Fall Catalogue Update
Fall fashion is fast approaching. Iterating on our Summer Catalogue design, the Fall Catalogue will be grouped into 4 separate collections available one at a time starting this Thursday!
Sweater Weather (October 13 - October 23)
Get Schooled (October 24 - November 3)
Autumn Sunset (November 4 - November 14)
After Dark (November 15 - November 25)
As requested by the community, all items will be available in Flux and Fanbux with a convenient BUY ALL button for the mega fans!
Hallways of Horror Halloween Event
BOO! Our first in-game event begins this Thursday, check it out here! Join us in the Hallways of Horror for a spooktacular collection of Halloween festivities:
Haunt the transformed Pine Bluff Hallways with your new Haunted Hall Pass
Play through two exclusive new movies, CLOWMS (co-written by our incredible mods Carlos and Lalo) and Death O'Lantern for FREE limited edition costumes
Collect Glowing Gourds as a teen to earn exclusive Brain Biscuits pickups! Smash Ghoulish Gourds as a monster but beware when opening lockers…
Consume your Brain Biscuits to become a Hollowed teen zombie then resurrect your friends to return them to the land of the living
Teens can evade evil with the Smoke Screen pickup. Monsters can bust Teens with the new Plague of Pestilence
Costumes, Emotes, and Weapons to die for in an all new rotation
Enter the Hallways of Horror from October 13–31 for all this and more!
Private Screening Game Mode
Last but not least, we're working on a new custom game mode to be playable this November!
Based on your requests, we will soon be introducing Private Screenings, a place where you can join a custom party of 5 to play any way you want! Low stress, extra sweaty, lore hunting sessions, solo map studies, the Beyond will soon be open to all! Stay tuned for more updates on our progress.
Stay spooky out there. See you soon for more updates!
HALLWAYS OF HORROR
VHZ Presents: HALLWAYS OF HORROR October 13-31
TRICK OR TREAT
Pine Bluff High School transforms into a festive spooky set... Run through the hallowed Hallways of Horror with your new Haunted Hall Pass.
DOUBLE FEATURE
Play through two exclusive new movies! Unlock FREE limited edition costuming in our VHZ Double Feature of CLOWMS and DEATH O'LANTERN. Rent them before they are gone!
HIDE & SEEK
Collect glowing gourds as a teen to earn exclusive Brain Biscuits pickups! Smash ghoulish gourds as a monster but beware when opening lockers...
SPAWN OF THE DEAD
Consume your Brain Biscuits to become Hollowed then resurrect your friends to return them to the land of the living.
A NEW BAG OF TRICKS
Permanent additions to your gameplay repteroire! Teens can evade evil with the Smoke Screen pickup. Monsters can bust Teens with the new Plague of Pestilence.
COSTUMES TO DIE FOR
Costumes, Emotes, and Weapons galore! Enjoy an all new rotation from Oct 13-31st in our Halloween Store that you won't want to miss.
Mark your calendars, grab your costumes, and join us this Thursday in the Hallways of Horror!
...if you dare.
HotFix 1.0.72526
Hey all! We have a small hotfix now available featuring some bug fixes!
Patch Notes for HotFix 1.0.72526
Pickups
The speed boost granted by consuming Clash Cola now plays a unique visual effect on the teen.
Bug Fixes
Fixed an issue where the Blastoff Bomber bundle could not be purchased in the store.
Fixed an issue where Deathwire's Beam Matrix HUD could get stuck on if taking weapon damage during the scan.
Fixed an issue where a Sacred Staff equipped with the mod Pure Sacrifice could sometimes show a Life draining visual effect even when it wasn't draining Life.
Fixed an issue where a shorter application of the Jammed status on teens could override a longer duration application.
Fixed a client crash when attempting to view/purchase the Mismatch Mayhem sock bundle from the store. This item will become available again to purchase in the near future.
Fixed some corners of The Eviscerator map where audio did not play correctly.
Fixed an issue where the weapon/stigma reward screen would not display correctly for teens at the end of a match.
Fixed an issue where the XP flux conversion would not display the correct numbers at end of match for max level characters.
Fixed an issue where Account Mastery borders would not show correctly for players on the end of match player details screen.
Fixed an issue where the menu music would sometimes play twice as loud as was intended.
Fixed an issue where the monster's damage indicator would show damage direction from the owner of the weapon rather than the source of the damage (e.g. Trick Shot Raygun bounce)
Hotfix 1.0.72354
Happy Monday, gamers! A hotfix for Video Horror Society has hit Steam with some Deathwire, Movie, & Weapon tweaks, as well as some bug fixes!
Patch Notes for Hotfix 1.0.72354
Deathwire
Reduced the lockout after hitting teens to use Beam Matrix to 8 seconds (from 10 seconds)
Mutations
Nitro Booster: Reduced the bonus multiplier to Drift mode speed to 100% (from 160%) and the lockout for using Death Drift after hitting teens to 7.5 seconds (from 10 seconds).
Homicyle: Reduced the penalty to Drift mode movement speed to 20% (from 25%).
Weapons
Increased the distance at which all players can hear the Shock Sphere activation, Shock Sphere bubble, Infernal Eye flight and RC Flyer flight sounds by 10%.
Movie System
The monster prize "Late Fees" will now count as a "Spawn Start" prize for purposes of movie challenges.
Bug Fixes
Fixed an issue where players were unable to purchase the Wicked Summer Showcase sticker bundle. Developer Note: This bundle will be available to purchase again on September 17th!
Fixed an issue where the RC Flyer would play a firing sound and effects but would not actually shoot a beam if the player attempted to buffer the fire input while it was being summoned.
Fixed an issue where Deathwire would not unlock correctly after purchasing without restarting the client.
Fixed an issue where some of the graffiti on the Eviscerator map appeared blurry.
Fixed a crash issue when opening the Fanbux tab in the store when playing the game from the Epic Games launcher.
Fixed an issue where players could get stuck performing vaults from certain positions on the Eviscerator map.
Fixed certain spawns of the Book of the Dead lockbox that could not be searched on the Eviscerator map.
Fixed an issue where sometimes the Book of the Dead lockbox would appear beneath the floor or floating in the air.
Fixed an issue where an invisible Book of the Dead lockbox would be searchable before a teen had died.
Fixed an issue where the aura for the Book of the Dead lockbox once revealed would not be visible beyond a certain distance away from it.
Fixed an issue where the monster player would see the stigma level up reward screen at the end of a match.
1.0.72198 - Escape the Eviscerator
WIRED FOR DEATH
Introducing Video Horror Society’s newest invention - the sentient superweapon that’s coded to kill. Welcome to the arena... DEATHWIRE!
This lean mean killing machine is our newest playable monster, setting targets from the future in the Escape The Eviscerator Update. Complete with an electrifying Movie trilogy, killer cosmetics, and its origin, The Eviscerator map, mankind will be star struck and struck dead when Deathwire takes center stage.
PREPARE TO BE EVISCERATED
Deathwire Powers & Mutations
Power - Death Drift
While in Assault Mode, focusing for 1.2 seconds will switch Deathwire to Drift Mode. Drift Mode increases Deathwire's movement speed by 20%.
While in Drift Mode, attacking or using Death Drift for 0.66 seconds will switch Deathwire back to Assault Mode.
Death Drift cannot be used for 2 seconds after hitting a teen.
Death Drift can be used to change modes while in the Banished state.
🏎 Mutation - Nitro Booster + After switching into Drift Mode you will move an additional 160% faster for 1.4 seconds. - The time Death Drift can't be used after hitting a teen is increased to 10 seconds.
🏎 Mutation - Homicycle + Decreases the focusing time required to enter Drift Mode by 40% - The movement speed bonus provided by Drift Mode is reduced by 25%
🏎 Mutation - Overdriver + While in Drift Mode your Voltage Vise cooldown recovers 50% faster. - While in Assault Mode your Voltage Vise cooldown recovers 50% slower.
Power - Voltage Vise
After focusing for 0.85 seconds, Deathwire will fire an energy pulse in a cone out to 18 meters that will afflict all active teens within the area with Shocked for 2.6 seconds and Overcharged for 7 seconds.
Voltage Vise has a cooldown of 15 seconds and cannot be used for 7 after hitting a Teen.
During Shocked status teens will be slowed and unable to perform most actions.
During Overcharged status teens cannot be affected by another Voltage Vise.
Up to 2 uses of Voltage Vise can be stored.
Voltage Vise cannot be used while in Drift Mode.
🔌 Mutation - Sensor Spike + While teens are Shocked they will also be Exposed. - The activation time of Voltage Vise is increased by 45%.
🔌 Mutation - Circuit Breaker + When teens are Shocked they will also become Jammed for 20 seconds. - The Overcharged status lasts an additional 1.5 seconds.
🔌 Chaos Coil + You may now store up to 3 uses of Voltage Vise at a time. - Voltage Vise no longer affects unarmed teens.
Power - Beam Matrix
After focusing for 1.2 seconds, Deathwire will sweep a targeted area with a sensor beam. All active teens within the beam will be Exposed for 3 seconds.
Beam Matrix has a cooldown of 22 seconds and cannot be used for 10 seconds after hitting a teen.
🤖 Mutation - Risk Radar + The time that armed teens are Exposed by Beam Matrix is increased by 30%. - The time that unarmed teens are Exposed by Beam Matrix is reduced by 30%.
🤖 Mutation - Augmented Optics + The area scanned by Beam Matrix is increased by 30%. - The activation time of Beam Matrix is increased by 30%.
🤖 Mutation - Terror Tracer + In Drift Mode your movement speed when activating Beam Matrix is increased by 250%. - In Assault Mode your movement speed when activating Beam Matrix is reduced by 80%
New Map - The Eviscerator
With the release of Escape The Eviscerator comes our newest map! Deathwire’s home turf, The Eviscerator map, is now available FREE for ALL players!
Tour the set of the future’s favourite reality show where brave champions face off against carnal killing machines. Do you have what it takes to be a Maximum champion? Or are you a superweapon Wired for Death? Enter The Eviscerator tonight and let the games begin!
Patch Notes - 1.0.72198
Known Issues
The Stigma XP reward screens will erroneously appear during the End of Round flow for teen and monster players. This is a display issue only.
Workaround for the issues below: PLEASE RESTART YOUR GAME AFTER PURCHASING DEATHWIRE TO UNLOCK THE CHARACTER CORRECTLY. We are working on a hotfix to address these issues!
Purchasing Deathwire will not unlock the first Journey node, and the first Movie will not be auto rented
Purchasing Deathwire after previewing another item in the Store will not fully unlock Deathwire's customization/loadout screen
Bounty System
Monsters will now earn up to 40 Flux per match played (based on their final match score) instead of a 10% XP bonus.
Busted Status
Added the 'Busted' status to the game. An injured teen with the 'Busted' status can no longer be healed by other teens, nor can they use the Medkit stations to heal themselves. The unpowered Sacred Staff can overcome this affliction and heal 'Busted 'teens as normal. 'Busted' status has a unique appearance on the player card when a teen is Injured, and the pools of chroma left by the teen will be uniquely colored.
The 'Busted' status is now applied to teens for the remainder of the match after they are hit 6 times. This status will persist even if a teen is resurrected by the Book of the Dead.
Pickups
The Book of the Dead lockbox will now only spawn on the map after a teen has died during a match.
Slightly increased the size of the remnants from consumed Clash Cola and Chompie Bars to be easier to notice.
Chompie Bars and Clash Cola pickups will no longer spawn outside of vending machines on the map unless brought in through a Chompie Bar Stash or Clash Cola Stash.
Increased the delay after consuming a Clash Cola to gain the full speed boost to 1.2 seconds (from 0.6 seconds)
Ray Gun
Improved the net code when using the Trick Shot Ray Gun mod to be more accurate at high latencies.
Sacred Staff
The animation when attacking with the Sacred Staff has been changed to prevent situations where the weapon was able to attack from unintended angles.
Flamethrower
Reduced the Flamethrower weapon charge to 8.5 seconds (from 9.5 seconds).
Reduced the time that damage will linger on the monster after they escape Flamethrower flames by 20%.
Shock Sphere
Increased the activation time of the Shock Sphere to 2.4 seconds (from 2.2 seconds)
Increased the minimum time required for a Fuse Box to reactivate after being used to energize the Shock Sphere to 150 seconds (from 120)
Infernal Eye
Reduced the Infernal Eye weapon charge to 24 seconds (from 25 seconds)
RC Flyer
Reduced the RC Flyer weapon charge to 53 seconds (from 55 seconds).
Weapon Mods
Reduced the bonus range granted by the Flamethrower mod Under Pressure to 15% (from 20%).
Reduced the bonus range granted by the RC Flyer mod Long Shot to 15% (from 20%).
Reduced the bonus range given by the Enigma mod Death Wish to 15% (from 20%).
Werewolf
DEVELOPER'S NOTE: We have been monitoring feedback on the monster experience and the frustration that sometimes occurs when waiting on cooldowns to recover in order to engage armed teens. The Werewolf has suffered the most from this due to having several long cooldowns. To this end, we have made several adjustments to Werewolf's powers to allow some of them to be used more frequently. This change required a rework to a related mutation as well. We hope these changes will make Werewolf more enjoyable to play for monster players of all skill levels.
Hotfix Patch 1.0.71274
Hey everyone! 👋 We have a hotfix going out with some bug fixes ♥
Matchmaking
Fixed several cases where a lobby would be unable to backfill new players after a player had left.
Doll Master
Adjusted the icon scaling of far off Doll Traps to make it easier to gauge their distance relative to each other.
If the Doll Master's Doll Trap count is already at its minimum when they are stunned directly, their oldest trap is no longer removed.
Bug Fixes
Fixed an issue where socks would not render correctly while wearing the 'Orange Gym Shorties'.
Fixed some cases where the player would see an empty score screen at the end of a match.
Fixed the heel height of Jess's animation when she is sitting on the counter in the lobby.
Fixed an issue where a match would sometimes fail to start when a teen player disconnected during the Loading screen.
Fixed a crash when the player dealt all 4 stigma wounds to the monster on the Training map.
Fixed an issue where the player's forearms were invisible if the Rugby shirt was equipped with an Outer that had rolled up sleeves.
Fixed an issue where P-123 Florida WART trait has mismatched first person arms.
Fixed issue where Carnation Cuties Dollmaster Doll has a visually bugged skirt.
Fixed an issue where players who own the Gilded Grey High Top Kicks were unable to equip them to the female characters (could only equip them to the males before).
Fixed an issue where the Boardwalk Doll shoulder would clip through the camera.
The Endless Summer Catalog is HERE!
Endless Summer Catalog
Summer is coming to an end, but that doesn’t mean summer fashion has to. Introducing the Endless Summer Catalog. In addition to our Featured Store rotation, we will be adding a new tab chock full of stellar fashion options for you to flaunt in-game💅 All of these options can be purchased with either Flux OR Fanbux! Unlike the featured store rotation, the Endless Summer Catalog will not change daily, and these cosmetics will be available for purchase as of patch 1.0.71088, and be around until September 21st! Here are some fresh looks you can expect to find in the Endless Summer Catalog:
AND SHARK W.A.R.T
Whatever you do, don't forget your WARTer wings 🏊♀️
Patch notes for build 1.0.71088
Known Issues
When the Featured Store refresh occurs, not everyone will see the updated items, A workaround for this is leaving the screen and coming back to it. This does not occur all the time, and the team is currently investigating the cause.
P-123 Florida WART trait has mismatched first person arms.
Carnation cuties Dollmaster Doll has a visually bugged skirt
Input Bindings
Two new input binding options have been added: "Weapon Selection Forward" and "Weapon Selection Backward" (default on keyboard is 'X' and 'Z'). Additionally, the training mode tables and TVs now utilize these bindings when interacted with.
Score Screen
On the score screen you will now be shown the # of hits each teen has taken from the monster, next to their health status.
Store & Customization
Tags have now been added to Store items that describe which characters are able to use each item. (e.g. Brett only, W.A.R.T. only, etc.)
Monsters
When Monsters are Banished all of their cooldowns will now be refreshed.
Doll Master
Simplified the art of the Doll Trap icons to make them easier to read at far distances.
Stunning the Doll Master body directly with a weapon will now also reduce their Doll Trap count by 1. In addition, if all available Doll Traps were already placed on the map at the time, then the oldest placed Doll Trap will also be destroyed. (Developer's Note: This change is to address situations where the Doll Master could aggressively push against Stun weapons with their body to remove them without losing any map pressure from their placed Doll Traps.)
Weapons
The Spectraplasmic Goo Gun Flamethrower skin sound effect when firing has been adjusted.
The W.A.R.T. Flamethrower skin now has a unique sound effect when firing.
Pickups
When a Chompie Bar or Clash Cola is consumed by a teen, the remnants will now be seen falling out of their hand to the ground to give other players an additional visual cue.
There is now a unique sound effect when a teen finishes searching a wastebasket (was using the vending machine sound).
Journey
Reduced the minimum amount of aura you are required to spend in each act in order to proceed to the next act by 15%.
Spectrals
Spectrals now have unique visual effects while in flight! Note that these effects are not active when the controlling teen is dead.
Matchmaking
Increased the timeout disconnect penalties applied to repeat offenders.
Bug Fixes
Fixed an issue where a player could sometimes lose their place in the matchmaking queue without being notified, resulting in them not getting into a match until they cancelled and searched again.
Fixed an issue where a player that disconnects at the very start of a match would sometimes have their character remain in the match to be interacted with by other players.
Fixed an issue where the Bar Timing Minigame was not working properly in the Tutorial and Training modes.
Fixed additional cases where a teen could get stuck in the Rotate Minigame while searching objects.
Fixed an issue where Werewolf and Doll Master had their quotes flipped on Character Selection.
Fixed some text spacing/formatting issues in the movie reward screens.
Fixed some spelling, adjusted formatting and added new Forgotten Films text.
Fixed an issue where Funfetti Shorts, Portside Socks, Maureen Socks, and Gilded Grey High Tops were locked to a specific Teen when they should be universally available
Fixed an issue where a red line would appear on Pride gear when viewed in a lower resolution