View From Below cover
View From Below screenshot
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

View From Below

Faye Falling *OUT NOW*!

I'm really excited to announce that my new indie rpg "Faye Falling" is out now!

It features....

  • 5 unique areas to explore, each filled with secrets
  • 24 puzzles
  • 3 Classes
  • Dozens of spells
  • Dozens of enemies, each with their own unique attack patterns
  • 6 Bosses + a hidden secret boss
  • 3 Gameplay Paths
  • 5 Endings
  • Unlockable Challenge Mode


I took everything I learned from making View From Below, and tried to make something funner, deeper and more meaningful.

Make sure to get it now to take advantage of the 15% off launch discount!

Thanks so much for playing my games. It means so much to me.
Jack

v1.731

I caught some issues I missed initially in the 1.73 update.

Fixes

  • Re-added some missing smile posters + the missing poster barrier near the mirror
  • Fixed secret beast rooms 1 and 3 missing their visual clues
  • Fixed the joining Gabriel scene + a layering issue in it
  • Added bleed around more room edges

View From Below 1.73

View From Below has been ported over from Game Maker 1 to Game Maker 2. (This took so much time and work, you don't want to know LOL.) While porting, I was also able to fix a rendering issue that would cause black lines to appear between tiles on some displays.

Game saves from previous versions aren’t compatible with the new version- but they won’t be deleted or overwritten, so you can resume old saves whenever you wish by returning to 1.72 through the Steam client. (Select the "2021 Build" from the update branch as per these simple steps.)

You can find the full patch notes below.

Patch Notes

Engine

  • Ported over to Game Maker 2
Bug Fixes

  • An issue causing black lines to appear between tiles on some devices was fixed
Game Feel

  • Doubled the walking speed of the player
  • Condensed tutorials
  • Condensed chase sequences
  • Balanced some evade patterns and spell castings
  • The shaders and tilesets have been made brighter
Other Tweaks

  • Removed some settings no longer necessary (ie. the achievement sound as Steam now has that built in)

PS. A release date will FINALLY be announced soon for my follow up game Faye Falling. (Follow me on twitter to see it first!)

View From Below 1.72

Bug Fix
-The Shadow Knight minigame now increases your attack stat correctly (Thanks to r.e.fan0 for catching it!)

Balancing Improvements
-Reduced damage of chase sequences by 1 hit
-Made casting the "Fire Ball" spell a bit easier

View From Below 1.71

Improved Performance
-Thanks to the GMsched extension, the game now runs smoothly with lower CPU usage.

Bug Fixes
-Fixed a rare bug with the dialogue box position in an early chapter 5 scene
-Fixed the attack sound overlapping in some cases when hurt in the overworld
-Fixed two rooms showing the stem when the screen is shaking
-Fixed the 3rd enemy’s speed not being used correctly when setting the turn order

View From Below 1.7

The first anniversary of View From Below is quickly coming up this month! I learned so much from making (and launching) this strange, dark little game, that I’m really hopeful and excited about what the future holds.

If you haven’t played it yet, now would be the perfect time, because it’s currently on sale for 60% off.

Here's an updated version of the launch trailer:

[previewyoutube="h8th6Gvipbk;full"]

Before announcing my next game in a few weeks, I wanted to first release one final update for View From Below. (Aside from any future bug fixes if necessary, of course.) It makes *lots* of small tweaks to round off some rough edges, and improve balancing.

Here’s the full patch notes:

Gameplay

  • Bell’s first chase sequence has been updated with an additional attack pattern
  • Altered the map design for Rose's third chase sequence with more alternative routes

Balancing

  • Adjusted some item sell prices
  • Lowered the damage done in most of the chase sequences
  • Lowered the Challenge+ bonus damage done in all of the chase sequences

Visuals

  • Improved the good ending cutscene art with a nicer rain effect
  • The Soul Gate now scrolls nicely in the tower top area

General Tweaks

  • Made some small adjustments and fixes to cutscenes, such as some new sound effects

Dialogue

  • Some dialogue was tweaked to improve flow

Bug Fixes

  • Fixed a small Demon Summoner visual bug
  • Fixed being able to buy trinkets even when out of inventory space
  • Fixed Melody's armor and trinket not unequipping fully in some contexts

I want to give one final thank you to every one who played and supported View From Below- it really means so much to me. I had no idea if anyone would even play it- so the fact that hundreds have is a really cool feeling. (Not too bad for my first go at this :S)

I’m still kicking myself over some launch issues, but I’m really proud of where the game is today. All the feedback I received was so helpful, and I think helped make the game better and better with each of the 6 major updates.

I’ve grown a lot as a developer, and as a writer, these past few months, and I think my next game is really going to show that. I can’t wait to finally show it. You can keep up with me on twitter to see when it's first announced.

I hope you’ll follow me to what comes next.

Goodbye for now,
Jack