Thanks so much for playing my games. It means so much to me. Jack
v1.731
I caught some issues I missed initially in the 1.73 update.
Fixes
Re-added some missing smile posters + the missing poster barrier near the mirror
Fixed secret beast rooms 1 and 3 missing their visual clues
Fixed the joining Gabriel scene + a layering issue in it
Added bleed around more room edges
View From Below 1.73
View From Below has been ported over from Game Maker 1 to Game Maker 2. (This took so much time and work, you don't want to know LOL.) While porting, I was also able to fix a rendering issue that would cause black lines to appear between tiles on some displays.
Game saves from previous versions aren’t compatible with the new version- but they won’t be deleted or overwritten, so you can resume old saves whenever you wish by returning to 1.72 through the Steam client. (Select the "2021 Build" from the update branch as per these simple steps.)
You can find the full patch notes below.
Patch Notes
Engine
Ported over to Game Maker 2
Bug Fixes
An issue causing black lines to appear between tiles on some devices was fixed
Game Feel
Doubled the walking speed of the player
Condensed tutorials
Condensed chase sequences
Balanced some evade patterns and spell castings
The shaders and tilesets have been made brighter
Other Tweaks
Removed some settings no longer necessary (ie. the achievement sound as Steam now has that built in)
Bug Fix -The Shadow Knight minigame now increases your attack stat correctly (Thanks to r.e.fan0 for catching it!)
Balancing Improvements -Reduced damage of chase sequences by 1 hit -Made casting the "Fire Ball" spell a bit easier
View From Below 1.71
Improved Performance -Thanks to the GMsched extension, the game now runs smoothly with lower CPU usage.
Bug Fixes -Fixed a rare bug with the dialogue box position in an early chapter 5 scene -Fixed the attack sound overlapping in some cases when hurt in the overworld -Fixed two rooms showing the stem when the screen is shaking -Fixed the 3rd enemy’s speed not being used correctly when setting the turn order
View From Below 1.7
The first anniversary of View From Below is quickly coming up this month! I learned so much from making (and launching) this strange, dark little game, that I’m really hopeful and excited about what the future holds.
Before announcing my next game in a few weeks, I wanted to first release one final update for View From Below. (Aside from any future bug fixes if necessary, of course.) It makes *lots* of small tweaks to round off some rough edges, and improve balancing.
Here’s the full patch notes:
Gameplay
Bell’s first chase sequence has been updated with an additional attack pattern
Altered the map design for Rose's third chase sequence with more alternative routes
Balancing
Adjusted some item sell prices
Lowered the damage done in most of the chase sequences
Lowered the Challenge+ bonus damage done in all of the chase sequences
Visuals
Improved the good ending cutscene art with a nicer rain effect
The Soul Gate now scrolls nicely in the tower top area
General Tweaks
Made some small adjustments and fixes to cutscenes, such as some new sound effects
Dialogue
Some dialogue was tweaked to improve flow
Bug Fixes
Fixed a small Demon Summoner visual bug
Fixed being able to buy trinkets even when out of inventory space
Fixed Melody's armor and trinket not unequipping fully in some contexts
I want to give one final thank you to every one who played and supported View From Below- it really means so much to me. I had no idea if anyone would even play it- so the fact that hundreds have is a really cool feeling. (Not too bad for my first go at this :S)
I’m still kicking myself over some launch issues, but I’m really proud of where the game is today. All the feedback I received was so helpful, and I think helped make the game better and better with each of the 6 major updates.
I’ve grown a lot as a developer, and as a writer, these past few months, and I think my next game is really going to show that. I can’t wait to finally show it. You can keep up with me on twitter to see when it's first announced.