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Genre: Role-playing (RPG), Strategy, Indie

Vigilantes

V26 Incoming!

Hi everyone,

Good news! Version 26 is expected to release in the next few hours. It's a big, content heavy update, and the key things you should know about it are:


  • V26 uses the same save format as the previous two updates so you can update safely and keep your saved games.
  • To encounter the new ally, Edgar, you will need to start a new game
  • A development video will follow, if not today, then tomorrow. In the mean-time you can find info on the additions and improvements here
  • A courtesy notice: Vigilantes will be on sale (10% off) 24 hours from now

Trading Cards, Edgar Kowalski Voiced Intro & V26

Hi everyone,

During the week, trading cards have been added to Vigilantes, and if you've clocked up 2+ hours, you should have the entire drop of 4 cards.

All the background work required to add Edgar Kowalski, the 5th ally, to version 26, has been completed, including his encounter and a voiced introduction. While I could tell you that he's an RCPD fireman, who may or may not be a firebug, it would be better to let him speak for himself and let you decide!

https://www.youtube.com/watch?v=SFAzG40jf_M

Finally, testing has begun on version 26, which should be available in ~ a week. At this point, it's almost certain that V26 will use the existing save format, but in order to encounter Edgar, a new game will need to be started. It's likely that Caia Winters, the final ally, will be added in V27, so you may want to hold off starting a new game until then.

Have a good weekend!

V25 Patch

Hi everyone,

A small patch for V25 has just been uploaded. An issue where allies would not return from an operation under certain situations became apparent after getting a number of save files from players.

Since this was a bug of sufficient severity to render Vigilantes close to unplayable for some players, the issue was immediately fixed, rather than waiting for the V26 update.

The good news is that you won't need to re-start the game if this has happened to your allies. Just download the update, and pass in game time, and your allies will return.



Development Video For V25

Hi everyone,

Here's the development video and update notes for Vigilantes V25, covering Utility items, ally operations and more!

https://www.youtube.com/watch?v=-_sCtjOyvxo

Stay tuned for updates on V26!


[Features]


+ Added Utility Slots: additional equipment slots for characters. The number of slots is determined by the Utility stat. This allows for characters to be further customised to suit your playstyle
+ Allies can be used to do the following: Speed up facility construction and raid enemy supplies
+ Allies can get district, racket or lieutenant intel,

[Content]


+ Added 5 utility items: Light Armour Plate, EMT Kit, Armoured Ski Mask, Athletic grips, Speed Loader
+ Added 5 new crafting recipes
+ Added 4 new crafting components: Weapon Parts, Hardware, Chemicals, Cloth

[Balance]


+ Facilities now take time to build
+ The highest party trade skill is now used for making trades
+ The highest active party craft skill is now used for crafting
+ Crafting and repair time is higher, but available allies reduce craft time
+ Enhanced health restoration and injury removal to allow for more fine grained control
+ Improved algorithim for getting loot, resulting in generally better loot

[Fixes]


+ Fixed a number of minor issues on chinatown graveyard map, which were preventing cover icons from being shown.
+ Fixed a couple of minor issues with loot acquisition.
+ Fixed a bug that could cause inventory items to disappear under a certain set of conditions
+ Fixed a bug which could cause inventory item duplication with item slots under a certain set of conditions (Ushas)
+ Fixed tooltip not appearing for Ronin rifles (Nomad, Brasidas, Nonamenan, irishmankentuckian)
+ Fixed a typo in one of Ray Case's barks. (Nomad)
+ Fixed an issue where transferring item stacks in combat could cause inventory to become non-responsive. (Necroscourge & Ushas)
+ Fixed a number of inventory issues which occur when tabbing away from Vigilantes. (Ushas)
+ Fixed intel searches on bodies preventing level completion when all intel is found. (Nonamenan, irishmankentuckian)
+ Fixed top bar icons showing lower resolution. (Nomad)
+ Fixed no ap cost for transferring all items between inventories. (Ushas)

V25 Imminent!

Hi everyone,

A quick note to let you know that V25 will be available very soon (i.e. probably within the next hour). The development video will likely be tomorrow (it's been a long day, and I'd likely sound grumpy and world weary if I recorded it tonight) but wanted to let you know that the save data from V24 stands, so you can safely update without losing your saves.

If you'd like info on the main changes, you can find it here.

All the best,
Daithi

Update on V25 & General Development Progress

Hi everyone,

Here's the most recent development video, which gives a quick update on V25 and covers the overall progress of Vigilantes. To summarise, release is expected in Q3 2018, and after V25, the focus will shift from features to content and balance.

There are many reasons for this, but in short, I feel that the overall quality of the game will suffer if the emphasis remains on adding new features, primarily because it will not allow sufficient time to be committed to content, balancing, and enhancing existing features.

https://www.youtube.com/watch?v=OHvHhAq-gv0&lc=z22ghpbzvwyaxzirx04t1aokg45nq4gw5puftr0hd31tbk0h00410

As always, comments and questions are welcome!

A very quick update on V25!

Hey everyone!

In Vigilantes V25, a new equipment class will be added. Utility equipment provides passive bonuses to your characters, with the number of slots being determined by each character's utility stat.

The addition of utility items brings a lot to the table. Not least, they will provide expanded options for customising your team, greatly improve item variety, more than double the number of crafting options in the game, and will enhance the usefulness of the Utility stat.

So far, five pieces of utility equipment have been added, with more to come. These are:

  • EMT Kit: Increases effectiveness of healing by 15%
  • Armoured Ski Mask: Halves chance of being critically hit
  • Light Armour Plate: Reduces incoming damage by 7%
  • Athletic grips: Increases initiative by 1
  • Speed loader: First firearm reload costs no AP


We'd also like to let you know that V25 will take a little longer than usual - we've had to take care of some company admin work. Not fun, but necessary.

As always, let us know what you think and have a good day!

Can you spare a moment to help us with a 3 question survey?

Hi everyone,

We're trying to get a snapshot of people who are playing, or are interested in playing Vigilantes, and were wondering if you could spare a moment for a super brief survey, which has 3 multiple choice questions. The survey will take about 30 seconds to complete, and will not capture any personal data, such as email, name, etc.

Here's the survey:

https://docs.google.com/forms/d/e/1FAIpQLSfy7b14cwNvPL92jekyd1oyZvP4zohoL7ootx3KCDw1D9tYKw/viewform

Thanks for reading,
Daithi

Vigilantes Version 24 Released!

Hi all,

We're very pleased to announce that Vigilantes V24 is now available. The emphasis of this relatively short update is the addition of the most frequently requested feature: improved weapon crafting, which will allow you to upgrade the stats of weaponry.

It's worth pointing out that this is a provisional iteration which will receive more attention in the future, and that for now, weapon upgrade kits are used for upgrades, whereas a more common component, weapon parts, will be introduced in future.

There have also been a few balance improvements, and a number of bug fixes, most notably 3 cases in which the AI could hang have been resolved. If you'd like to find out more, you will find a development video and update notes below.

https://www.youtube.com/watch?v=B2HkAl3_wDU

Features


+ Added an improved crafting system, which allows for a number of weapon stats to be upgraded

Balance


+ Player characters now sustain an injury when they are incapacitated
+ Sniper rifle minimum range generally increased, and more severe penalties for shooting below minimum range
+ Increased the minimum chance to hit for an AI order, which will further reduce the AI taking shots at long distance

Completion Requirements


+ Added code to prevent non repeatable dialogue encounters player multiple times
+ Added code to allow gang leaders to be given specific equipment

Tweaks


+ Improved the way grenade tooltips are displayed

Fixes


+ Fixed AI hanging in some situations when a high ap enemy attempts to make 3 or more melee attacks. (ushas)
+ Fixed AI hanging occasionally when throwing a grenade. (Huggles, ushas, & awg)
+ Fixed AI hanging in some situations when attacking an environment object. (awg & ushas)
+ Fixed enemies not able to flee in apartments map. (ushas)
+ Fixed being ambushed by gang leaders in error(Huggles, Finite Thrills)
+ Fixed gang bosses not being removed when they are defeated. (awg)
+ Fixed AI not escaping from environment objects exploding triggered by melee attacks. (ushas)
+ Fixed perk button being available in combat. (Nomad)
+ Fixed grenade cth ui element persisting after character turn has ended. (ushas)
+ Fixed unload icon not appearing when reload all button pressed. (ushas)
+ Fixed a number of typos and informational issues with perks. (awg)
+ Fixed controlled breathing carrying between missions. (awg)
+ Fixed an occasional crash when loading gang leader battles (Rathbone404 & Ushas)
+ Fixed gang leaders gaining levels faster than they should (Ushas & Rathbone404)
+ Fixed combat rigging perk not activating immediately. (awg)
+ Fixed ranged attacks against environment objects not consuming ammo. (awg)
+ Added information on how to cancel activation of the know thine enemy perk, as this wasn't clear (Finite Thrills)
+ Fixed grenades gained through "defuser" perk not showing the correct number of items. (Finite Thrills)
+ Fixed hotloaded ammo being converted to regular ammo when unloaded using the unload button (awg)
+ Fixed an error in Arcadi's skill allocation

Important Notice Concerning V24 & Previous Version Save Data

Hi everyone,

Testing has begun on V24, which will be released within a week.

As you are likely aware, changes to the data which needs to be saved can make save games from previous versions incompatible. We've managed to maintain save compatibility for V21, V22 and V23, but we've had to make changes on V24, so your saves won't be compatible.

If you'd like to keep playing on your existing save game, you can get more information on how to prevent the update and keep playing on your existing save here: http://steamcommunity.com/app/545600/discussions/0/1489992080502783238/

In order to reduce the number of times the save is rendered incompatible over the development cycle, when making the changes to for V24, we've also added save data for upcoming additions, so the V24 save data will likely stand for the next few updates.

We regret that saves have to be rendered incompatible at all. Unfortunately, it's necessary to accommodate additions and improvements to Vigilantes and we'd like to thank you for understanding.