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Genre: Role-playing (RPG), Strategy, Indie

Vigilantes

Version 14 Released!

Hello!

I'm a little late posting this, but version 14 is now available. It's one of the biggest updates so far. Here's a rundown on what's changed:

Features
+ Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
+ Added code to support temporary allies, which will allow for greater diversity in encounters
+ Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
+ Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
+ Added new pre combat encounter advantages: Reposition, Damage enemy
+ Added code to support encounter rewards: Cash, Items, Reputation

Content
+ Added 3 suburban maps
+ Added 1 suburban graveyard maps
+ Added 3 suburban city backgrounds
+ Added new encounter: The Hit
+ Added new encounter: Grave Robbers
+ Added new encounter: Bootleggers
+ Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
+ Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
+ Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
+ Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range

Tweaks
+ Improved lighting on all maps.

Fixes
+ Fixed a number of text errors. (Thanks Nathan)
+ Fixed errors in firing sniper rifles. (Thanks Nathan)

Development Videos

https://www.youtube.com/watch?v=hfcZwwkNT8s

https://www.youtube.com/watch?v=T7YUaeoqLvU

As always, your comments and feedback are more welcome!

Vigilantes Version 13 Released!

Hello again. Vigilantes version 13 is now available for download. This update includes the usual boost of new content, with 4 new maps and 4 new perks.

Building on the emphasis of the last few updates on enhancing the tactical depth of combat in Vigilantes, 3 of these perks provide abilities which can be activated in battle to give you a tactical edge. Furthermore, a cone of fire has been added to shotguns, which brings both the potential to hit numerous enemies and the risk of friendly fire, making positioning of key importance. If you'd like to see some of the new content, and the additions in action, you can check out the development video below, or the release notes on our forums .

https://www.youtube.com/watch?v=XyAG6MVwLPE

Suggestions, criticism and questions most welcome, as always!