I've posted some creatures there and a marshland map, and I'll be putting more stuff up regularly!
I encourage people to join and share creatures and islands and tips!
0.30.52 Monitor anim brain activity!
Now you can monitor anim brain activity in the Analyzer. Use the binoculars to analyze anims and see their brain activity LIVE!
0.30.51 Import/Export Creatures!
Export and Import your creatures or your friends' creatures!
Open a Creature Card in a photo editor and try out some genetic engineering.
Share Creature Cards and experiment with your friend's life forms.
Save Creature Cards to your file system and then drag them into Vilmonic!
This new version (0.30.51) makes the digital data in Creature Cards much easier to edit!
Anyone wondering what these are all about?
What is going on with these weird creature cards and all that digital noise at the bottom?
Update: Music, Tasks, More Achievements!
This is a pretty big update: In-game music! Tasks! More achievements!
Vilmonic is now Feature Complete for the version 1.0 launch out of Early Access!
Of course, that doesn't mean there won't be plenty of additions and updates after launch.
Update: Adding the Final Feature - MUSIC!
I decided to add just ONE MORE FEATURE, after getting tasks working, and that is music. It's almost complete. I'll release a new version soon (I also need to translate all the new copy for tasks). This is it, Vilmonic version 1.0 will launch out of early access very soon!
Update: Minor UI fixes v.0.29.03
A minor update that fixes some UI issues for small window/screen sizes.
Major Update to Vilmonic! Version 0.29
This update includes an extensive reworking of the genetics-to-morphology-to-physiology algorithms in the game. This will impact how your anims' bodies are grown.
Anims now have attraction-repulsion brains, leading to simpler yet more interesting behaviors. Behaviors are emergent based on the relationships of internal and external senses. Insight into this can be found in the Analyzer.
Also new in the Analyzer, clicking on the image will switch between normal view and "bones" (or branches) view. This allows you to see the previously hidden bone/branch shapes that are used to determine the morphology of each life form.
Balancing your ecosystem will be a lot harder, and anims will require more assistance early in the game. At least until your ecosystem is somewhat balanced.
Anims now lay eggs, and new progenitors are shipped to you if all of your anims die.
Plus, you can now craft with Liquidium!
Beta Update
I just updated the beta! Coming soon: this update will go live for everyone once translations are in.
Another Status Update
I'm still working on changes to the biology. Here's an example of the bone structure "inside" one of the anims. My current problem is that the DNA to morphology rules are not leading to enough variety...