The newest update to Vintage Year contains NPC Allies to fight alongside with you. Here are some of the newest features.
NPC Allies
Allies are friendly characters that will follow you and fight alongside you in Story Mode.
Each NPC Ally costs ~250-450 corks and are kept permanently.
NPC Allies gain XP in-game and permanently level up. As they level up their stats improve. Your Ally will not be deleted or lose XP if they die.
Mystery Potion
Tables will occasionally contain a blue glowing mystery potion. Drinking it will add a clone of your current character to your team as an Ally.
"Luz" is now a primary Ally revival spell. If your primary Ally is dead the Relic Spirit will always provide the opportunity to select it.
Character Portraits are now displayed alongside health
Player HUD now displays health as a bar which changes color depending on your health percentage. The current health system has remained the same, however it is displayed differently.
New HUD element displays primary Ally health and experience to the left of the screen, below your portrait.
Update 2.9.1 (New features, fixes, and more)
Hey everyone, the latest update to Vintage Year has been released. Let's look at what's been added and changed.
Blood particles + Bleeding
Bullets splatter blood and Injured enemies now bleed
Added three new mini-game modes
Ninja now has passive time warp
When close to a bullet, time will slow down
More Exciting Death (Sound, Shake, Gibs)
If you're going to die a lot, 'might as well make it intense
Added New Explosion Sound
Melee Weapons Cripple Enemies With Each Attack
Each strike permanently reduces the movement speed of the enemy
Shield item is now offered by the Relic Spirit
General quality of life improvements to gamepad users
Melee strikes are quicker
Using teleport grants a short shield buff
"Improved Dash" also increases movement speed by 5%
Increased Bandage finding chance slightly
Increased shield duration
Increased Enemy Recoil Knock-back
In case you're out of ammo, a knife is dropped on each level
Fixed cosmetics reset bug
Fixed gamepad bugs
Fixed pause display issue
Fixed teleport dash placing players halfway into walls (oops!)
Fixed crash upon loading final levels
Polish Translations!
Good news for all of the Polish speakers out there. Vintage Year has been translated into Polish thanks to Solaire of Asstora.
Update 2.8.1 [New Ending]
This update has been in consideration for quite a while now. Simply stated, I changed the ending of Vintage Year to incorporate more intriguing story elements while maintaining gameplay elements. Additionally, in this update there were a few fixes to minor issues.
Update 2.8
Update 2.8 includes a small bundle of new content, along with minor tweaks. In this update, you'll see these changes to Vintage Year.
Gamepad control can now be toggled via Options menu
Added a new enemy for second depth stages
Enemies have specialized dialogue quotes for idle and active states
A new spell allows players to hold an extra weapon
Added three new weapons
Added a new cosmetic item found in-game
Added "Frost Prison", a new item from the Relic Spirit
Added more visibility to the Relic Rune
Added new in-game crosshair
Minor tweak to the tutorial to help new players discover using items
Minor tweaks to third depth enemies
Reduced the distance of the crosshair for gamepad play
Weapon rarity colors tweaked to fit more traditional standards