Dear volleyball players, the game will feature different characters . And today we can't resist to share our work in progress on the second character of Highline Volleyball :
Welcome to Alice !
We are working on the animations currently, and you will be able to compose your team and the opponent team. Look out for the updates to know when this will be available in the game.
Meanwhile enjoy volleyball and see you soon !
Early access Patch Notes 16 July 2022 0.1.5.4
AI Work in progress on the teammate:
Added behavior when the player hit the ball near the net
Improved spike setting behavior
Slowed down the bots run speed to a more realistic value.
CONTROLS
Vive controllers users need to click on the DPAD for moving instead of just touching it to avoid too sensitive unwanted displacements.
Added the ability to go to the pause menu during tutorial
Early access Patch notes 13 July 2022 0.1.5.3
Fixed english tutorial incorrect translation on some inputs
Splitted tutorial into multiples steps selectable in the tutorial menu
Temporary disable manual teleports due to conflicting inputs
Early access Patch Notes 11 July 2022 0.1.5.2
Fix French translation in tutorial
Partial fix for teammate being idle upon some passes
Work in progress on teammate spike setup
Early Access Patch Notes 0.1.5.1 9 July 2022
GAMEPLAY :
Added court change between sets option.
Added alternate role between point marked option.
Added player role selection (position on court) in the simple match menu.
HUD :
Added remaining ball touches counter.
GRAPHICS:
Added roughness texture on volleyball for specular highlights on the balls.
Fixed some roughness issues with specular term.
BUGS/CRASHES:
Fixed an issue with window resizing at start of the game on multiple monitors.
Early Access Patch notes 0.1.5.0 1st July 2022
Added laser pointing for UI menus.
Added popup window summing up what has changed since the last update upon first launch.
Fixed Valve Index Knuckles controllers orientation misaligned with physical hands.
Following feebacks on controls, we changed them to make the game easier to use :
Changed locomotion controls : moving is on left controller and rotation is on right controller.
Changed auto teleport mode : it is now a toggle, right trigger is toggling between pass and bump, and if teleport are optionals then no teleports.
Freetour mode time of day : controller triggers are used to rotate the sun down or up.
Jump : left controller trigger.
Early Access Patch Notes 0.1.4.9 27 June 2022
GAMEPLAY : - Better positionning of auto teleports for smash/spikes, future improvements are still pending.
SAVE : - Handle versioning of game save and reset graphics settings to medium by default to avoid performance issues User will have to reapply the graphics settings to re-enable the profile that better suits their hardware.
AI : - Fixed issues with touch count and refrein teammate to not provoke a 3 touches fault. - Modified the tolerance of AI for out of court ball receptions, now the AI will not play outside court. - Improved a little bit the setup from the teammate for spikes.
PHYSICS : - Modified the default power of hands to 50 instead of 75.
OPTIONS/MENUS/UI : - Added an option for setting the jump height (from ground to foot) and set the default to a realistic value. - Added button on victory/failure panel to go back to main menu, if nothing is clicked within 8 sec the match automatically restart.
CONTROLS : - Modified the following controller bindings :
JUMP OCULUS / HP MOTION CONTROLLERS : X or A button INDEX : A button on any controller
PAUSE MENU : OCULUS / HP MOTION CONTROLLERS : Y button INDEX : B button on left controller VIVE : Menu button on any controllers
Early Access Patch Notes 0.1.4.8 24 June 2022
Fixed a memory leak happening during the level loading that can result in a crash before entering it, or make the game crashes upon multiple level loads.
Handle the patch minor version in the logs.
Early Access Patch Notes 0.1.4.7 23 June 2022
Modified calibration screen tolerance for hand alignment with the ball to avoid situations where the user can't validate its calibration by pressing the triggers.