We've made a few adjustment based on community feedback!
1, Always-on play area indication lines added for safety;
2, Enemies in Robot Infinity mode now scale according to player height. So the game mode will deliver relatively similar experience to children and tall players.
3, Boxer robot nerfed a little bit for general balance. It's easier to break his animation through punches and the HP is lowered. So it's possible to use an aggressive play style against it. Also, instead of being the first, the boxer is now the second robot to fight against.
25th November Update
Time limit implemented for character and scene select menu in PVP mode. So if one player for some reason doesn't make decision, the other player won't need to wait forever.
24th November Update
- Blocking is refined based on community feedback
- Gear moving and steps on ground audio effects added for boxer robot
- Minor net code optimization for online stability
21th November Update
Hi community,
This week, we've added brand new boxer robot in the infinity mode to fight you. The new enemy has 50+ new animations and it behaves very differently to other robots in the Colosseum.
Power of hit reaction was also been tuned, for the pelvis and stomach to respond to punch hit more, and the head and chest to feel less bouncy.
A few bugs have been fixed. These includes removal of the restart-delay after player being defeated in the single player mode; as well as the proper display of enemy helmets and hats.
There's a lot more to come. Stay tuned and have fun!
Great news! VFC + Thrill Of The Fight Bundle
Hi Community,
Great news for VFC and VR boxing fans! VFC and Thrill of the fight has joined hands to create a long term bundle for all VR gamers to enjoy.
Thrill Of The Fight is the pioneer in the VR boxing genre and is still the best VR boxing game to us. VFC starts from PVP and is thriving to become one of the most feature rich action game in VR. By having this bundle we hope the community of both games will enjoy the best single player as well as multiplayer
12th November Update
Hi community,
Auto-matchmaking button is added to menu screen as well. Player can now choose to do auto matchmaking in menu or while playing Robot Infinity mode.
We have also made auto-matchmaking more reliable.
Cheers!
Best regards,
Yang
9th November Upate
Hi community,
We've updated VFC with one of the mostly requested feature! Now you can do background match-making while playing robot infinity mode.
Simply press the green button in robot infinity mode before you start to punch robots.
Have fun!
30th October Halloween Upate
Hi community,
Happy Halloween! This week, we've added a (not so) SCARY skeletal robot to fight you, and this is not just a mere re-skin.
Skeletons does less damage. They are not as agile as the gladiator robots, but much, much tougher. Skeletons never back off, and they will stand up again after being knocked down! Plus, they dance really well :)
Additionally, the performance of the PVP mode are optimized. In our case it runs about 30 frames faster. We've also found other areas to do further, major optimizations. These will be handled in the coming weeks.
Have fun!
Yours sincerely,
Yang
22th October VFC Upate:
Added directory in menu screen for new features
Added game development roadmap
Fixed hand position for Oculus in Infinity mode
What we're up to in the coming week
Over the next week our team will be attending Unity Developer Forum and PAX Australia, so might be alittle busy,
but we will still try to make some frequent QOL (Quality of Life) improvements to all fronts in VFC :D
Let us know if you guys have any suggestions on the current infinity mode!