<*>Added 5 seconds double punch ignore time
<*>Added some water symbols (305, 306, 307) to Lada. Added water sounds adjusting of speed etc.
<*>Fixed rare exception when someone has created course with start only in course builder and exit course builder so course was restarted and focus on actual route thrown exception
<*>Adjusted a little world boundaries in Lada. (less aggressive now)
<*>Fixed floating power lines in SE of Lada map. (and changed type to smaller to reflect real location)
<*>Fixed not working tooltips inside of the game when racing
<*>Disabled footsteps sounds in course replay after race.
Did you ever wonder why you cannot change course conditions in first run?
Today I would like to explain some competitions/courses concepts.Virtual-O has two different types of courses. Local and Online.
Local
Online
Please note that re-run result wouldn't be uploaded to cloud. As only first run offers fair conditions for all players.Here is screenshot of selected course which is ready to perform your first run. It has status Ready and type Online. Conditions are greyed out as they are read-only.
In second screenshot I have selected course where only Re-run is available. Its status is Rerun and type Online. Conditions are now editable.
Update version 0.8.6219.31385 released
Change log
Made map render texture little darker to avoid overexposed yellow on Lada.
Increased punching radius from 1m to 1.2m
Added mouse smoothing to Game Options
Added saving of filtering options in course list
Fixed missing course condition level labels in some resolutions.
Fixed exception when focusing on next leg that doesn't exists
Support for map and compass in right hand
Added cancelling of asynchronous downloading of course replays when quitting from course replay screen.
Fixed issue with stuck course conditions. It could happen when you have already selected an row in course list. And than navigated back to menus.
Default value of mouse smoothing is 40. It's smoothing mouse input over 10 frames. If you will set it to 0 just raw mouse input will be used but that can introduce jerky movement depends on your configuration. Some players prefer raw input in games like CS so now you have this option if you want.
First lesson of orienteering in Virtual-O?
I'm incredibly proud of Virtual-O after watching this video from Emil. I really feel essence of orienteering in it.
Imagine how crucial could it be to experience lesson like this before your first orienteering adventure.
https://youtu.be/hD96f6ODHB0
Update version 0.8.6211.42592 released
Change log
Added loading replays progress info in percentage in Course Replay
Fixed movement tail duplication bug.
Added Punched Control Number to punching text
Fixed exception when clicked on control that is in actual map event but not in actual course that is replayed. Now searching for nearest control when you are selecting control for mass start or split analysis is performed only in actual course controls. (before it was searching in all map event controls)
Added full text search for course list.
Added disciplines filtering in course list.
Added difficulty filter.
Fixed bug that only first 50 competitions were downloaded. Now 80 competitions already exists...
Well good news is that you will have 30 new competitions to play today
New default controls mapping was introduced
New default controls mapping was introduced in latest version of Virtual-O.
Now you can handle map just with mouse without keyboard. So WASD keys are now free like FPS players are used to.
No more confusion for first time players.
Here is default mapping:
W - forward running, QE map rotation, left mouse button + mouse = map movement, right mouse button + mouse = map rotation
PLEASE NOTE THAT YOU WILL NEED TO PRESS BUTTON RESTORE DEFAULTS IN INPUT SCREEN TO APPLY THIS DEFAULT MAPPING.
https://youtu.be/cUC4-7PBfLI
Update version 0.8.6209.500 released
Mouse based map handling is now set as default in Input mapping.
W - forward running, QE map rotation, left mouse button + mouse = map movement, right mouse button + mouse = map rotation
YOU WILL NEED TO PRESS BUTTON Restore Defaults IN Input SCREEN TO APPLY THIS DEFAULT MAPPING if you already played the game.
(not needed to do for new players or if you don't want to change your controls)
Major changes:
Added mouse based map movement and rotation. So you can now handle map with mouse only if you want. Added two key modifiers which if they are hold pressed will disable mouse for camera look and
they will toggle map movement or rotation. You can map them in Input like you want:
Mouse Map Movement Modifier
Mouse Map Rotation Modifier
Changed default Input mapping
W - forward running, QE map rotation, left mouse button + mouse = map movement, right mouse button + mouse = map rotation
YOU WILL NEED TO PRESS BUTTON Restore Defaults IN Input SCREEN TO APPLY THIS DEFAULT MAPPING.
Initiating download explicitly after subcribing. (will make downloading of competitions/courses much more responsive)
Change log:
Fixed EA warning message overflow for different aspect ratios.
Changed fences collider height from 3m to 4m (to avoid some edge cases when you were able to go through fences)
Now deleting local competition file in course builder
Added deleting of old competition file when renaming. Competitions are saved when competition is renamed.
Added Yes No messages to all delete buttons in course builder (competition, map event, course) that will ask you if you are really sure. And describe what will be deleted.
In course replay player's replay is now selected and visible as default. (and scrolled to it when needed) Re-run replay now has specific postfix so you can recognize it from first-run online replay.
Fixed bug with duplicate replays in first run.
If Hidden Map Handling is disabled mouse based map handling is not blocking camera movement when map is not visible.
Updated tutorial to support mouse based map movement.
Updated tutorial to support mouse based map rotation.
Fixed bug with active buttons from last selected course after quitting from course replay
Made tutorial course easier.
Fixed default values for graphics settings for new players (disabled birds and wind)
Adjusted footsteps default sound value from 0 to 4
Beta branch update version 0.8.6207.39208 released
Change log:
Updated tutorial to support mouse based map movement.
Updated tutorial to support mouse based map rotation.
Fixed bug with active buttons from last selected course after quitting from course replay
Made tutorial course easier.
You can access this beta branch if you perform these steps.
1. Right click on Virtual-O in Steam library. Choose Properties -> Betas
2. Enter virtualorienteering as beta access code and press CHECK CODE button.
3. Pick beta branch in beta dropdown
4. New build will start to download
It will be probably less tested and more experimental than Default stable build so if you are not prepared for little experimentation stay please on Default.
New Beta branch available
Version 0.8.6206.42524 released
Added new beta branch. In this branch you will get new build little earlier than in Default stable branch. It will be probably less tested and more experimental than Default stable build so if you are not prepared for little experimentation stay please on Default.
You can access this beta branch if you perform these steps.
1. Right click on Virtual-O in Steam library. Choose Properties -> Betas
2. Enter virtualorienteering as beta access code and press CHECK CODE button.
3. Pick beta branch in beta dropdown
4. New build will start to download
Major changes:
Added mouse based map movement and rotation. So you can now handle map with mouse only if you want. Added two key modifiers which if they are hold pressed will disable mouse for camera look and
they will toggle map movement or rotation. You can map them in Input like you want:
Mouse Map Movement Modifier
Mouse Map Rotation Modifier
Changed default Input mapping
W - forward running, QE map rotation, left mouse button + mouse = map movement, right mouse button + mouse = map rotation, AD steering
YOU WILL NEED TO PRESS BUTTON Restore Defaults IN Input SCREEN TO APPLY THIS DEFAULT MAPPING.
Change log:
Fixed EA warning message overflow for different aspect ratios.
Changed fences collider height from 3m to 4m (to avoid some edge cases when you were able to go through fences)
Now deleting local competition file in course builder
Added deleting of old competition file when renaming. Competitions are saved when competition is renamed.
Added Yes No messages to all delete buttons in course builder (competition, map event, course) that will ask you if you are really sure. And describe what will be deleted.
In course replay player's replay is now selected and visible as default. (and scrolled to it when needed) Re-run replay now has specific postfix so you can recognize it from first-run online replay.
Fixed bug with duplicate replays in first run.
If Hidden Map Handling is disabled mouse based map handling is not blocking camera movement when map is not visible.
Small hot-fix released
Fixed problem of not building map/courses catalog after quitting first run. So only local courses were visible after first race.