"Let's play" Videos, Steam Achievements, and more!
Ahoj everyone!
We have some exciting news for you!
FailRace, a very popular Youtube Gamer and Reviewer, has made a great "Let's play" video of VSC which has received over 11,600 views in the past week. The video was very well received and many people are asking for him to continue on and make a series which we would love to see! It could be something to exposé all the latest and greatest additions to VSC and to measure how well the game is being received and viewed to better guide our progress. If you want to have FailRace make more VSC videos, one way to influence that is to click the like button next to those youtube viewers that have asked the same thing in the comments section, there are a quite few requests there already, or write your own!
The final Steam Achievement Candidates have now been posted and we are getting ready to publish. Now is the time to speak up on the forums about them if you have something to say, we would welcome any input. Below is a mock up showing how some of them will look in Steam.
VSC has seen a 66% boost in average player time versus August 2017. This is proof that more people are playing and enjoying VSC, and hopefully it will result in more multiplayer matches taking place. We are thinking about creating a discord server for easier coordination and communication between players for organising matches - tell us what you think!
Our forums are looking a little empty recently, why not join up and speak your mind, show your works or share your ideas and experience, and help us make VSC better. Please join up at the forums. We will hopefully be adding a Modding download section soon so people can share their creations easier.
See you on the track...
VSC alpha build updates #10
Build #2147445
VSC rev 0.9.9.2627.1580
Multipage race help screen
Multipage track editor help screen
Adjusted stabilizing force acting on cars
Added fixed orthographic top camera
Added option to set lane 1 position (left/right) on track
Improved AI driving algorithm
Updated .\doc\User_Manual_And_Quick_Start_Guide.pdf file
We have just published our first list of Steam Achievement candidates for VSC, and the topic is now open for discussion. Why not head on over for a look, we'd love to hear from you ːsteamhappyː The sooner we sign off on them the sooner they will be in game!
Build #2111337
VSC rev 0.9.9.2608.1561
Added best time/best lap count highlight in standings screen
Fixed texture filenames management in multiplayer mode
Modified logic to assign coins
Modified logic to assign experience
Modified logic to assign win points
Reduced minimum race round duration to 1 minute
Adjusted centrifugal and drag forces acting on cars
Enabled customization of brake on keyboard and on gamepad
Modified AI driving algorithm
Added finnish translation (thanks to Michael Eklöf)
Ahoj everyone!
Our latest update fixes several larger issues such as Steam Screenshots (black screen) & In-Home Streaming (green screen), Broadcasting, start up failures on certain machines, one incorrect OpenGL identification and increases overall compatibility mode in general. Then there are modding tools fixes, and AI improvements. Thanks to all who are submitting bug reports with their log files, it makes our life much easier to identify and remedy such problems – keep them coming!
We are also incredibly heartened seeing interest shown by the community in the modding potential of VSC, and we are really looking forward to seeing some body creations, so get modelling guys! :) The sooner the tools are tested, the sooner we can fix any potential bugs found with them.
In other news, we are currently working on a fairly large update at the moment regarding the AI, it's very exciting, so stay tuned. Finnish language localisation is half way there, the Steam store page was updated to include Czech, and VSC has endeared itself to a popular Youtuber who will hopefully be making some “Let's play” videos soon ;)
If you have not written a review yet, and feel you have something to say, then please get writing. We need more reviews to help shape VSC and spread the word!
Build #2075205
VSC rev 0.9.9.2577.1530
Rigel engine - Fixed Steam Overlay screenshots and home streaming
Rigel engine - Fixed OpenGL version detection
Fixed kerbs uv mapping on extremities of straight parts for non symmetrical textures
Fixed random initial lane
Fixed randomization of AI car parts integrity and additional weight
Build #2033045
VSC rev 0.9.9.2554.1507
Fixed german translation
Fixed kerbs uv mapping on curve parts for non symmetrical textures
Build #2030398
VSC rev 0.9.9.2550.1503
Rigel Engine - renderer optimizations
Fixed lap counting for client in multiplayer mode
Fixed kerbs uv mapping
Increased max table side length to 20 meters
Added German translation (thanks to Hans van Ginkel)
Updated .\doc\Create_Your_Trackset.pdf file
P.S. Please keep the reviews coming, each one helps VSC!
VSC alpha build updates #6
Build #2020240
VSC rev 0.9.9.2540.1493
Rigel Engine - renderer optimizations
Fixed invalid lane radius on left corners in AI computations
Fixed player names visibility toggling for client in multiplayer mode
Enabled in-race gamepad settings, per track, per lane
Enabled local player red arrow at every round start
Hi all - we have a BUMPER update for you today!
We have addressed some key issues that users have brought to our attention, and implemented them as new features and changes.
You can now race on tracks in MP without having all lanes populated, gamepad driving is easier with increased drift angle offering better acceleration when exiting corners and less chance of de-slot, and we have published our first User manual for creating your very own personal tracksets, not to mention our new Prototype body is here :) See below!
Build #2002823
VSC rev 0.9.9.2523.1476
Fixed "NO_OPPONENTS" text translation
Enabled multiplayer mode with empty lanes
Removed countdown and automatic start of multiplayer events
Increased chassis drift angle
Added 3 variants of Prototype body
Added .\doc\Create_Your_Trackset.pdf file
Updated .\doc\User_Manual_And_Quick_Start_Guide.pdf file
P.S, please keep the reviews coming, we need MOAR! ;)
VSC Prototype sneak peek - August 1st Release!
We wanted to share a sneak peek of our new Prototype body in WIP Dev Camo (super secret stuff :P ) due for release on 1st August. It will be available in three types, single, dual, and tri-colour. These final bodies will be revealed, minus the camo (it's not for release, just fun), closer to the day ;) We hope you like it!
VSC alpha build updates #4
Build #1984708
VSC rev 0.9.9.2497.1450
Migration to Steamworks SDK 1.41
Enabled mouse capture when pointer outside of window for track editor camera
Enabled alternative lane rotation options in practice and race sessions
Enabled practising with no AI opponents in singleplayer mode – Practise only must be selected
Enabled Phase 1 of update to assist gamepad control - Reduced drag force
Added Speedtrack Kampen NL 6 lanes track (thanks to Hans van Ginkel)
Added Dutch translation (thanks to Hans van Ginkel)
Build #1968366
VSC rev 0.9.9.2478.1431
Fixed AI garaging at race start
Fixed invalid first lap time