Virtual Warfighter cover
Virtual Warfighter screenshot
Genre: Simulator, Strategy, Indie

Virtual Warfighter

Weekly update #1 delayed

Hey guys.
We have worked really hard this week with new content. My brother has been working on vo-ip and I on the new map and map cycling. We could release the in world positional vo-ip we have that uses nspeex but we feel we want to rewrite it to use the Opus-codec before we release it to you guys for the perfect performance and immersion factor.

The map is also coming along nicely, up to this point we have only used our networked physics for throwing items . With the new map we will utilize it in the form of doors, a little demo of that here

https://www.youtube.com/watch?v=SWxr2Z_-mOo

Hope to release all this to you very soon!

Hosting and server issues

Hello everyone!

We have received numerous complaints regarding the fact that Virtual Warfighter requires you to open ports. We agree that this is not ideal for a modern game, and so we have begun work to make this necessity go away.

For the interested, we have the choice of either using the Steam master server list, which requires you to open ports, or using the lobby-based peer to peer matchmaking capabilities of Steam. We chose to initially only use the master server, but are looking into layering the lobby-based matchmaking functionality on top of this. This is not completely trivial, so it might take a while.

So, in the meantime we have added uPnP support to Virtual Warfighter, which means that if your router has this feature enabled, the relevant ports are opened and closed automatically on starting and closing the game. This feature is enabled by default in quite a few consumer routers, so we hope it will increase the connectivity of hosts. Also, please note that if you open ports manually, one additional port can be opened if your server cannot accept players, and that port is 8766.

Happy virtual warfighting!

Release hotfix #3

Hey everybody.
It has been a hectic weekend for us here, its safe to say that we tested the game too little with high latency connections. We have squashed a number of bugs related to the network SDK but also some timing issues caused by high latency and dropped packages.

Connecting and spawning should now be alot more stable, server host should not steal all weapons. We hope this update will be solid, tomorrow we will start working on more content for the next update.

Network bugs fixed

We have now fixed some of the more serious bugs observed when playing with you guys online. There should be a new hotfix build out for you to update.

Please report here or in the Week 1# bug thread if you have more problems.

Thanks

Inventory problem and server problem

I was just in a server where it seamed that people lost their inventory after a while of spawning, we are on the problem but it would be great if you guys could post your experience around this bug. Does it happen alot, when does it happen etc.

This is now our main concern and we will focus all our development time on it until resolved.

edit: It seems servers have problems showing for others, we will see if there is any problem with our Steam master server code, stay tuned friends!

Memory leak resolved

This one was a hard nut to crack, but after several hours of testing we found the leak, its deep down in our network SDK, we have filed a bug with them and done a temp fix so the problem should be resolved for now.

We also found a less serious bug with the Sidearm and that its mag is in a wrong state so that you can not inject it into the pistol. Will look at this first thing tomorrow morning.

Sorry for the inconvenience guys.

Problems with respawning

We just observed a bug never seen during testing, you respawn out of a blue sky. This also creates a memory leak, we are looking at it and will do a hotfix when we find the problem.

Sorry for the inconvenience, Anders

Important release notes

Hi everybody, today is a big day for us here at MDA Digital. Virtual Warfighter is finally ready for Early Access release.
During the coming weeks we will work hard adding more content in weekly updates, look further down to see the roadmap for the coming weeks.

Steam NAT punchthrough has proven to fail for alot of testers when they host a server behind a NAT firewall (Router). To make sure people can join your server please forward UDP ports 27015-27016.
If you need help with the mechanics please see this tutorial: https://www.youtube.com/watch?v=B5BZzyGpn9Q

We here at MDA believe in quality over content and thats why Virtual Warfighter is released with a fairly low amount of content in its first release, we will work hard in the coming weeks to add more modes, maps and weapons. To reflect this there will be a discount the first week.
The roadmap for the first few weeks:

Weekly update #1

  • TDM Game Mode
  • In world VoIP (In world and possibly over radio link)
  • One new map


Weekly update #2

  • Weapon selection system
  • In game lobby for changing weapons
  • One or two new weapons


Weekly update #3

  • Attachment system
  • Some attachments



Of course such a roadmap is not definite but it is what we are aiming for.


Virtual Warfighter release date moved

Hello everyone.

We have decided to delay the release of Virtual Warfighter for a while.

A few bugs were discovered when some of the recent videos of Virtual Warfighter were shot, by our friends at vrspies.com. The bugs are mostly connectivity related, jumping in and out of servers, and we of course want to provide you with the smoothest possible experience from the start. To us Early Access means that certain features are still waiting to be implemented, but that the core experience should still be (rather) smooth. So we will take a little while to polish the game, but never fear, the game will soon be in your hands :)