Greetings, Christmas scamps and cleanly custodians.
I bring forth a small sprinkling of bug fixes to decorate your frosted cakes.
Most notable is a slightly better looking preview image, properly offset notes when attached to surfaces, and the ability to disable the flickering on lanterns.
Read on for the full(albeit short) list:
Changelog:
Game:
Added an internal limit of 3,000 on the number of player-generated bloody footsteps the game is allowed to save. This should mitigate crashing on save-file loading.
Fixed unusual paper note shapes attaching to walls with the wrong offset.
Slightly increased the general surface offset distance for attached paper notes.
UI:
Added a "No Flickering" option to the Light Complexity setting, allowing you to keep full detail shadowing without the flickering.
Added a slightly new and better looking level preview image.
There you have it. Treat it well, everyone. Maybe put out some milk and cookies for it or something.
Update v1.135; Melted bugs to keep you warm!
Greetings, holiday hooligans and jovial janitors.
I come with roasted and melting game bugs to keep the chill out, and to cover up some of the scars from Santa's abominable malfeasance.
We've taken the time to roll together a large collection of fixes and improvements from the main game, and finally gather them here for your pleasure.
Many of these are often requested features, or fixes for long standing issues.
Read on for the full list!
Changelog:
Game:
Improved the office "Punchout Result" Viewing Screen interaction. Moving the cursor left and right was slightly inaccurate.
Made physics time-stepping adjustable. Making it possible to prevent small objects falling through bins and buckets at the cost of performance.
Made Punchout report form "Tick Boxes" also assess the boxes that you don't tick.
Items placed in the trunk in your office are no longer carried with you to Speedrun sessions.
Added a "Collectibles" read-out screen to the punchout-machine interface for Speedrun sessions, telling you what items of interest are in your trunk.
Fires caused by broken lanters now cast lighting and shadows on the highest graphics settings.
Increased max number of minutes for "Time Limit" setting to 300, up from 240. Giving you a maximum setting of 5 hours.
Fixed the Big Banger songs being reset when you move out of its sound range.
Fixed Janitor player gibs not keeping their colors and skins after saving the game or travelling between levels.
The player now always spawns at the same place in Speedrun games.
You can now finally stick EotM photos and paper notes to surfaces by holding down left-mouse(Interact) and pressing right-mouse(Drop / Hit).
Limited Bin and Bucket machines to a maximum jam spree of 5 times in a row, unlikely to notice a difference in most cases.
Fixed Performance Stats displayed when selecting a level from taking the newest time(during an equal Cleanup %) instead of the best previous time. (New best performance % still replaces time, which could be worse than previous best)
Fixed a loading issue that resulted in dropped items like brooms from occasionally vanishing if they were held by the player during saving. Similarly safe-guarded against confusion with tools that were destroyed during gameplay.
Slightly reworked the way Speedrun time impacts your final rating(Fired, Clean, EotM, etc), simplifying the impact of being under or over the par-time. Scores should remain unaffected.
Made Punchout Report forms only reward you for fields you actually enter a value for. Report accuracy still accounts for things you don't enter.
Tripled the amount of bonus points you get from ticking the right box in a Report(IR-8) Form check-list.
Doubled the amount of bonus points you get from filling in Death Report(WTF-12) Forms, due to the difficulty involved in completing them.
Fixed Hosts being able to cheat in Speedrun mode.
Changed Death Report Accuracy value to reflect whether you put all the PIDs into the punch-out machine or not. Previously only considered inserted PIDs.
Fixed the annoying player name being "True" or "False" problem. Was caused by the "VSync" setting overriding player name.
System:
Spread auto-saving out over several seconds, greatly reducing the sharp frame-rate drop it caused previously.
Fixed Ambient Occulsion setting not always taking effect when it should be.
Multiplayer:
Improved object syncing and stability with bins and buckets. They were a complete demon on clients!
Improved object syncing and stability with bodies and other skeletals that start out awake on clients. Much less freaking out at the start of a session.
Improved periodic object syncing and misrepresentations of what is and is not awake on the client.
Made Speedrun difficulty more fair in co-op. A total of 4 players now results in approximately 1/2 the alloted time. Was previously 1/3. Effect now also scales-up with more and more players.
Fixed the Big Banger songs being switched / cut short on clients when the server moves in and out of its audible range.
Improved the hideous clattering noises experienced by clients when moving loaded bins around.
Fixed tool props not vanishing from player's backs when they drop their tools, either manually or from dying.
Fixed tools like brooms not always being dropped by players when they die or disconnect.
User Interface:
Added "Physics Quality" setting to options menu to control physics-time stepping.
Added a "Mono Radio" setting to allow you to hear the Big Banger without 3d spatialization.
Added "Use Gamepad" setting to options menu, allowing you to toggle input from any plugged-in controllers.
Santa's Rampage
Fixed presents being taken to the office not saving their appearance.
Decreased Speedrun par-time for Santa's Rampage by 10%.
And there we have it.
I hope it finds you well, and covered in elf entrails!
EDIT: Small fix uploaded.
Seems achievements for the collectibles were not being triggered.
Update v1.091 has come in from the cold!
Greetings noble festive sanitary saints!
I bring forth a tidy gift stolen from Santa's sleigh, a small update for Santa's Rampage.
This update brings with it mainly fixes, so nothing too terrifying.
Included in the v1.091 update are some improvements as well.
Read on for the full(albeit fairly short) list.
Game:
Reduced startup memory usage, helping to eleviate the "Ran out of Virtual Memory" crash issue.
Fixed issue with P.I.D names being replaced with random ones if the game is saved before the P.I.D has been picked up at least once.
Fixed controller input getting stuck on the Janitor PDA when switching weapons; interacting with PDA now uses Trigger keys, and not Shoulder keys.
Fixed Escape Menu pause lock-up when playing splitscreen.
UI:
Added Key Bindings for Next and Previous tools to Controls Menu.
Improved navigation in Options menu, making it possible to scroll from the OK button up to the last item in the list.
And there you have it.
May you all have a truly splendid holiday, filled with eviscerated elves and surprise packages from Santa that really should have been scanned before being handed out to the children...
Hmm, got a bit carried away there.
Have a good one everyone!
Update v1.09 live!
Yule Tide greetings, elflings! What, it's not Christmas yet? I could have sworn...
At any rate, Santa --while still on the run-- has left a small package in the form of a minor update for Santa's Rampage.
Normally I'd advise against opening packages from Santa, but judging by the contents tag on the side, it's probably fine, see:
Game:
Overhauled the trophy collection and trunk transfer systems, hopefully resolving the duplication and vanishing item issues once and for all.
Fixed Player Gibs not using level-specific overlay masks; Santa Gloves + Boots.
Fixed items in the Janitor Trunk counting against the Sanitized Earth achievement. Trunk Contents no longer matter, and neither do Brooms.
Fixed collected elves snapping upright when loading up the Janitor Office.
Fixed elf corpses sometimes snapping upright when loading a saved-game.
Multiplayer:
Made several experimental changes that 'may' improve network connectivity.
Fixed clients' Always Run setting being overridden by the server, resulting in very "steppy" movement.
Fixed Trunk contents not appearing in the trunk when clients first connect.
Disabled File Transfers when connecting to games that have content you do not.
Assuming you still have all your limbs, you can probably see there are a number of key fixes in this update.
One of which is that the Sanitized Earth achievement was a bit messed up, making it hard to get.
The other thing was collecting items with the Janitor Trunk, that should hopefully be resolved now too.
Well, that's all I wanted to say. Best you get back to that workshop, those little elven faces aren't going to wipe their own tears away anymore, you'll have to do it.
Updated to v1.075
Hi all!
We've just uploaded a small update which fixes a couple things from v1.07. Changes below:
Game:
Fixed mouse cursor being frozen, usually upon entering the "Options Menu".
UI:
Fixed Debriefing screen stamp showing "Granted" in the event that you make a truly terrible mess, instead of "Company Liquidated".
Have a great weekend!
Updated to v1.07!
Hey everyone!
Whew! We finally finished the Viscera Cleanup v1.07 update, and as such, lots of the changes have been added to Santa's Rampage.
Also: please remember that Santa's Rampage is included FREE with Viscera Cleanup Detail
Read on for the list of changes:
Game:
Added a "Debriefing" screen that appears after punching-out to clearly show if you're fired or not.
Fixed company notice notes being listed as from "Aerospace Sanitation" instead of "Polar Sanitation".
Changed the way Molotovs behave; they now have to be lit before they can explode.
Fixed "Stuffed Dolls" not counting as Christmas items.
Fixed elusive item duplication bug upon returning to the office, previously caused by spamming the "Finish Work" button.
Improved the way punchout report forms calculate the bonus for "estimate counters".
Fixed Fireplace being bloodied by dirty mops.
Fixed an issue that caused Report Accuracy and scoring to be slightly skewed by levels that don't use all the boxes on the Punchout Incident Report paperwork.
Fixed the Janitor trunk sometimes duplicating and/or keeping trophies incorrectly when repeatedly punching out of the same saved game session.
Added a "Trophy Backup" save system that saves a time-stamped backup of your trophies everytime you punch-out to the office. In-case something goes wrong.
Changed mop-drip particles.
Fixed an issue that sometimes caused an ininite-loop crash during startup if the movies are not skipped.
Fixed(hopefully) an issue that sometimes caused an ininite-loop crash after loading a saved game in which lots of footprints were clustered together.
Multiplayer:
Made a change that 'may' help Steam MP Connectivity(in "Cancelled Connection Attempt" cases).
Fixed the Janitor Trunk lid not being attached to the trunk itself on clients.
Fixed an annoying bug on clients that caused objects picked up for the first time to do some ugly physics snapping.
UI:
Added link to Viscera Cleanup Detail Wiki on Main Menu.
Fixed an issue causing the Join Menu to add empty search results.
Added "Note Zoom Scale" setting to options menu to allow you to improve paper Note readability.
Decreased size of level description area on the game's map selection Menu.
Limited server names to 34 characters.
Improved the composition of the mid-game menu logos.
Increased the character limit on punch-out report form boxes, and changed their font.
Limited the number of Punchout Reports shown on the Viewing Screen in the office to 100, to prevent crashing.
Added "Menu Sensitivity" setting to controls menu, allowing you to increase the mouse sensitivity used while in the game's menus.
Added a "Footprint Limit" setting to the Game Rules menu, allowing you to limit their creation.
Removed obsolete "alien bodies" counter from Punchout Report forms.
Fixed "Global Radio" setting not taking effect at level load.
And there we have it! Hope ya'll have fun ;)
Major Update v1.05 at long last!
Greetings everyone!
Wow, it sure has been a long time, almost one and a half years to be exact...
At any rate, we finally have a major update for Santa's Rampage; version 1.05
The most important thing to know about this is that the game has been updated to the new base of Viscera Cleanup Detail.
This means all the same fixes and systems used in the main game are now present in this standalone.
Huge improvements have been made to the network, the physics, achievements, and various other things.
There are also many new features as a result.
Foremost among these is the "Office". No longer do you simply clock off and get a briefing on your performance, instead you are now taken to a separate level where you can keep items you bring with in your Janitor's Trunk. There you will be shown more detailed information about what you did wrong(if anything).
Another thing worthy of mention, the single male Janitor of the past has been given another 18 companions! You will randomly appear as one of 19 different Janitors, including 9 possible female janitors!
There are also a bunch of other features and countless new UI options, so go have a look!
A detailed change-log was not kept of the changes, as it's really hard to tell.
If there was one, it would be very, very long.
So there you have it. If other things need to be changed, there will be more updates to follow.
Enjoy everyone!
Updated to v1.028
Greetings!
A small update here to bring a few fixes and improvements to Santa's Rampage. Changelog down beloooow:
Removed 'View Leaning' effect while 'View Bob' is off.
Added autosaving.
Implemented Steam networking.
Fixed molotovs exploding while in buckets.
Added 'Steam Friend Games' list to Main Menu for easily connecting to VCD games hosted by friends.
Santa's Rampage: update v1.024
Greetings everyone!
This update brings with it a much requested "save game" function, and some small physics adjustments.
To save the game, simply open the in-game menu, and press "Save Game". You can then load it for either single or multi-player from the main menu. Just press the "Restore" text next to the Singleplayer or Multiplayer buttons.
Santa's Rampage Update v1.022
A quick update mainly to deal with limbs jamming the bin machine.
Fixed viscera physics getting stuck in the bin machine
Added option to select 64 bit exe when launching game from Steam