New game from the creator of Visibility -- Hexvade!
Hello!
So it's been a while (over a year, in fact) since Visbility became free to play and I promised everybody that paid money for the game a discount on the next game I create. Do not fear, I've not forgotten!
There is a totally free to play demo of the new game - Hexvade - along with a trailer at http://www.hexvade.com - feel free to go and check it out! The demo version is limited local multiplayer only and has limited characters, but rest assured the full version will have singleplayer and online multiplayer modes, this demo is just a taster! Hexvade is far more stable, bug-free and polished than Visibility is (not that that was hard, I look back on this game and cringe a little :p)
The full game is planned for release sometime in early 2018, but that's subject to change as things in life come and go giving me either more or less time to work on Hexvade.
I won't be posting many more announcements on here (one more when the game releases, and that'll be it most likely) so if you like the look of Hexvade and are interested in following along with the development, hit us up on social media!
Thank you all for reading, and I hope the new game is to your liking!
- Zeritum
Visibility is now free to play!
It's been a year and a half since release but seeming as I haven't had the time to do many bug fixes or events, I feel it's only fair I make the game free for anyone else that wants to have a go. Please note that the game is unchanged by this - no features have been added or taken away, and you do not need to update your game.
Those who have purchased the game, either through Steam or through a bundle, will be getting a free coupon towards my next game, which is currently in the works (and I can guarantee it'll be more feature-filled and less buggy than Visibility was) :)
Thanks to those that played the game and left reviews, both the positive and negative reviews have helped me become a better dev and hopefully that'll show when I finish up my next game.
Cheers,
Zeritum
WIN - Game(s) of your choice!
(Reposting this because I don't think it announced it properly the first time)
So it's been a while since the game has released and I wanted to have a thank-you for all of those who have played (and hopefully enjoyed) Visbility.
THEREFORE - COMPETITION! :D
Screenshot yourself on the game-complete screen (You just have to re-complete Level 20 if you have already finished the game previously) and post it below as a comment and you could be in with a chance to win a game of your choice, or many smaller games, up to a cost of £24.99 (which is $37.99 for the guys across the pond)
There will also be a runner-up prize for the person with the fastest completion time.
The contest will run until 11:59pm BST on the 11th of July. Any entries after this point will not be counted. Please keep your profiles set to public so I can send you a message if you are the winner.
Thanks, and good luck to you all!
-Z
(Please note that if there are not more than five entries, there will be no prize given - so encourage your friends to join in!)
WIN - Game(s) of your choice!
So it's been a while since the game has released and I wanted to have a thank-you for all of those who have played (and hopefully enjoyed) Visbility.
THEREFORE - COMPETITION! :D
Screenshot yourself on the game-complete screen (You just have to re-complete Level 20 if you have already finished the game previously) and post it below as a comment and you could be in with a chance to win a game of your choice, or many smaller games, up to a cost of £24.99 (which is $37.99 for the guys across the pond)
There will also be a runner-up prize for the person with the fastest completion time.
The contest will run until 11:59pm BST on the 11th of July. Any entries after this point will not be counted. Please keep your profiles set to public so I can send you a message if you are the winner.
Thanks, and good luck to you all!
-Z
(Please note that if there are not more than five entries, there will be no prize given - so encourage your friends to join in!)
Behind the Scenes
Hey all! Just thought I'd give you a sneak peek into the updates which will be coming your way at some point in the future for the 1.1 update! Don't expect anything too soon but be assured that I am indeed working on it.
Please note that all of these features are still only ideas and it is not 100% certain that they'll make it into the final release.
First up, the smaller features that don't really need much explanation:
- More levels with more mechanics
- Level Select screen
- Controller support
- More achievements
Now onto a couple of the big things I have planned.
EASY MODE:
Some people have complained about the difficulty of the game. Whilst the game was intended to be a challenging game, I understand this may not be in everyone's best interests. I am planning an easy mode which means that your lights will illuminate a little bit more than they do currently. In addition, you also get an extra light on every level.
However, I don't want this to affect the player who choose to play on Normal Mode, so I will have a separate set of achievements for Easy Mode. If you complete an achievement in Normal Mode, it'll give you the achievement in both Easy and Normal modes so you don't have to go back and complete the whole game again.
MULTIPLE SAVE FILES:
People who share computers may be happy to see this. Multiple saves! You'll be able to select and save your individual save file. In theory, if I do it correctly, there will be no limit to the amount of save files you can have! You just need to name each one upon creation and then the rest works from there as it always has done.
As I said at the start, there will probably be features from this that aren't included, and there'll be some features included that aren't written here! It's just the way things go. If you have any suggestions then please do leave them as a comment, I'll read every single one of them, I swear!
Apologies for the long post but if you made it this far then good on you! :p
Hope you're all having fun and frustration with the game
-Z
An important update regarding saves
Visibility has been updated, which is good! Also, bad.
This update has unfortunately broken your current save games! :( I am very sorry for the inconvenience caused but there was simply no way around it. The reason for this is that I have changed the structure of the saves to future proof them, as currently they would break if the game ever got the point where it had over 100 levels. Better to do it now rather than later!
But good news, too! This game adds a fullscreen mode, as requested by a few of you. This should fully function for all 16:9 resolutions, but it is untested on 4:3 so please be aware that it may look incredibly weird on these monitors.
That is all, and once again I am sorry for the save corruptions!
-Z
Quick question (Please read)
Hello, hope you're all enjoying the game so far :)
I was curious to know your opinions on this: Would you prefer me to do lots and lots of tiny updates to the game, or save up a lot of changes and then release them in one big update?
I would like to know this as I don't want to spam you with updates if that will be annoying but I also don't want you to have to wait ages for features. I'm torn!
All opinions welcome
Thank you for your time,
-Z
24 Hours done! Have updates!
Well, with the first 24 hours all done and dusted with, I would just like to say thank you to all of you!
I have received numerous ideas for improvements I can make to the game and I assure you, I will make these improvements and release an update (which will include some new levels) over the next month or so.
Cheers to those that have made videos of this game, and I encourage others to do so. I really love seeing you struggle! :p
Please keep on playing and sharing with your fellow gamers.