ViveSpray cover
ViveSpray screenshot
Genre: Simulator, Indie

ViveSpray

ViveSpray 2 released into early access

ViveSpray 2 has just released into early access and is available at a 20% discount for existing ViveSpray owners. For a list of features see:

http://store.steampowered.com/app/614830/ViveSpray_2/

To receive the 20% discount use the following bundle:

http://store.steampowered.com/bundle/3910/ViveSpray_Duo/

Update: Climbable barrels, improved graphics, pressure sensitivity refinements

In the LA and night time environments you'll now find barrels you can grab and drop to climb on to reach higher areas of the wall. Grab using left grip - teleport has been reassigned to right touch pad.

Some users reported the trigger dead zone being too narrow which resulted in a constantly spraying can. The dead zone is now much wider.

The lower two quality levels for the game had perfectly flat walls (no normal maps) - these levels have been removed. Any users that were unknowingly stuck on these levels will see massive graphical improvements.

Update: Pressure sensitivity feature and destructive actions rework

You can now toggle between pressure sensitive and slider controlled cap tweak using right grip. In pressure sensitive mode cap tweak will be controlled by the amount you press down on the trigger, in manual mode, you can set cap tweak using the slider. Pressure sensitive mode will be the default and offers a less precise but more natural way to control cap tweak.

The only possibly destructive action remaining on the left hand directional pad is undo, which requires a hard press rather than touch now. Resolution scaling has been moved into the wall manager panel. This is the result of feedback from many users who found it difficult to avoid accidentally triggering destructive actions.

Small update: Undo button reassigned

Undo now requires hard pressing left on the directional pad rather than just touching. No more accidentally performing an undo!

New release, patch notes, and leaving early access

Patch Notes



  • New subway environment
  • Physics based ball bearing rattle
  • Color picker (light right press, use can to aim)
  • Wall resolution scaling (hard press up/down to scale wall resolution)
  • Images on menu now show your latest save snapshot
  • 2 instances of each wall for each environment
  • Snapshot resolution increased
  • Better icons for radial menu
  • Alpha is now stripped from saves (documents folder)
  • Pressing the menu button to leave to the menu now requires confirmation
  • New notification system
  • Curved color swatche icons

Performance Update

Few tweaks to performance, things should be a lot smoother.

New Update

What's New:

  • Cap Tweak Slider
  • Night Time Environment

Upcoming Environment Peek

Another release

This release actually went out yesterday but there were some issues with steam so I kept it quiet. Minor improvements to spray interpolation and also single undo which you can perform by pressing the left direction on the left controller.

Happy Spraying,
ciwolsey

Next Update: Single step undo and refinements to spray interpolation

The next update will include improvements relating to spray smoothness and also introduce a single step undo feature which keeps things fairly realistic while allowing a single undo in the event of tracking loss and other situations which would otherwise ruin your progress. I'll release in the next few days.