V.L.A.D.i.K cover
V.L.A.D.i.K screenshot
Genre: Role-playing (RPG), Adventure

V.L.A.D.i.K

Announcement of update 1.3.0

Announcement of update 1.3.0 which will be released in a few months.
As you know, I work alone and no one helps me, there were many unsolved problems that I did not know how to fix and worked hard to study everything and everything. Yes, the development of early access takes a long time, but everything takes time to do everything, during this time I studied the engine a lot, went through some paid foreign courses, etc. And so what problems can I solve now and what to expect:

- I will add 80% of productivity
- I will switch to a new version of the engine
- I will fix many bugs that I did not know how to fix
- I completely rewrote the save / load system from scratch and now it is very stable
- Rewritten triggers in the engine, now my own (custom) ones are used
- I figured out how to fix a bug with the landscape (it was a problem of the engine), I figured out how to solve it, just increasing the size of the "Pool"
- Download accelerated by 50% and now loading with animations is used
-NPSs will be completely redone to improve performance, but their behavior will remain at the same level, since it is too expensive to make too complex NPSs on the processor.

And many more many different corrections, etc.
Thank you for your patience and kindness to everyone :)

Patch 1.2.0

-After death, the download will no longer be so tedious and long, it will be 1-3 seconds, regardless of the PC (I used to even 40 seconds before)
-The main load from the main menu is accelerated by 15%
-Fixed a bug when clicking on the download and there was a black screen and nothing could be done
-The physics is removed that the players do not even see or run past
-Forget about crashes, if at least one rabbit ever leaves, I'll buy the whole group for a beer (Baltic 9)
-Conservation will never fly again
-Slightly optimized map
-Changed the stock triggers ue4 engine to their custom, so that they would be saved
- During a pause, the corpses no longer fly up
-The bug was removed, when after loading the dead NPS went through the air and did not disappear, thereby loading the system
-Fixed and corrected some dialogs
And many more different small changes.

Патч 1.1.6

- Removed the bug with Lyudmila after completing the quest in the subway
-Replaced the sounds of money (which would be more clear that the money is selected)
- From the ATM now crashes a lot more money
-Added some changes to the map
-Fixed starting scene
-Crashes will no longer be or they are minimized (no matter how hard I try to crash the game, I did not succeed)
- Removed unnecessary physics, where it is unnecessary
-Optimized some objects
-Saving happens instantly
-Now you can safely communicate with the NPS and not be afraid that you will be killed during a conversation (During the dialogue, the simulation stops and time slows down 9 times)

Patch 1.1.4

-At night, not so dark as it was before
-Added sounds of many buttons
-Now you can exit the download and not restart the game
-Removed some nodes while saving
-On some PCs, the game did not load, because of the extra nodes in the save (while the tests are still running)

Patch 1.1.2

-Fixed shotgun balance
-Fixed shotgun animation
-Fixed physics bug
-Remade lighting in the city "Chepushilovo"
-In the initial stage cut the font is changed and hidden thin.
-Removed trigger with cars
-Removed console and debager for greater performance
-Added volume setting
-Fixed bug when dashboard disappears in car
-It seems to fix the bug with the glass when you go head off :D

Patch 1.1

- Fixed 11 bugs
- Added some changes to the menu.