Vladik Brutal cover
Vladik Brutal screenshot
Steam
Genre: Adventure

Vladik Brutal

Nomination of the game “Sit Back and Relax Award”.

Guys, help, we obviously won't make it to the game of the year, but we can try to get at least one nomination “Sit Back and Relax Award”.

Also waiting for a major global patch, I'm sure you'll like it, the rework is really global 🤟

Mini-fix 1.0.3.7

Mini-fix

-Fixed a bug with sound slowing down when opening inventory.

-Removed asynchronous acceleration of loading new locations (There were errors on weak devices with HDD).

Update 1.0.3.3

Bug fixes:

- Inverting works on gamepad and when driving in a car
- Fixed minor bugs and issues
- Fixed incorrect display of directx in game settings

Innovations:

- Added hit markers to the UI
- Added additional HIT sounds
- Added a setting to disable hit markers
- When hovering over an NPC crosshair changes its color to red
- Fat mutants explode upon death, splashing everything around them with acid
- Added a new fun mode “Bullying” Enemies are hard to defeat, the number of items is small, random appearance of enemies is increased by 2-4 times. Your damage is doubled.
- Added the ability to change the button bindings for the gamepad
- Added setting to adjust weapon and hand FOV separately (Tests required)

Modified:

- Dlss support for Dx11 has returned
- Head burst sound is now audible at any distance
- Debris from exploded barrel no longer makes contact with the player
- Completely redesigned keybinding system, no more restrictions

Small update 1.0.2.3

Small update 1.0.2.3

Bug fixes:

- Object destruction is more optimized on weak devices
- New startup options (-dx11 -ngxdisable) added to Steam for weak devices and black screen issues
- Optimized headlights from cars
- Fixed bug with displaying and flickering shadows from car headlights
- Hold a physical object and press the weapon selection keys, weapon display will break (Fixed)
- On map 19, fixed NPC and player climbing on a sloping wall
- After death with a small chance, the airflow would stop throwing the player into the air (Fixed)

Innovations:

- Added option to cheats to enable displaying (Not visible walls, triggers) “Help for speedrunners”
- Added more visible impact on soldiers, after hitting an NPC there is a chance to put the enemy in stan with animation.
- Added asynchronous loading of levels, levels will load much faster “Experimentally” (Possible problems on HDD, need testing)
- Game saving is accelerated by 30%
- Added HDR support to settings “Experimental”
- Grenade and hammer smash windows
- Map 11-1, the stairs to get to the first outpost were heavily illuminated
- Added smooth inertia of NPC movement, enemies accelerate more smoothly and slow down smoothly

Modified:

- The running speed of level 2 soldiers with AKs has been reduced by 20%
- Asynchronous memory handling has been slightly reworked
- HIT Damage animations have been added to NPC human soldiers with batons
- The pattern of the first key hand on map 5 has been changed.
- DLSS is cut from DX11
- DX11 has become more stable and gives better performance
- Civilians no longer drop loot
- Mini worms from boss worm now burst randomly from 15 to 30 seconds

First patch

Here comes the first patch 1.0.1.0.

Corrected errors:

- If you jump into the fire, the cat scene on map 4 starts (Fixed)
- Fixed names in the credits
- Jump up, open inventory, quickly press crouch button, character flies up (Fixed)
- Physical objects do not pass through the dog on map 2 (Fixed)
- On map 11-1, fixed water and put in additional invisible walls
- Helicopter, fixed sound artifacts and turned down the volume of firing and explosion sounds
- Map 10, fixed bug with two doors
- Fixed all paper tablets in the hands of NPCs on map 3, NPCs hold them normally
- When we die in water and boot up not in water, oxygen consumption and gurgling sound works (Fixed)
- You can no longer get into a car before you die
- Fixed getting an Achievement in SilentAs* mini-game
- Extremely slow performance on map 15 when turning on the TV (Fixed)

Innovations:

- Added additional game save function on F5
- Added additional function of loading the game on F9
- Added death button in cheats
- After death, click on any button to automatically load the last save
- Added setting to remove left/right camera tilts
- Added weapon selection by numbers, category brute force, 1234 keys “Experimental” (Tests and tweaks required, need feedback on usability)
- Added brightness adjustment
- Heavy machine gunners are more willing to die from explosions
- 13 map, changed the scene with the boss helicopter, now you do not need to pick up RPG and press the keyboard. Now you just need to pick up RPG-7, defeat the boss and all the gates will open. (Possible conflict with old saves on this map)
- Bots try to bypass the fire or try not to enter it
- The “Continue” button has appeared in the main menu
- Added setting to disable gamepad vibration
- Dogs burn from fire

Modified:

- Flashlight's intensity has been reduced by 5 times
- Flashlight's range increased
- Flashlight's radius has been increased
- Censored by Bars.
- Reduced zoom of sniper rifle
- Reduced Sway of sniper rifle in ADS mode
- Increased speed of sniper rifle animation when entering ADS mode.
- Reduced inertia from character acceleration
- Reduced shake and recoil of AK-107 in ADS mode
- Boss worm, slowed down his animations, reduced toxic spit and egg appearance, changed animations, they no longer twitch
- The volume of the reactor operation and explosion has been reduced by 5 times
- Weapon selection volume reduced by 3 times
- Snipers have increased delay before firing a shot
- Molotov cocktail fire disappears faster
- Sniper rifle - reduced shake and recoil when firing in ads mode
- Sniper rifle - automatically reloads when exiting ads mode
- On easy difficulty level the damage on the player is reduced by 60%
- Stamina is fully restored after loading
- Worm Venom no longer damages red barrels
- Disabled LODs for Ray tracing “Experimental”

What is not yet implemented, but is planned in future updates:

- Automatic detection and selection of localization language
- Skip cat scenes
- Fix subtitles in all languages
- Re-vocalize many places, preferably re-vocalize almost the whole game
- Tighten graphics on many maps
- Separate setting for weapon FOV
- Fix artifact with arm stretching in machine gunners after they die
- Aiming aid for gamepad
- New modes after passing the game
- Add more life to the laboratory after the tragedy, more staged scenes with scientists
- Add more new music and ambient on maps where there is no ambient, change the music in the lab, make it less pressure on the ears
- Add ricochets for firearms
- Improve animations
- Fix/remake water completely
- Fix other bugs and artifacts
- Revise Culling
- Add an exit button to the main menu
- Redo control settings and key assignments
- Add mode switching in squat
- Underline many places and make them more obvious to the player, add more lighting on important triggers
- Add legs to the player
- Add a butt kick to soldiers with firearms, in close contact with the player
- Interaction with physics to minimize so that there are no artifacts and glitches
- Finalize the interaction with ladders
- Rework some mutants
- Refine and improve AI
- Four new weapons can be added
- Customization to change the color of the HUD and crosshairs
- Perhaps in the future there will be a switch to Unreal engine 5
- Revamp door logic
- Add Ray tracing Sound, for dynamic quality reverberation and echoes
- Rework Ray tracing (Shadows, Reflections, GI) or cut it out completely.
- Add Photo Mode
- Improve impact on soldiers
- After selecting a weapon with a click so that the player does not stop

New trailer and release date, hope you enjoy the game.

VLADIK BRUTAL (official gameplay teaser)

VLADiK BRUTAL (Gameplay #2) Closed Beta

[previewyoutube="JkLrKL92Xfo;full"]

VLADiK BRUTAL (5 minutes gameplay) Closed Beta

[previewyoutube="Z7pw_aCapxo;full"]