Void 21 cover
Void 21 screenshot
Linux PC Mac Steam
Genre: Shooter, Racing, Indie

Void 21

Linux, Mac, Leaderboards & Steam Cloud Save! V1.1 is here

Hi Everyone,

Version 1.1 is out now which bring our top most requested features to Void 21. You can now play the game across multiple PC platforms and have your progress transferred across these platforms thanks to Steam Cloud Save.

Competing with your friends and strangers alike has been made easier with the new leader-boards. They can be accessed in-game via the Leaderboards button in the main menu or by going straight to http://void21.com

We hope this allows even more gamers to take part in the awesome experience that is Void 21.

As well as V1.1, today we're also releasing the soundtrack as a Void 21 DLC. If you're big fans of Lex Dumitru's work and would like to play the tunes while on your commute, just get the sound track, copy the files from the SoundTrack folder on your disk to your preferred MP3 playing device and Enjoy!

And to talk a little bit about the next patch, V1.2: This will be a content patch in which we're going to focus on adding more guns, enemies and modules to further vary your play-style and experience.

We're also looking at re-doing the first person view to add a cockpit seat. This should help with immersion, especially in VR.

Best Regards,
Taranasus

Patch v1.1.0 is live

Changelog:

- Added Linux Support
- Added Mac Support
- Added Steam Cloud Support
- Added Leaderboards
- Added SoundTrack DLC
- Added Motion Blur effect (turn off in settings menu)

Fixes:

- Fixed problem with tutorial not leading player to upgrade menu some of the time
- Fixed problem with Bloom effect not being off even when set to off
- Fixed problem with Death Camera not listening to bloom effect settings

Have a question for us? Jon the reddit AMA happening right now!

Have a question about Void 21? Or Taranasus Studio? The making of the game? Our undying love for Shawarma?

Drop by our reddit AMA and ask us anything!

We'll pretty much tell you whatever you want to know apart from our banking information... someone already stole that :D

Patch v1.0.5 is live

This patch fixes a few bugs and attempts to optimize the game further as follows.

- Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back

- Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB.

- Fixed some minor frame drops - The GPU would not load textures and 3D models into memory until the very last second when it had to display them on screen. This would not be noticeable unless running the game at a very high framerate when the game would lag for a split-second to load the textures. While not fully fixed, the frame rate drops are less noticeable. We are still looking into ways to further optimize the smoothness of the title.

Linux, Mac & Leaderboards coming on the 4th of May

Greetings pilots,

This is the official announcement to let everyone know that the Linux & Mac versions of Void 21 are almost done and they will be hitting Steam on the 4th of May. We are dedicated to bring Void 21 to as many platforms as possible and allow all players, regardless of hardware or OS, to strap in and become the best Void pilots they can be.

At the same time with the Linux & Mac releases, we will also be bringing the leaderboards. Competing with the computer is fun, but competing against each-other is a whole new game. Race for speed to get the fastest time or race for points to get the highest score, your choice!

For a quick glimpse at the leaderboard in its alpha state, just head on to http://void21.com . Bare in mind this feature is currently under development and there are plenty of bugs that still need to be crushed, so do bare that in mind when comparing your scores.

Finally, I'd like to extend a BIG THANK YOU to all of our supporters thus far. We love to see how dedicated you are to master the game and it is your energy that drives us to constantly improve the experience for all.

Stay tuned for more information as it becomes available.

Warmest Regards,
Justin Popa
Lead Developer

Patch v1.0.2 is live

Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2

- Shuriken enemies no longer stop in mid air if hit by a bullet
- Removed the possibility of equiping more than 1 module per slot
- Increased the size of the visual explosion effect caused by bomber bombs, while keeping the actual danger area the same size.
- The furthest distance traveled marker will now be updated corrrectly if playe falls under the track.
- Fixed an issue where collision wasn't working for the last set of pillars in a level right before the finish line
- Secret achivement minor fix.
- Looper planes now get reset when the level gets reset
- A cheat code was fixed so it doesn't cause a game freeze
- Removed the possibility of reseting the level while the screen is dimming already during a reset in order to not cause the game to freeze in a black screen.

Void 21 @ EGX Rezzed 7th - 9th of April 2016

Fellow gamers! Are you attending EGX Rezzed in London this year? Then come by our stand and say hi! We'll be located in the Indie Room in the North Dock of the Tabacco Docks, very close to the doors. You won't miss us as Taranasus (Justin, the dev) will be quite eagerly be running around the show floor asking people to try Void 21.

So if you'll be there, come by and say hi!

Patch v1.0.1 is live

Hello everyone!

Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches, some formatting issues and a tweak to the time-warp module) and to do a little balancing in the demo (Gave the ship in the demo an additional point to agility and 20 additional points to speed).

Hope you all enjoy it!

Void 21 Is now LIVE on Steam

Hello everyone!

I am proud to announce that Void 21 is now live on steam and comes with a 13% discount for the first week.

Come and take on the high speed challange that is the Void ship and blast through enemies and obsticles as quickly or as violently as possible!

Build v1.0 uploaded to store

Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry that was necessary for the beta testing phase.

As of time of writing there are no outstanding bugs in our bug tracker so this version is considered ready for release