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Void Arena screenshot
Steam
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Void Arena

Alpha 1.1.10

Updates in this patch

-Extra souls will now move towards players while standing near.
-Minions type is not determined by level in
-Duels now supports playing against an AI (experimental)

Updates in next patch

-Infinite rift structure will be changed to a more room based challenge as opposed to a wave based challenge
-Bosses and mini bosses will be added to Infinite rifts

Alpha v1.1.7

-Fixed an issue with enemy AI which made them confused after spawning. Enemies should now be smarter and more aggressive.

-Casting system reworked and optimized for multiplayer (missing animation are currently being implemented)

-Fixed an issue which prevented players from finding DUELS in the social HUB

-Fixed an issue which prevented players from finding INFINITE RIFT games which had been made open to the public

-The beginning of a duels match will now start correctly

Alpha v1.1.7

-Fixed an issue with enemy AI which made them confused after spawning. Enemies should now be smarter and more aggressive.

-Casting system reworked and optimized for multiplayer (missing animation are currently being implemented)

-Fixed an issue which prevented players from finding DUELS in the social HUB

-Fixed an issue which prevented players from finding INFINITE RIFT games which had been made open to the public

-The beginning of a duels match will now start correctly

Alpha v1.1.5

-updated casting system (fixed for multiplayer)

Alpha 1.1.2

-The game will now pause when entering menus while in single player

-Adjusted navmesh and linked with nav proxies which should fix some of the AI issues in the Infinite rift mode

Roadmap to the full release

1.1.1 Balance Patch and Hotfix

-fixed a crash happening when minions could not spawn in an infinite rift
-Invader and Minion health has been significantly reduced
-Invaders will no longer stack the same buff multiple times

Tournament has ended and we have an interim winner.

HEY ALL!

Thank you so much for all those who participated in the tournament, so many issues have been reported/fixed for early access.

Congrats to GrimReality for reaching wave 30 and taking the 1st place spot.

The biggest and and most important test has been proven: the game is stable enough to be played for hours at a time even with too many enemies on the screen.

As a single developer and with this being my first game this was something that really needed to be proven before the early access release.

The Early Access build has been resubmitted after getting some feedback from Steam and should be available in the next few days!

I am also please to announce that the runners up (who have been in good spirits) can also reach out to me and I will give you a small prize for your contributions to the testing.

Please remember that I am just one person and that this is my first game and as such, I need your help. If you see any issues or have comments, please post them in the community discussion.

Final Early Access and Tournament Delay

Bad news:

I don't want to release the game into early release before it is ready for it and although it is close, it is not quite ready. I will need about one more week of programming and then about 2-3 weeks for testing and bug fixes. That puts us at April 20th as the final date for early access.

This also applies to the $500 tournament, since the game has changed so much, I had to wipe the leaderboard and as such, we will need more time to fill it back up.

Good news:

There are am whole bunch of new skills and character models to choose from. A new character customization system (albeit an early version). along with a ton of new polish and UI changes as well as general balancing in the game.

Expect more updates in the next few days but the leaderboard will remain in tact until the end of the alpha season 1 (april 20th).

CHEERS!

Early Release Delay -- Tournament End Date Postponed

Hey Everyone! Sad Gandalf here, unfortunately I had to delay both the early access release as well as the end date of the tournament.

Both are being extended for March 25 2022.

I had to take some time off due to having COVID and there was no way I could finish everything that needed to be done by this time.

I understand any frustration caused by this but please remember that I am only one person and there is only so much bandwidth available in my brain!

Thank you in advance for your understanding.

-SG