Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie
Void Dementia
General Update
1. Stage Balancing - General Monster spawn level nerfed - Fix Monster Balancing - Tower Spon Changed - Number of monster kills achieved nerfed of Slaughter Stage - The number of Recollection stage monsters has decreased - Adjusted the difficulty of the early sub-stage
3. Tutorial Flow - Modified so that you can get some skills in the tutorial. - You have to learn more control. - Show tutorial pop-up function can be seen in Options - Some UI features have been improved.
4. Broken Memory Improvement - When you defeat the boss on the map, the complex gauge is reset.
Change If the lock-on button is pressed once more, the lock-on is canceled. In locked-on state, you can change the target by moving the RS stick left or right. (controller)
Official release
Hello, we are Team Underbar. Congratulations, our game has been officially released. You can add Res Tower mode (Roguelike action) with all the promised content.
This is a summary note about the official release.
Japanese language support Controller support
1. Stage mode Story room 5 Types of stages and map 5 Boss 50 skills 19 Masteries 51 Challenge World Ranking
2. Res Tower mod 100th floor stage 27 Random skill 27 Evolution skill World Ranking
Also, the artbook and soundtrack dlc are available for purchase. Thanks your support
Res Tower Update
Hello we have prepared a major update and the full version is coming
We're preparing everything for the final build, and we've added a more interesting mod to the game.
The update plan has changed, but we've put more updates in. For sure, the official release date will not change. We love our game and will be with you to the end.
Roadmap Changes. - Nerve King and Sinistra, two bosses will be included in the official release The reason the update (Nerve King) has changed is because of the game challenge update. Another gameplay mode (Res Tower) has been updated and this is a positive change. Now, let me introduce the updated Res Tower.
Version 0.2058 Res Tower mode has been added. You can enter Res Tower Mode and Classic Mode at the start of the game. Res Tower Mode Features - A whole new mastery - Mastery evolves when stacking Mastery - Rogue-like style and fast game progression - Support for ranking by user - Shared memory Piece in Classic and Res Tower mode - Steam achievements
Res Tower can feel a different action than before.
New Skill and Challenge
1. Complex increase value change Difficulty (ID/10, Ego/20, SuperEgo/50)
2. Can skip cutscenes
3. Challenge Mode Update The challenge mode to enjoy more various actions has been updated. A total of 51 challenges have been added. (Can be used after clearing the game once or after game over)
4. Ranking update When using the challenge mode, score battles with other users are possible (Can be used after clearing the game once or after game over)
5. New 3 skills Update
Katana: VacuumSlash
Dual Blade: SlashCutter
Great Sword: WorldBroken
After changing the weapon, you must take action. You can get it with a memory piece in-game.
6. New 3 Blink's additional skills have been added.
Evasion Master
Point crack
Blink Touch
You can get it with a memory piece in-game.
7. Memory piece Challenge mode changes the way you get Memory pieces.
Main Update1 Change Game Flow
patch note
Stage 1. Stage progress changed to node progression. 2. A new battle mode 'memory space' has been added.
Tutorial - The tutorial content has been changed. - A tutorial popup has been added.
Difficulty 1. Difficulty name changed 2. You can get more Memory Piece on the hardest(Super Ego) difficulty.
Complex 1. Complexes are no longer reduced. 2. The difficulty does not increase even if the complex level is high. 3. 'Broken memory' applies to all difficulty levels.
Map Markers are also displayed in the side view.
Skill 1. Damage of some active skills increased 2. Skills must now all be purchased with Memory piece. 3. 3 skills that can be purchased have been added. (Blink Touch, Point Crack, Evasion mater)
Mastery 1. You can earn more mastery rewards. but it depends on the type of battle 2. Fixed an error in the numerical display of Mastery 3. Fixed an issue where some masteries were not applied
Boss hunt mod
Version a0.1037
boss hunt mod Update in main menu Update to test our game's core play, boss battles. As a mod that will be removed from the official release, we would like to get feedback from users about their boss hunting.
Also this update is a change.
Option - add more key mappinp - A key that cannot be mapped is displayed - Steam Cloud save Surport
Combat - Fixed Knockback When Parrying
Monster - Explosive monsters can be changed more easily
Skill - Add total of 8 active skills. Can be used in Holy and Void stances - Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)
Stage - Monster respawn changed in slaughter, Tower mode - The complex increase amount of Easy and Normal difficulty has been changed