Void Dementia cover
Void Dementia screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Void Dementia

General Update

1. Stage Balancing
- General Monster spawn level nerfed
- Fix Monster Balancing
- Tower Spon Changed
- Number of monster kills achieved nerfed of Slaughter Stage
- The number of Recollection stage monsters has decreased
- Adjusted the difficulty of the early sub-stage

2. Mastery Skill Balancing
- Overall ability 20~30%

3. Tutorial Flow
- Modified so that you can get some skills in the tutorial.
- You have to learn more control.
- Show tutorial pop-up function can be seen in Options
- Some UI features have been improved.

4. Broken Memory Improvement
- When you defeat the boss on the map, the complex gauge is reset.

5. Challenge mode
- Always available

Update

Change Stage Clear Memory Piece Rewards

Previous

Clear Extinction Map, Tower Map = 25.50, 75
Clear slaughter map = 50, 75, 100
Clear Dual Map = 100, 150, 200
Clear memory space = 200, 300, 400
Boss clear = 250, 350, 450

Update

Clear Extinction Map, Tower Map = 125.250, 375
Clear slaughter map = 150, 275, 400
Clear Dual Map = 350, 500, 650
Clear memory space = 500, 750, 1000
Boss clear = 500, 750, 1000

also
Start with some basic skills.

Hot fix update

Change
If the lock-on button is pressed once more, the lock-on is canceled.
In locked-on state, you can change the target by moving the RS stick left or right. (controller)

Official release

Hello, we are Team Underbar.
Congratulations, our game has been officially released.
You can add Res Tower mode (Roguelike action) with all the promised content.

This is a summary note about the official release.

Japanese language support
Controller support

1. Stage mode
Story room
5 Types of stages and map
5 Boss
50 skills
19 Masteries
51 Challenge
World Ranking

2. Res Tower mod
100th floor stage
27 Random skill
27 Evolution skill
World Ranking

Also, the artbook and soundtrack dlc are available for purchase.
Thanks your support

Res Tower Update

Hello we have prepared a major update and the full version is coming

We're preparing everything for the final build,
and we've added a more interesting mod to the game.

The update plan has changed, but we've put more updates in.
For sure, the official release date will not change.
We love our game and will be with you to the end.

Roadmap Changes.
- Nerve King and Sinistra, two bosses will be included in the official release

The reason the update (Nerve King) has changed is because of the game challenge update.
Another gameplay mode (Res Tower) has been updated and this is a positive change.
Now, let me introduce the updated Res Tower.


Version 0.2058
Res Tower mode has been added.
You can enter Res Tower Mode and Classic Mode at the start of the game.

Res Tower Mode Features
- A whole new mastery
- Mastery evolves when stacking Mastery
- Rogue-like style and fast game progression
- Support for ranking by user
- Shared memory Piece in Classic and Res Tower mode
- Steam achievements

Res Tower can feel a different action than before.

New Skill and Challenge

1. Complex increase value change
Difficulty (ID/10, Ego/20, SuperEgo/50)

2. Can skip cutscenes

3. Challenge Mode Update
The challenge mode to enjoy more various actions has been updated.
A total of 51 challenges have been added.
(Can be used after clearing the game once or after game over)

4. Ranking update
When using the challenge mode, score battles with other users are possible
(Can be used after clearing the game once or after game over)

5. New 3 skills Update

Katana: VacuumSlash


Dual Blade: SlashCutter


Great Sword: WorldBroken


After changing the weapon, you must take action.
You can get it with a memory piece in-game.

6. New 3 Blink's additional skills have been added.

Evasion Master


Point crack


Blink Touch


You can get it with a memory piece in-game.

7. Memory piece
Challenge mode changes the way you get Memory pieces.

Main Update1 Change Game Flow

patch note

Stage
1. Stage progress changed to node progression.
2. A new battle mode 'memory space' has been added.

Tutorial
- The tutorial content has been changed.
- A tutorial popup has been added.

Difficulty
1. Difficulty name changed
2. You can get more Memory Piece on the hardest(Super Ego) difficulty.

Complex
1. Complexes are no longer reduced.
2. The difficulty does not increase even if the complex level is high.
3. 'Broken memory' applies to all difficulty levels.

Map
Markers are also displayed in the side view.

Skill
1. Damage of some active skills increased
2. Skills must now all be purchased with Memory piece.
3. 3 skills that can be purchased have been added. (Blink Touch, Point Crack, Evasion mater)

Mastery
1. You can earn more mastery rewards. but it depends on the type of battle
2. Fixed an error in the numerical display of Mastery
3. Fixed an issue where some masteries were not applied

Boss hunt mod

Version a0.1037

boss hunt mod Update in main menu
Update to test our game's core play, boss battles.
As a mod that will be removed from the official release,
we would like to get feedback from users about their boss hunting.

Also this update is a change.


Option
- add more key mappinp
- A key that cannot be mapped is displayed
- Steam Cloud save Surport

Combat
- Fixed Knockback When Parrying

Monster
- Explosive monsters can be changed more easily

Skill
- Add total of 8 active skills. Can be used in Holy and Void stances
- Wind strike change (Reduce Skill Cooltime > Skill gauge Increase)

Stage
- Monster respawn changed in slaughter, Tower mode
- The complex increase amount of Easy and Normal difficulty has been changed

Mastery
There are big changes. (Effect / Upgrade Cost)
1. Health (50 => 100 / 20 => 5)
2. Stemina (20 => 30 / 10 => 5)
3. Stemina Regen (2 => 4 / 10 => 5)
4. Hard Guard (20 => 25 / 3 => 2)
5. Reduce Comflex (12.5 => 25 / 5 => 1)
6. Weapon Master (3 => 5 / 10 => 5)
7. Evasion (10 => 15 / 3 => 2)
8. OverTime (25 => 20 / Not change)
9. ReverseTime (4 => 20 / 5 => 2)
10. Stratagem (Not change / 10 => 1)
11. Hand Shift (2 => 5 / 5 => 2)
12. Situp (150 => 200 / Not change)
13. Katana Mastery (2 :: 2 => 10 :: 7.5 / 10 => 2)
14. Dual Blade Mastery (2.5 :: 2 => 10 :: 10 / 10 => 2)
15. Great Sword Mastery (3 :: 4 => 10 :: 10 / 10 => 2)
16. Training (30 => 50 / Not change)
17. Recall (10 => 20 / Not change)

Road map



Hello, this is [Void -Dementia-] development roadmap.

Thank you to users who have purchased the game.

We are making games based on feedback.
The final goal is 2 bosses, story flow, etc.

Content to know the story of Void Dementia
We are preparing for the official release date.

I wish you a happy 2022

KeySetting and Option

version 0.1027

- Difficulty level has been added. (Easy Normal Hard)
You can check the changes in-game.

- Various options have been set
camera operation, frame, sound, and more

- Custom key settings
You can now use any key mapping you want. However, the important key is not changed.

- Skill
Guide videos for some skills have been added.

- Boss AI
Salus AI Fix (Attack Stopping)