Genre: Real Time Strategy (RTS), Strategy, Indie, Card & Board Game
Void Grimm
Delays in development
Because of unanticipated circumstances and development hurdles, I have to postpone the final release. The scope of the game has increased and I want to make sure that everything is integrated nicely and the quality is high.
Update: Secondary Loadouts For Ships And Global Leaderboard
Update: Secondary Loadouts For Ships And Global Leaderboard
Both ships now have a secondary loadout centered around "Edge" cards. These cards reduce your shield, but are much more powerful compared to similar cards. (This effect can not damage you. So if you have no shield than you can play these cards with no drawbacks.) Additionally there is a global leaderboard to show who are the top players of Void Grimm. Do you got what it takes?
Gameplay
- Secondary loadout for Makara and Void Grimm. (Effectively doubling the number of playable ships.) - Global Highscore
New Mechanic
Edge Cards: Edge cards are VERY powerful, but they reduce shield every time you play them. This shield reduction will not damage you. So if you have 0 shield and an edge card would reduce your shield by 30, you get the powerful effect without the drawback.
Changed Control Scheme: A and D move selection left/right. 1, 2 and 3 select the left, center and right enemy respectively.
Other Various bugs fixed. Rebalanced some levels.
Hotfix (Black Screen)
Some people have experienced a black screen when switching to the Makara, to the Void Grimm or Both. This also broke the tutorial. Both is now fixed.
Additional Content: New Card: Armor Dissolve - Reduces 1 point of armor every 2 seconds. Up to 10 armor points.
Makara Update (Build 2022-05-05)
New Ship: Makara In future updates the Makara will have to be unlocked first, but this time it's "free", so check it out. Warning: The Makara plays differently than the Void Grimm, so it's good to have an open mind. For example the "Reality Cloak" is a skill that is utterly pointless if you just click around, but can be quite powerful, when you use it in combination with Time Freeze skills. Also do not forget to hit Space, when you need to slow down time!
- Rebalancing of cards. - Generalized implementation of cards to make future card creation faster and easier.
Enemies: - New enemy: Flagellant - New enemy: Katar - New enemy: Sphinx - Generalized enemies that should make future enemy design easier.
- Changed Enemies in general, especially stats growth based on difficulty and run progress. - Boss calls for reinforcement several times.
New Mechanics: - Skill effect "Freeze" - Pauses the attack progress of enemies for a while. - Enemy attribute "Evade" - negates one source of damage. Evade "regrows". - Some enemies are "champions". Those are faster, stronger or tankier versions. - Additional personal Highscore list (per ship). - Basic achievements implemented.
UI: - Preview of enemies before level start. - New startmenu. - Logbook that lists cards, enemies, achievements.
Various: - Reduced loading time substantially. - Getting rid off various bugs. - Additional sound effects. - Different camera shake when firing projectile weapons.
Soon: Things that didn't make it in this update: - Map mode - Allows to choose how to proceed (like Slay The Spyre) - Ship specific officers - Freeze and Charge focused officers for Makara. Acid and Combo based officers for the Void Grimm.