Another week, another update! Im glad i managed to add another piece of content even this week was bit hectic.
v.0.86 changelog
artifact vault added
all gamepad related issues should be fixed now
2nd boss shield fixed
Tina cant use regular attack while strafing anymore.
Boris cant fire Typhoon missiles when out of energy anymore.
Basic Rippers hp nerfed
Tech Gunners damage nerfed
Artifact Vault
Artifact Vault is locker just above elevator in main menu. It contains all the artifacts present in game(not relics) which can be assigned to one of the AV slots. Both slots & artifacts have to be unlocked first in order to be used. Slots are unlocked by defeating bosses, artifacts by reaching deeper floors.
Assigned artifacts are assigned to your character once you start the game and gives you slight boost when starting new game. Some combinations are weaker and insignificant, however some of the artifacts have really good synergies between them and can give you big advantage in your struggle to reach even deeper floor.
Slots can be reseted by clicking "trash" icon next to them, and whole AV window can be closed by clicking outside of it or pressing ESC(or select button on gamepad)key.
Hope you ll enjoy the update & with regards
Tryzna
Update #4
Another week passed and here comes another update!
v.0.85 changelog:
<*>added xbox360 controller support
<*>fixed some visibility issues
<*>gunship boss received HP boost
<*>increased megacreds drop rate in void portals
It is not necessary to enable gamepad in options in order to use it, however is advised if you want to see tooltips altered for gamepad controls. As you can see the button layout is quite obvious. As RT serves as mouse click and right stick is used to move mouse cursor around.
Some parts of the user interface was altered a bit to simplify the controls when playing the game using gamepad, for example its no longer needed to go through charpick/talent menu in order to start new game and all it takes is to hover the cursor above desired character and press a button depending on what action do you want to take.
As in this example all you need to start a game with Gudrun is to press the "A" button on your gamepad. If you want to access traditional menu for customization or gear upgrade purposes you can press "B" or "RT" as RT always emulates traditional mouse click.
Please note game now support xbox360 controller only as its only controller i have at home and can test with. Howeve game should work with all the controllers with same or simillar button layout. There might be some issues with wireless variant of this gamepad as i have seen this problem was reported in case of most game maker made games i checked and sadly i dont own one to test if it ll be case of Void Raiders as well.
Let me know in case of any difficulties with your gamepads and hope rest of you ll enjoy current build!
With regards
Tryzna
Update #3
Hello everyone! After week of work im back with another update which was deployed just minutes ago. Lets found out its content:
Version 0.82 changelog:
Main menu charecter tooltips added.
Transparency bug fixed.
Player "hit" effect tuned down.
"Charpick" module now automaticaly opens talent tree for given character.
Black background replaced by dark grey to improve visibility.
Neon Gardens level now have its proper background.
Evil Place level added.
Lockers spawn rates adjusted.
Near future plans
Next update will follow in week or two, depending on how problematic implementation of gamepad support will be and it ll contain important "technical" improvements along with some balancing, final solution of locker spawn rates and more minor but still important improvements.
Hope you will enjoy version 0.82 and dont forget to let me know your opinions!
With regards
Tryzna
Update #2
Hello Void Raiders!
After couple of days comes 2nd update fixing and improving some of the mentioned issues as follows:
Small "cutscenes" before level start can now be skipped.
Megacreds, chips, vials and blood gems are added & saved even if you exit the game before dying.
Some of the grammar mistakes fixed.
Terrain overlaping death screen bug fixed.
That should be it for most of the "birth" issues you had with the game and was easy enought to fix. Next update should follow within 10 days and it will contain first content addition - 3rd void portal dungeon which will serve as blood gem farming grounds.
Plans for near future:
Im currently unsure which direction to go and it will depend on your feedback. Personaly i would like to bring another environment and enemy set for the regular level rotation, or lone invader upgrades.However i understand some of you would prefer "technical" additions like ability to rebind controls & gamepad support.
Let me know your opinions & hope you will enjoy this update.
With regards
Tryzna
Day 2 update
Hello everyone! Thank you for your so far constructive feedback!
Day 2 is here and first minor update was allready deployed just minutes ago.
Update #1
mouse pointer covering tooltips bug fixed
added more menu tooltips
reworked void portals tooltips
As you can see this update could be called "tooltip patch" and while its just a small detail i tried my best to improve your Void Raiders experience at least a little instead of letting you wait long weeks untill first major update.
Thanks for your feedback and keep it coming as next patch is scheduled for sunday!;-)
With regards
Tryzna
Welcome & first hotfix!
Hello everyone!
Early access was just released couple of hours ago and i hope everyone is having fun with the game! Thanks for posts in community center and please dont keep possible troubles with the game for your self as your opinions will help making this a better game.
First hotfix & save wipe:
There was a bug affecting saving game progress which appeared only in case of new users. Thats why it got past pre-release testing. Issue was quickly solved at the expense of save wipe. Hope thats not an issue as game is out just for couple hours.
Sorry for any trouble if you are one of the affected by this.