After one year in development and another half a year in early access, let me present you the final update before full release:
Added
Radar that shows enemies around you
New maps (20 missions total)
Timed leaderboards for each level
Sounds for chest opening for each rarity
4 new weapons
Save reset option
Auto fire option
End game boss
Auto kill enemies when stuck
Achievements (34 to start with)
Music player now loads your own music to play in-game (from C:/Users/yourName/Music/VoidRangers)
Supports mp3, ogg, aiff & wav
Changed
Armor max level increased to 100
Removed second endless level
Fixed
Critical damage from explosions (rockets etc)
Double damage & Double score unique modifiers
Once again let me say Thank you! to the awesome community for the best feedback and ideas!
Community quick fix v1.07
Fixed
flamethrower damage bonus not being applied
shotgun damage bonus not being applied
double credits (2x$) unique modifier
Others
reverted bullet spread changes from previous update
reworked bullet spread only for Rocket Launcher
Thanks Cliff for the best feedback and ideas!
Stay tuned for more weapons, enemies and new levels with unique mechanics!
Update v1.06
Added
new weapon - Rocket Launcher
boss on kill effects
buy random weapon now works with Auto Sell, so it will automatically buy & sell weapons until you get the rarity you want or run out of money
Fixed
flamethrower having too much glow
+bullets/shot being too OP (now they spread)
Mine Boss going too close to the player
Others
Increased drop chance for Epic & Legendary weapons
Increased chance to get Unique properties for Epic & Legendary weapons
Reduced level requirement for some weapons, now you get better weapons sooner
Thanks all for awesome feedback & ideas!
Update v1.05
Added:
new map (see it on level 5)
new ground enemies & bosses (creatures)
cap on bullet hits effect (improves performance for fast weapons)
cap on dmg numbers (improves performance for fast weapons)
auto sell options to sell mission rewards of specific rarities
double click on sell button to directly sell weapon
more variation for current end game weapons
option to turn on/off shadows (improves performance)
3 new unique properties for rare and legendary weapons each in 2 versions
random map rotation to Galaxy Vortex, endless levels
9 new music tracks
Fixed:
fixed top score to support scores above 1 000 000 000
fixed top score level names
improved scene borders for droids on several levels
Others:
Updated to the newest version of steam vr (improves performance)
Adjusted difficulty curve (the game is easier now)
Thanks all for awesome feedback & ideas!
There are a lot of things that I wanted to add, but they didn't make it, even through I reworked them several times, e.g.: better way for rich players to buy higher tear/rank weapons, better audio+visual clues about incoming fire etc.. Those will be taken care of in the upcoming updates.
Quick fix v1.04
Fixed:
Fixed existing flamethrower and boom pistol causing troubles if you had them on max level.
Improved:
Faster wave generator for end game levels - improves performance in starting levels that have randomly generated waves
Update 1.03
Fixed:
level 3 being too heavy on performance
fixed boom pistol and flamer bug on max level upgrade
Added:
3 additional levels (no new maps only reuse for now)
some placeholder christmas presents
Changed:
lowered homing radius for new weapons
lowered legendary chance for new weapons
wind speed on some levels, so that explosion paticles don't fly away
Thanks all for awesome feedback!
Quick fix v1.02
Fixed:
Level 5 adjusted scene borders to prevent enemy from getting stuck
Level 10 adjusted scene borders to prevent enemy from getting stuck
Thank you all for great feedback & reports!
First Update is here: v1.01
Added:
Adjustable sound volume for:
-all
-music
-player shooting
New map: defense platform 2
New map: asteroids 2
Fixed:
Vortex level bug on wave 50 - it is correctly endless now!
Changed:
Level 3: moved spawn points higher to prevent enemies from getting stuck under the ship's wings
Level 4: improved scene borders to prevent enemy from getting stuck
Work in progress:
Intense in-game videos added!
I added 2 new videos showing pure in-game footage as played on the htc Vive.
The first one is from the very first level and the second one is from level 4.
Check them out now!