Void Scrappers cover
Void Scrappers screenshot
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Void Scrappers

Hotfix 1.18

Updated Prismatrix prism colouring for improved clarity

Further tweaks to end game (additional new destroyer type)

Restarting game or exiting to main menu now stores credits gained during run

End Game Update

Changed end game, introducing new enemy type and restricting to one final boss kill.

Tweaked visual feedback from defeating final boss.

Fix: Applied a failsafe for player damage, with the intent to prevent “ghost hits” (where the player is damaged even when nothing is nearby). PLEASE REPORT IF THIS STILL HAPPENS!

Buffed Prismatrix orbiting prism (increased range, trigger frequency, hitbox size)

Fix: Gamepad Start now pauses the game

Fix: Restrict certain types of input from being mapped

Scaled up damage numbers to better illustrate changes in damage

Prismatrix

Implemented new character - say hello to Prismatrix!

Fix: Pausing now disabled during game intro animation

Targeted lasers will now fire even when out of range

Fix: French translation error for weapon variety damage bonus skill unlock requirement

New pilot sighted...

A new pilot has been spotted! The new pilot will be released soon, but is already available on the experimental branch. An announcement will be made when the pilot is live for everyone.

Feedback and bug reports are welcome!

Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing.

it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice.

HOW TO BACKUP YOUR SAVE FILE
Your save files should be stored here:
Win: %appdata%\Roaming\8bitskull_void_scrappers\
Mac: ~/Library/Application Support/8bitskull_void_scrappers/
Linux: ~/.config/8bitskull_void_scrappers/

Copy void_scrappers_save to another folder before launching the experimental branch.

HOW TO ACCESS THE EXPERIMENTAL BRANCH
Right click the the game in your Steam library
Select Properties
Select Betas
Opt in to the experimental branch

Your game will now be updated.

New Skill

New skill implemented - damage boost on full shields. Unlock it now!

Tweaked engine resource limits, to better handle extreme runs (threat >50)

Banish Upgrades

Upgrade banishing feature implemented. Purchase banish credits in Permanent Upgrades. Note that you can mark an upgrade for banishing and still pick it - that way you get it once.

Fixed “double damage” achievement sometimes not unlocking. There was a discrepancy where reaching >=40 threat level triggers the Steam achievement, but >40 threat level was required to unlock the upgrade. The unlock requirement has now been updated to match the Steam achievement, i.e. >=40. This will not apply retrospectively.

Banish Upgrades - coming soon

Upgrade banishing is almost here! Version 1.13 has been added to the experimental branch, which contains upgrade banishing functionality. It needs testing before it can be rolled out to the default branch.

You can purchase banish credits in Permanent Upgrades. They cost 50 credits each and are capped at 25 per run.

Feedback and bug reports are welcome!

Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing.

it is also advised that you switch back to the default branch when you are done testing, as new unstable builds can be uploaded to the experimental branch without prior notice.

HOW TO BACKUP YOUR SAVE FILE
Your save files should be stored here:
Win: %appdata%\Roaming\8bitskull_void_scrappers\
Mac: ~/Library/Application Support/8bitskull_void_scrappers/
Linux: ~/.config/8bitskull_void_scrappers/

Copy void_scrappers_save to another folder before launching the experimental branch.

HOW TO ACCESS THE EXPERIMENTAL BRANCH
Right click the the game in your Steam library
Select Properties
Select Betas
Opt in to the experimental branch

Your game will now be updated.

Weapon rerolls are here!

Weapon rerolls are implemented! Thanks to all the testers. (Note: German and Spanish translations of the new functionality are still in progress.)

Tweaked effect for no shield damage boost

Made Permanent Upgrades menu more readable

Fixed weapon variety damage bonus tooltip getting stuck



We are aware of issue relating to “double damage” skill not unlocking, but the fix has not yet been identified.

Weapon Rerolls - coming soon

Weapon rerolls are almost here! Version 1.11 has been added to the experimental branch, which contains weapon reroll functionality. It needs testing before it can be rolled out to the default branch.

You can purchase weapon reroll credits in Permanent Upgrades. They cost 100 credits each and are capped at 10 per run.

Note: Testing the experimental branch will make your save file incompatible with the default branch, so it is recommended you back up your save file before testing.

HOW TO BACKUP YOUR SAVE FILE
Your save files should be stored here:
Win: %appdata%\Roaming\8bitskull_void_scrappers\
Mac: ~/Library/Application Support/8bitskull_void_scrappers/
Linux: ~/.config/8bitskull_void_scrappers/

Copy void_scrappers_save to another folder before launching the experimental branch.

HOW TO ACCESS THE EXPERIMENTAL BRANCH
Right click the the game in your Steam library
Select Properties
Select Betas
Opt in to the experimental branch

Your game will now be updated.

Hotfix 1.10

Limited the amount of damage numbers that can spawn, in order to safeguard performance.

Fixed error generated by spawning too many damage numbers.

Fixed permanent upgrades not being updated properly.