Voidcrisis cover
Voidcrisis screenshot
Genre: Strategy

Voidcrisis

VOIDCRISIS Developer Blog

After the early release on August 4th, when playing VOIDCRISIS or reading the news on official website, you may find clips of STARLEAGUE.

・Who is the debut characters other than IA?
・Besides the four published VA bodies, what about the others?
・What kind of world outlook and history is it?  

Dear friends, don't miss it if you like to explore.

And there are undisclosed VA names here!

VOIDCRISIS Developer Blog

VOIDCRISIS is our first indie game, and as mentioned before, it is relatively simple in scale with the purpose of making the game available to more players at a controlled price.

Despite its simplicity, the game features plenty of "replayable elements". From the content that has been released, it is known that the game is a tower attacking and defending battle on undulating terrain with multiplayer support, and there is also a phantom mode where players can jumble in as enemies, with random map generation in each match, as well as a great balance of difficulty. In addition, there are also 2 relatively large racing modes available. The intelligence on this part will be revealed one after another, so please stay tuned.

The operating method is open to early players!


VOIDCRISIS Developer Blog

#1 The development blog begins.
Hello everyone. I'm Hattori, the producer of VOIDCRISIS. We are now preparing for the release on August 4 and BitSummit in Kyoto on August 7. As a new IP, VOIDCRISIS is expected to bring you numerous new content through the Internet!

Flyer design planning to hand out in BitSummit


#2 VOIDCRISIS is an indie game.

HEXADRIVE acted more like a developer before but became the publisher of VOIDCRISIS this time. In the beginning, VOIDCRISIS was developed as an "operational MOBA" under the name "STAR LEAGUE". While, when the basic battle section was finished, it showed the tendency of growing to a considerable scale. This is also the first time for us to release a PC game, so, we hope to keep the scale at a controllable level. That’s why we focus on PvE, one of the modes of "MOBA", which makes the scale more compact while maintaining its entertainment, view of the world, and expansion. Meanwhile, the battle elements of MOBA also get highlighted in a narrowed-down platform. A showdown is expected in independent games.

Just as the saying goes, a great soul in a small body.