Just a short update. We have finished working on some bug fixes for VoidExpanse and the new version is out. VoidExpanse v1.6.1 addresses server issues related to multiplayer as well as some crashes reported on Linux and a few other issues.
As always you can find the detailed list of change on our forums.
Edit #1: the game is updated to 1.6.2. You can see the changes if you follow the same link.
Edit #2: the game is updated to 1.6.3. You can see the changes if you follow the same link.
Edit #3: the game is updated to 1.6.4. You can see the changes if you follow the same link.
Edit #4: the game is updated to 1.6.5. You can see the changes if you follow the same link.
Dinocide Greenlight and VoidExpanse 1.6.x update!
We have a new VoidExpanse update for you! But before that let me share some information about our other project - Dinocide!
Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world. Dinocide tries to capture the drive and fun of this era and recreate it in a modern way!
And you can also vote for us in Dinocide Greenlight, in fact we would really appreciate your support as that would allow us to get the game on Steam and proceed forward!
Anyway, back to VoidExpanse!
This update took us a bit more time than we initially anticipated, but it is an extremely important update in the long run. We completely rewrote certain libraries and addressed many longstanding issues. This should really be the most stable build thus far and we hope that this will solve all known issues once and for all, giving you guys the best possible user experience!
Aside from bugfixes we were also able to sneak-in a few gameplay changes and balance adjustments and a few new features for modders, so that should be useful as well!
Anyway, you can read the detailed patch notes on our forums, as always.
Update v1.5 is here!
Our next update is finally ready and released to Steam! But what's new this time? Let's take a look at some of the interesting additions and changes with this update!
New weapons - We've introduced a few new and interesting weapons. This time we added new mechanics along with it as well. You can find mine deploying missile or auto-swivel cannons, but most fun of all is the solar blaster!
Updated map system - Not only does it look better but map generation is improved as well.
Improved AI - Remember how pirates used to ram your ship in the past? That will happen no more! But aside from that their AI has been improved overall making all enemies you encounter in VoidExpanse much smarter and more interesting.
New content - A few new items have been added that you can purchase for your ship.
Stability improvements - And that is specifically the focus of this update. We've spent a lot of time polishing every bit of code to make sure that the game runs as smoothly as possible, but most importantly that there are not bugs on any systems (Windows, Mac and Linux) under any circumstances.
Possibilities for modding - As you requested on the forums - we've added a few new properties to data files and new API for scripting. So if that's your thing - make sure you see what's available for modding now!
...and a host of other new updates and changes! Make sure to let us know what you think about the update!
As always, you can read detailed patch notes on our forums.
More languages for VoidExpanse!
We are pleased to announce that VoidExpanse is now localized into most major European languages!
Our fans have been working on these localizations for quite some time now, but now that slash111 has released an Italian localization we decided that it is finally time to let you guys know that there are quite a few more languages available for the game than just the two default ones which are English and Russian.
Currently there are five language localization mods available for VoidExpanse: Italian created by slash111, French by targus929, Spanish by MetalWAR, German by Alex[GER] and also Polish localization created by Crinigium (and not completely finished yet).
These localizations are available as mods you can download from VoidExpanse Steam Workshop and enable to play the game more comfortably in a language you prefer. Please note, however, that we do not speak these languages ourselves, so we have no way to check the quality of these localizations, if there are any mistakes, and such. But either way, we would like to thank all the authors for their great work making VoidExpanse closer to the players!
Updates v1.4.7 - 1.4.9 patch notes
New features
Skills reset - ask chief scientist about holodeck training!
Changes
Friendly NPCs won't be so eager to attack you now if you accidentally hit them while fighting the bad guys
Modding: added long trail XML values (see trail_engine_hull_shuttle.xml)
Long mod descriptions will now be displayed truncated and button "read more" is added
When you need a certain item for a quest the game will also check your station storage container if you're docked to the station
Some pirates and Xengatarns will now try fly away if you critically damaged them
NPC will try not to ram you so often :)
Fixes
Fixed spawning of merchants, patrol, mining and headhunters ships
Fixed ships getting stuck on station entry when loading a savegame where it was there
Fixed damage being applied twice per hit, experience added twice per kill and other "twice" issue (including some quests problems!)
Fixed local game server crash during Selek Jeredan's "Exodus" mission
Fixed (Steam version) mods configuration sometimes reset when you connect to a multiplayer server
Fixed fanatics quest requiring luxuries while their supply is limited
! Notes !
Saves are compatible with the previous singleplayer version
For multiplayer - don't forget to update both: client AND server
Happy weekend!
Update v1.4.6 is out!
New features
NPCs are now much smarter. They now understand that homing missiles can track enemies and will take that into account when deciding to make a shot (1)
New API function npc.SetupWeaponUsage
Galaxy generation cannot fail now - it will try generation with modified seed
World seed info is now saved to savegame metadata (1)
Changes
Ores and goods amount generation limited according to it's market value (1)
Rebalanced trading profits within the same system (specifically faction capital systems)
Trading experience now takes into account your character level
Improved sort order for goods and ores in shop - they always will be displayed in a consistent order
AI will not use weapons non-stop now
NPC initial spawn improved (1)
Improved balance with the starting and adjacent systems, difficulty specifically (1)
SettingsServer.xml is now created right after server startup
Path to SettingsServer.xml file is now printed to the server console
Fixes
Fixed objects spawning too close or inside each other
Important! Points market with "(1)" require new game to have effect.
! Notes !
Saves are compatible with the previous singleplayer version
For multiplayer - don't forget to update both: client AND server
Happy weekend!
Update v1.4.4 is out!
=== VoidExpanse v1.4.4 ===
New features
Now players ships has special icons for the System Map with a different icon for the party members
Ships has colored name captions - easier to recognize the enemy and friendly ships
Changes
Data and screenshots folders relocated on Linux and Mac (see below)
/pwn command add also power cells (don't cheat please!)
Fixes
Fixed some typos and errors in the text
Resolved issue with launching the local and dedicated game server on Windows with FIPS-enforced security policy
Fixed bug when while the chat opened the weapon aim lines stops updating
Fixed NoesisGUI rare crash on Linux when using Alt+Tab
Notice for Linux & Mac users Starting from v1.4.4 the game data will be stored in the proper system location (following standard Linux & Mac conventions):
(current data folder will transferred automatically when you start the new version first time)
The screenshots in the standalone version will be saved to the "/Pictures/VoidExpanse Screenshots" folder if it exists. Current screenshots will be also transferred automatically to this folder.
! Notes !
Saves are compatible with the previous singleplayer version
For multiplayer - don't forget to update both: client AND server
Happy weekend!
VoidExpanse v1.4 is here!
Our first and largest after-release content update is finally ready and live!
What's new this time? Let's take a look at some major features!
Hacking - long awaited hacking mechanics has been implemented. Now you can find abandoned terminals in space and hack them to receive some interesting loot.
New skills & skill categories - we decided to reorganize all skill trees and add new skill category called "industry". In addition to that we also implemented half a dozen new skills. Some of them are related to newly added hacking or to increase experience from trading if that's the route you would like to choose.
System patrols - now your attacks on civilian ships won't be ignored and system patrols will be immediately dispatched if you decide that "you are a pirate!" :)
More life in space - more traveling traiders and civilian ships in general, system patrols, etc. Simply put the space is a bit less empty now! Especially in faction systems.
New ships, weapons & items - a whole load of new content has been added. That includes several new ships, as well as faction unique ships that you can get by joining a particular faction!
New interactive objects in space such as refuel and repair mini-stations to make long trips easier.
...and a host of other new content and features! Make sure to let us know what you think about the update!
Patch notes for VoidExpanse v1.4.0 - v1.4.3
New features:
New hacking system and special terminals that can be hacked for loot
New trading mechanics for stock and price generation to make it more balanced and realistic
Experience for trading
New skills: more experience for trading, several hack-related skills, electronics skill
New skill section - industry
New ships (a whole lot of them!)
New character type - Electronics specialist.
Console command for MP: delete_player %player_name%
Interactive space objects - refuel and repair stations, terminals
Whole load of new weapons, especially fast firing ballistic cannons
Added unique faction ships for each faction, you will receive one of them when you join a particular faction
New devices, such as healing beam, new EMP, etc.
New face parts, such as hairstyles for both sexes
New items
New types of the pirates (based on the new hulls and weapons)
Modding: added API for opening container exchange for the player & other item related API, API for hacking + new triggers, etc.
Patrol system - now if you attack civilian or faction ships in the faction protected systems it will be punished by the faction forces
Changes:
NPCs will now use new merchant and cargo ships (that is, there will be more different NPCs now)
More gear on the starting station
Relics and alien guts give different amount of science points
Asteroids content generation is now semi-random
Expanded Joe's quest with new content
Expanded tutorials
Updated drop lists for killed pirates, pirate dens, "treasure chests", etc.
Rebalanced many skills
Better multiplayer menu + featured servers are now displayed as such
Some devices and boosters now use the new electronics skill
EMP device now requires energy to operate
Rebalance several weapons
Adjusted volume for certain sounds and fixed clipping
NoesisGUI updated to v1.2.3
Improved savegame backup system
Improved particles effects
Super-duper-long trails (could be disabled in options)
Improved options menu
Improved logging
Updated to Unity to v5.1 (their new stable version with over 170 engine bugs fixed)
Added a notification to the player if they connect to a server with a different language
Mods info for MP servers is now shown
NPC will now use their weapons even if they are running away from you
When selecting items/cargo amount to purchase, the max amount now takes player money into account
Trade - tries to put purchased item into the cargo, if no space available then in storage
More accurate animation when buying items from the store with Shift-key
New audio options
No more dead zones for Pirate Den turrets!
Improved important skill highlighting to make it easier to see which ones are important
Mono server bundles for Linux and Mac are now using Mono 4 with SGen GC
Radar marks now use alternative shapes as primary shapes
Fixed Linux input issues
Improved handling of the resolution changes on Mac
Battle music now activates if there are any enemies nearby.
Fixes:
Fixed scale range didn't apply on visual appearance of the special objects
Fixed server exception "collection was modified"
Fixed savegame being falsely reported as corrupted (unable to load the savegame)
Fixed NPCs merchants being stuck on the station entrance
Fixed trails rendering issues
Fixed rare problems with establishing connection to the master server and game servers
Fixed all resources removed in mining quest instead of the specified amount
Fixed script error "TypeError: null cannot be converted to an object at StarSystemUpdate (corefunctionality:409)"
Fixed various networking issues
Fixed savegame corruption issue
Fixed some players not being able to start Singleplayer game on Windows XP
Fixed issue where players couldn't connect to a multiplayer server until next restart
Fixed crash related to AI behavior
Fixed after activating a translation mod, the languages list in the options menu didn't show the new language in the list until the game was restarted
(modding) Fixed issue when star systems faction was changed multiple times per game frame and the client cannot display factions on the galaxy map at all
Fixed music starting to play when the game is not focused and sound should be muted
VoidExpanse - v1.4 Update - Teaser
It is finally time! Well, almost :)
We are putting some finishing touches on this update and will be ready to release the experimental version in a few days. And to make the wait a bit easier (or more difficult?) for you, here is a small teaser trailer that shows a couple of features that were added in this update.
Some of the things that are shown in the video: new ships, new weapons, hacking system, new skills, new skill categories, new active devices, interactive space objects, longer trails for ships and projectiles, faction patrol system, etc.
This update is going to be big. Stay tuned for the release in a few days!
Progress update
It's been quite a silent time after we stabilized the game and removed most of the critical issues, or at least it might seem so. Now it's time to reveal (or remind, if you know it already) the reason of this silence - we are in the middle of development of a large content update.
We have already finished some parts of the update, like new ships, weapons and items – all of that is fairly simple piece of work, actually. Most of the time when we finish a certain part of the update we post a news on our website, here: http://atomictorch.com/ All these things are naturally not accessible yet and they will be deployed with the rest of the content in one large update.
You can expect the final list of all new features and a detailed change log to be available together with the update. It will be posted both on our website and on Steam.
Next week we are planning to finish and reveal some of the most important parts of the update including new mechanics. You'll be able to read about it on our website.
The bottom line is - if you want to be up to date on the things we have either completed or are working on you can always follow our blog http://atomictorch.com/