VoidGate cover
VoidGate screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

VoidGate

Changes In Alpha 0.9.2


  • Monster stats increased
  • Ratkin Rogue targeting ret activated at start fixed
  • Lantern UI image fixed
  • Items are no longer removed from chest when inventory is full (via quick transfer)
  • Item duplication when picking up items from ground while inventory full fixed
  • Character now stands automatically shortly after being hit by a boulder (manually pressing X isn't needed)
  • Skills and Spells can now be placed in ActionBar(HotBar) from talent window
  • Reset Keybinding button added
  • Killbox added in case player really wants to jump off the edge of Forest/Desert areas
  • Fixed armor breaking bug when moving ActionBar(HotBar) equipped item to inventory
  • Quick Equip and HotBar will now equip items to alternate slot if main slot is being used
  • Guarding while sprinting no longer possible (fixes strange guarding and sprinting animation)
  • Arena no longer uses same save file as dungeon crawl
  • HUB not loaded on player death restart fixed
  • Firelands accessible in area selection (experimental phase)
  • Fixed issue with AI navigation through doors
  • Holy Kings WarSword UI image fixed
  • Skeleton archers will now switch to melee when unable to get away from player
  • Skeleton sorcerers now either strafe/teleport when unable to get away from player
  • Orb room no longer spawns in Level 1 dungeon (made progress too easy/exploitable)

Changes To Alpha 0.9.1


  • Desert/Forest area crashing fixed
  • Monster loot spawn delay bug fixed.
  • Fixed enemies using ranged attacks to move if no line of sight.
  • Fixed price of Soul Amulet.
  • Fixed area selection to be less confusing with "Battle Garux" option.
  • Changed damage range for cylinder block hammer.
  • Updated attribute/stat descriptions.
  • Changed default controller mappings.
  • Added "Stoneskin" skill
  • Decreased stats of Giant Rat.
  • Arena Room Trap fixed (when activated disables interaction, plays sound, fixed unlimited monster spawning)
  • Player attribute stat increases changed
  • Added SHIFT+LMB descriptors to containers (quick transfer, quick equip)
  • Newly created talents appear in talent tree without having to delete character save
  • Added descriptions to buffs/effects
  • Start/End portals in Desert/Forest areas spawn at separate locations
  • End portal now grants XP bonus
  • Orb/Jail/Merchant can now appear in level 1 dungeon


Alpha Testing and Release Date

We have sent out testing keys for those signed up or asked for them. We have requested some more for those who may still want to be involved.

Also, we have announced our release date for Early Access which is April 2nd, 2019.

Thank you!