World End shortcut! You can now easily travel back to the portal from other areas.
New Challenges - Gridlock, Homing, Solar Gravity and Lunar Gravity!
New Interactable Entity - Reusable Upgrader!
New ambient light in all areas!
Corrupted Upgrade Bundles can now randomly spawn in small areas!
New level gen shapes!
An animated door icon will now make it more obvious what props you can enter!
Mixing electricity and water now creates zap bullets!
Mixing fire and wind now creates a fire vortex!
Mixing water and poison now creates sludge projectiles!
Mixing water and gunpowder now creates exploding projectiles!
Some pickups can now spawn as powerup choices!
There's now a 'Save and Quit' entity in the Antivoid!
NEW POWERUPS
Beacon Blender
Rocket Bullet Lotion
8x Scope High Heels
Homesick Bullet Lotion
Stable Stature
Protectus Gem
Gorilla Essence
Avoidatron Bullet Lotion
Protectus Bullet Lotion
Pause Button
Heavy Weight Bacteria
Ornate Wooden Hilt
Rumble Ray
Simulation Bullet Lotion
Blast Refractor
Jellified Tungsten Bullet Lotion
Protectus Heart
Bottled Tomto Blood
Hyperlink Bullet Lotion
Orb Bullet Lotion
Banned Auto Aim
Wall Spiders
Health Jar: Definite Edition
Linear Field
Shard Gamble
Powerup Gamble
Weapon Gamble
CHANGES
Corrupted Trades - Currency can now be an option.
Player bullets now fade out after a bit and have dimmer light. Should make the game more readable over all.
Player now has a bigger light.
Recharger and Seller interactable are now active for 2 seconds before going back to idle. Seller can now be stomp skipped.
Added light source for the Antivoid portal.
Made some light and shadow changes to Beacons.
Added an icon to the co-op portal.
The system that picks world boss is now improved, all bosses should now show up equally as often!
Screen fades that used to be white are now a darker color.
Porko Land and The North now have a couple more areas.
Electricity - Effects are a bit less intrusive.
UI CHANGES
Upgrade Info UI - Removed rarity title to reduce screen real estate.
BALANCING
Loot Vortex - There can now only spawn one per world. Spawns double the amount of weapons during co-op.
Forge - Can now only spawn one weapon.
Shop - There's now less weapons and more upgrades and powerups. Powerups and weapons are a bit more expensive.
Weapons do not spawn randomly from lootable props anymore.
'Rare' powerups are a bit more likely to spawn in Porko Land.
Frog Explosions - Does more damage.
Gunpowder Explosions - Does more damage.
POWERUP BALANCING
Elemental Buttons now shoot elemental bullets as well!
Snake Bullet Lotion - All bullets are now snake bullets, no change to snake bite chance.
Frog Bullet Lotion - All bullets are now frog bullets, no change to exploding frog chance.
Rat Bullet Lotion - All bullets are now rat bullets, no change to rat bite chance. Slightly less homing.
Bat Bullet Lotion - All bullets are now bat bullets, no change to bat impact chance. Slightly less homing.
Crazy Bat Lady - Less bats with shorter range.
Back Buckler - A bit more centered on the player's back.
Void Bullet Lotion - Every bullet now slings back around! Upgrading now gives longer range after the sling back. Lower rarity upgrades.
WEAPON BALANCING
All melee weapons have gotten a balancing pass regarding their damage to bosses!
Begunner - More max ammo.
Batatat - More max ammo.
Flowering Can - Higher chance to create water on projectile impact.
Shooting Star - More damage, lower firerate, less bullets, slightly homing, more range, less recoil, one less bounce and no penetration. Now has bullet particles!
Sun Beamer - More damage.
The Invader - More damage, slightly lower firerate.
Pot Pal - More seed impact damage. A couple less flower petals.
Stealther .45 - More damage.
Bay Bow - More damage, especially to bosses.
Summer Scepter - More damage.
Bone Bow - Arrow and gems do more damage. Fewer gems. No more penetration. Slightly lower firerate. Polished effects. Gems spawn a bit later so they can hit the same target as the arrow.
Axolotl - More damage and less penetration.
Cloudy Gun - More damage, slightly longer range and less penetration.
Thorn Borne - More seed damage, more boss damage, faster seed, less homing, longer range and less penetration.
The Croaker - Now 'Common' instead of 'Uncommon'. Does more damage.
Bad Sax - Now 'Common' instead of 'Uncommon'. Does more damage and has slightly lower firerate.
Keg Lubber - Now 'Common' instead of 'Uncommon'. Does more damage.
Coldoid Chunker - Now 'Common' instead of 'Uncommon'. Does more damage, especially to bosses.
Voltcaster - Now 'Common' instead of 'Uncommon'. Does more damage.
Skeleton Musician - Longer range and does more damage.
Pumpkin Nest - More damage.
Cross Bone - More damage.
Boring Bazooka - More damage.
Coldoid Piercer - Slightly more damage, especially to bosses.
Rebeamer - Slightly more damage.
Skeletoot - More damage, bigger clip, less spread on reload bones.
Harvest Sickle - Less penetrations, less ammo, more damage and slightly lower firerate.
Roffel - More boss damage.
Stuffed Urn - More boss damage.
Melodaser - More damage, especially to bosses. Lower firerate and a finite amount of penetrations.
Pufferfish - More damage, a bit less spread and bigger poison that lingers for longer.
Banana Delivery Service - More max ammo, more damage, bigger explosion, bananas have longer range and slightly lower firerate.
Thumper - More damage and faster reload.
Thumper - More damage.
Quadzooka - More damage, a bit longer reload and more max ammo.
Throwing Star Man - More damage, less max ammo and lower firerate.
Runapult - Lands more correctly when hitting something mid-air, does more damage especially to bosses, ice blast does a bit less damage.
Avian Silvertongue - Less penetrations, more boss damage.
Aquaxi's Trident - Does not penetrate anymore.
Triblaster - Does slightly less damage.
Porko Triple Shotty - Less damage, slightly lower firerate and more ammo.
Voidcaster - Less damage, finite amount of penetrations, slightly lower firerate and longer range.
Antilauncher - More damage.
Magic Hat - More damage. Less bunnies but with longer range and more damage. Slightly lower firerate.
Coldoid Hypotherminator - Slightly more damage, does not penetrate anymore, slightly longer reload.
XXL - More damage, more ammo and less turn spread.
DO NOT PRESS - More damage, more ammo and a bit lower self knockback.
Striker - Slightly lower firerate and more ammo.
Voidpiercer - Finite amount of penetrations.
Voidshot - Finite amount of penetrations.
Crabromancer - More ammo, more damage, fewer small crabs with less range but more damage.
Longshot - Bit lower firerate, finite amount of penetrations, less damage to enemies but more damage to bosses.
The Hog - Bit less damage.
Nordunn Ballista - Lower damage, 3 clip, more freeze.
NPC BALANCING
Floppy Glooboid - Projectile land position is a bit less random and now correctly damage the player. Shoot speed is a bit faster.
Co-op - A bit less enemy health.
Boss Health - Antlantis and Porko Land bosses have less corruption health. Void boss has more health.
Loop - Boss health scale increases less. Damage scaling increases more.
FIXES
Voidweaver - Fixed a bug causing it to not pick weapon trade correctly during co-op.
Acquiring a pet during a run now displays the powerup GUI correctly again.
Fixed a bug making it possible for locked world expansion enemies to spawn.
Fixed bouncing bullets not shrinking before disappearing correctly.
Fixed a couple rare bullet related crashes.
Upgrade Bundle - Fixed a bug causing it not to save and load correctly after quitting in the middle of a run.
Co-op - Hovering out of bounds player is now invulnerable.
Fixed a bug causing god rays not to be placed correctly.
Fixed a bug causing bullet loop sounds not to play.
Fixed physics projectiles like Porko Grenades not freezing like other projectiles.
Fixed scroll bar in patch notes and settings not working.
Corruption effects on bosses have a slightly different look!
Rat Bite - Visual effect on target is less intrusive.
BALANCING
Corrupted Trades - Does not ask for Max Health unless player has more than 3 hearts (or no other possible trade). Gets more likely based on how many extra hearts the player has.
Fire - Does more damage to bosses and enemies.
Special Interactables - Much more likely to spawn in a small area.
Loop - Enemy health increases less after the first loop.
POWERUP BALANCING
Rare and Ultra Rare powerups in 'powerup categories' are now not affected by category weights. Should make some powerups that never showed up much more likely to spawn now.
Protectus Boot - Longer block.
Grenade Bullet Lotion - Less damage.
Termite Agreement - Now 'Rare' instead of 'Uncommon'.
WEAPON BALANCING
Saberang - Does not break walls anymore.
Cloudy Slapper - More durability.
Flumpel - Less damage, 1 more clip, more max ammo.
Cross Bone - Will now create an explosion on penetration as well.
Hammererer - Does less damage to bosses.
Nordunn Ballista - Less freeze strength.
Keg Lubber - Less air time, faster to explode, does more damage and has a bigger explosion radius.
Super Stealther - Larger clip and more max ammo.
Bomb Rod - Now creates an explosion so it can ignite gunpowder.
NPC BALANCING
Gloob Crusher - More health, do not tumble when stomped.
Magmoth 'Laser Eye' - Slightly longer tell time before shooting.
FIXES
Prophecy Challenge - Fixed a bug causing lag stutter at the start of the challenge.
Ghost Quest - Fixed a bug causing them to be able to spawn in challenge choice rooms, if quest was carried between worlds.
Weather - Fixed some weather effects sometimes being cut off during battle zoom.
Fixed some choppyness when entering new areas or worlds.
POWERUP FIXES
Elemental Bullets - Visual effects now follow the bullet more accurately
Swing Shot - Fixed a bug causing it to hurt durability less when upgraded.
Spirit Insurance - Fixed a rare bug causing UI not to come back after used during co-op.
WEAPON FIXES
Snake Egg Launcher - Fixed a bug causing it to spawn double the amount of snakes.
NPC FIXES
Nordunn Elder - Fixed a rare block rune crash.
UI FIXES
Tab Menu Area Map - Fixed the right and bottom passages not displaying on the large areas maps.
Co-op! Play locally with a friend or online using Steam Remote Play!
A new world expansion in Porko Land!
Kegler Home - New music!
New level generation modules!
NEW POWERUPS
Swing Shot
Echo Blade
Melee Mimic
NEW WEAPONS
Gloob Glove
Floppy Flinger
Mega GloobStation 2
CHANGES
Camera zooms out more during battle. Enemies do not attack until camera is fully zoomed out.
Void Eye - Only spawn from bosses that spot you, not from normal enemies anymore.
You can now cancel an attack with block at any time.
It is now possible to gun slap while reloading.
World Expansion - Move to the start area of the camp. Instead of unlocking by paying Void Fragments, it is unlocked after beating the first world.
World Tokens - You do not have to clear Antlantis for another World Token trail to spawn anymore. World Token trails are a bit longer and are less likely to stop short.
Pets - Currency cost is cheaper. Does not pick currency cost unless the player has enough to pay (or there are no other possible option).
Worlds now have two more small areas. Porko Land has one more Enterable, while The North has two more Rnterables. Antlantis has two Enterables during looping.
First aggroed boss is the one that decides the music, instead of the corruption music of the world playing when multiple aggro bosses are active in the same area.
New sound effects and visual effects when ammo and health spawns. As well as when a health ghost hits the player.
New cool hit effects for falling pillars in Porko Land.
Blooming Echino - Removed from the boss spawn pool due to being too similar to Echino. Might be brought back if other worlds get boss variations.
Darker look on some ground tiles, like in the Imperiant areas.
Poison mushrooms in The North break into fewer pieces but land closer together.
Loop Portal Minigame - Will ask for more items to be sacrificed for each loop.
Player weapons do not play idle breakers during battle.
All Beacon turrets can now drop from a broken Beacon.
POWERUP CHANGES
Beacon Barrage - Now shoots during battle instead of only on activation.
BALANCING
Shop prices are cheaper.
Player sells powerups and weapons at a slightly higher price than they buy them.
Room Challenges - Upgrade rewards are a bit more likely.
Traffic Light Challenge - Clearer tell before red light, longer green light. Red light allows player movement for a short moment right after switch.
Walls are Lava Challenge - Player has to touch a wall for a bit longer before you fail the challenge.
Nordunn Challenge - Now waits a bit after the player has entered the room before starting to spawn runes.
POWERUP BALANCING
Soul Boot - More souls.
Soul Rehand - More souls.
Cloudy Dodge - Does not upgrade float time as much.
WEAPON BALANCING
All launcher weapons now do a tiny version of their explosion if they penetrate.
Battlerattle - More max ammo.
Shotgunner - More max ammo.
Antilauncher - Now 'Ultra Rare' instead of 'Rare'.
NPC BALANCING
Enemies and bosses now attack based on a queue like system. The speed of the queue scales with difficulty. This should help with battles that felt too chaotic before!
Void Puppeteer - Now spawns all bosses at the same time when in a new area.
FIXES
Fixed big piles of Shards not falling out correctly from enterables.
Fire Death Challenge - Fixed a bug where some critters caused fire projectiles incorrectly as soon as you entered the area.
Loop Portal - Fixed a bug causing it to turn into a normal World End Portal if leaving the area before it spawned.
POWERUP FIXES
Companions - Fixed a bug causing them to get stuck after battle.
Pollen Dash - Now possible to dash during 'attack pause' time.
Bat Bullet Lotion - Fixed bats created by lotion being able to trigger another lotion, leading to infinite bats.
WEAPON FIXES
XXL - Now tumbles the one that shot the bullet as expected.
NPC FIXES
Fixed a bug with NPCs causing them to travel too far after destroy a wall during a movement attack.
UI FIXES
Camp Portal Menu - Now changes UI color as soon as you change the color in the menu.
Pets! Customize your own pet in the camp, then fight alongside them during a run!
New props in the Camp, Antivoid and The Void!
CHANGES
Props tint out a bit more during battle.
Worlds with just a single area do not show the World Map anymore.
Void Challenger - Instead of always spawning in the start area, they now have a chance to show up in front of you when you enter the Beacon area that would spawn the extra boss.
Antlantis now has one less Beacon Area, The North now has one more Beacon Area. When looping; Antlantis, Porko Land and The North get one additional Beacon Area.
Camp - Made unlocking a new camp area a bit cheaper.
Room Challenges - Default door prompt now says 'skip challenge'. Max health can now be rewarded. Reward types now have different rarities. Weapon reward now does not reward 'Uncommon' weapons past the first world.
Healthgulper - Now throws rewards down instead of up.
Time Stop - Player now collides with time stopped bullets.
UI CHANGES
Passage Map - Now drawn over companion health.
Companion tint amount can now be customized in settings.
BALANCING
Defeating the Antlantis boss (before looping) will now reward a Powerup Bundle instead of an Upgrade Bundle.
Room Challenge 'Voidling' - Now only turns 3 enemies into Voidling hosts.
Room Challenge 'Nordunn' - Runes spawn less frequently.
Room Challenge 'Fire Death' - Enemies are now fire resistant.
Companions - Now healed and revived when the player picks up a Recharge. Now also healed and revived when upgraded.
POWERUP BALANCING
Powerups in 'Powerup Categories' like buttons are less likely to spawn based on the size of the category.
Turrets - Now starts with shorter pauses between attacking but get a little longer the more turrets there are. They now have longer range aswell.
Beacon Poison Turret - Faster bullets, more accurate and shorter charge up.
Beacon Fire Turret - More accurate.
Beacon Electricity Turret - More accurate.
Beacon Machine Gun Turret - Does not penetrate anymore and does slightly more damage.
Mother Ship - Beacon now floats over sources that would destroy it.
Ghost Share - Now revives dead companions with the amount they would heal from the health pickup.
The Emeraldon Anticurse - Does not penetrate enemies or break walls anymore.
WEAPON BALANCING
Mining Laser - Less max ammo.
Nordunn Ballista - Lowered damage.
Marauder - Now loses a bit of durability when creating ice.
Pot Pal - Less petals per flower.
Thorn Borne - Smaller clip and lower fire rate.
FIXES
Fixed a very rare audio crash.
Fixed some bugs causing bundles to land in bad spots.
Fixed a couple bugs with durability percentages being inconsistent.
Fixed a bug causing Time Stop to sometimes make the Void Puppeteer not spawn the other bosses.
Fixed a bug causing nearby companions to be stomped if an enemy was stomped near them during battle.
POWERUP FIXES
Turrets - Fixed a bug where the first attack from turrets did not fire any bullets.
Weptek Whetstone - Fixed a bug causing pickup prompt to not display the correct amount gained.
Gloppy - Cant spawn from Gloptolisks anymore if the player already has picked them up.
Voidigo v0.4.0 - The Upgrade Update
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/lRlOxz
Powerup Upgrades - A new way to make your powerups stronger! Instead of picking up duplicates of the same powerup you now upgrade them! Upgrades can have a different rarity than the powerup and all upgrades have a description so you know exactly what they do!
New achievements!
NEW POWERUPS
Grenade Bullet Lotion
Sun Bullet Lotion
Weptek Whetstone
Snake Boot
Bomb Boot
Soul Boot
Weptek Boot
Bone Boot
Rat Boot
Bat Boot
Crab Boot
Protectus Boot
Emeraldon Boot
Frog Boot
Antivoid Rehand
Void Rehand
Banana Rehand
Snake Egg Rehand
Frog Rehand
Rat Rehand
Bat Rehand
Shotgun Rehand
Soul Rehand
Protectus Rehand
Mother Ship
Beacon Machine Gun Turret
Beacon Antivoid Turret
Beacon Emeraldon Turret
Beacon Shotgun Turret
Beacon Electricity Turret
Beacon Fire Turret
Beacon Rocket Turret
Beacon Poison Turret
CHANGES
Room Challenges can now reward Upgrade bundles, Powerup Bundles and Recharges.
Currency Eater - Can not get hurt during battle anymore. Now also rewards Upgrade Bundles, Powerup Bundles and Recharges.
Beating all bosses in a world now rewards you with an Upgrade Bundle.
After the first world the shop will now feature paid powerup upgrades.
Voidweaver can now reward an Upgrade Bundle.
Buying out the shop now awards one Upgrade Bundle and one Powerup Bundle.
Seller - Does not have an interact prompt when not interactable. Prompt now specifies that it wants 'Shards'.
Recharger - Does not have an interact prompt when not interactable. Can now be stomp skipped.
Ghost Quest - Does not have an interact prompt when not interactable.
Healthgulper - Prompt now says ‘three’ when rewarding three powerups.
World map is now always centered.
Traffic Light Challenge - More objects now get paused during Red Light. Enemy weapons now also pause and they do not get the stun effect anymore. Now allows the player to travel a bit faster during red light, however now also checks for player input.
Walls are Lava Challenge - Now only fails if player speed is above a certain value or during active player input.
Jhase now immediately awards the buyout bonus, even if angry or scared.
Companions now tint towards area color during battle.
Camera now focuses on the shop counter when the player approaches Jhase.
Gamepad - Can now be activated with analog stick movement again, but is now based on how much it moved since last frame instead of just being over a certain value.
UI CHANGES
Companion health bar size is now based on their max health.
Powerup Tab Menu - You are now able to scroll through Powerup descriptions by using the right analog stick. Powerups are now automatically selected as you move through them.
BALANCING
Recyclers and Double Shops now spawn a maximum of three times per world.
Beacon areas are now able to not have an interactable.
Rare powerups now have a very small chance to spawn in Antlantis. Ultra Rare powerups now have a very small chance to spawn in Porko Land.
POWERUP BALANCING
Companions now get stronger when upgraded instead of duplicating.
Beacon Break - Now pauses the same way as the Traffic Light Challenge.
Shocking Icon - Now 'Uncommon' instead of 'Rare'.
Unstable Beacons - Lasers are now spaced out evenly and able to break one wall.
Weptek Accuracy Optimizer - Now adds slight homing and affects more kinds of bullet movements.
Emeraldon Shielding - Now also gets a damage increase when upgraded.
The Emeraldon Anticurse - Now 'Uncommon' instead of 'Rare'.
Antivoid Combo Strike - Can now be charged stronger.
Blossom Bud - Now heals when watered.
Weptek Projectile Accelerator - Now 'Uncommon' instead of 'Common'.
Volt Rounds - Now 'Uncommon' instead of 'Rare'.
Boom Bomb Button - Lowered damage.
WEAPON BALANCING
Longshot - Does more damage.
Hammererer - Does less damage to bosses.
Begunner - Bigger clip.
Bay Bow - Now 'Common' instead of 'Uncommon', does slightly less damage.
Magic Hat - Now 'Ultra Rare' instead of 'Rare'.
Coldoid Piercer - Does more damage. Ice element has bigger radius and longer lifetime.
NPC BALANCING
Prophecy Laser - Slower movement speed.
Lowered max health of grunts (enemies with weapons) and bosses in the North.
Ugglur Scout Leader - Slightly longer tell time before attack.
FIXES
Fixed a crash when Room Challenges tried to reward a powerup but the player already had every single powerup in the game.
Fixed a bug where failing a Room Challenge when dead would revive the player.
Fixed loop achievements not updating when ending a run at the World End Portal.
Fixed a bug causing bosses to target companions more than intended.
POWERUP FIXES
Emeraldon Shielding - Now shoots lasers in the correct direction when triggered by non-shield blocks.
UI FIXES
Passage Map - Fixed a bug causing one area in each world to not highlight when standing next to a passage.
Voidigo v0.3.0 - The World Update
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/6beZPV
The layout of the world is now randomly generated! There's also new types of areas and a new world map!
New interactable entities to spice up your run!
Room Challenges! When entering a bonus room you will now be able to choose between different challenges for an extra reward!
A new Roadmap menu in the Title Screen!
Powerup Info! Now when interacting with a powerup (or something rewarding a powerup) the powerup info will be displayed at the top of the screen. Can be turned off in settings.
CHANGES
Max Health is now a separate pickup!
All interactables now have unique icons, the ones that already had icons have been redesigned!
Special interactables can now show up outside of the Antivoid!
Bosses can now travel through all kinds of areas, but only fight in Beacon areas!
Areas you have not been in are now hidden on the world map.
The World End Portal does not lock the area anymore.
There are now 4 Beacons for each world instead of 5!
There is now only one Bonus Room per world.
The chosen starter powerup does not show up in trades anymore, unless the player has more than one.
Player now gets half of the Void Fragments from bosses when they get corrupted. The other half spawns when the boss is defeated.
Made the camera center on the middle of the player instead of the feet.
Picking up a lot of currency is not as loud anymore.
Removed all special stun states for enemies.
UI CHANGES
Removed 'New Powerup Menu Priority' system.
BALANCING
Made Uncommon weapons and powerups slightly more common in Antlantis.
Voidweaver max health trade now takes a full heart.
Healthgulper now rewards two random powerups. Three if you have low max health.
Double Shop is a bit more expensive.
WEAPON BALANCING
The Roaster - More damage, faster firerate and more accurate.
Summer Scepter - More damage.
Cloudy Biter - Loses less durability when breaking walls.
FIXES
Fixed a bug with corrupted weapon pickups allowing you to trade incorrectly in some cases.
Fixed a bug causing some Bonus Rooms to say 'Jhase's Shop' and not allow the player to enter.
WEAPON FIXES
The Whittle Knife - Fixed a bug causing bullets not to spawn as expected with some powerups.
NPC FIXES
Skogr Blow Attack - Bullets are now cleared if interrupted during the attack.
Voidigo v0.2.0 - The North Update 2
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/AryKoe
The North - Two new bosses! New areas and enemies! Now also has narration!
Harder difficulties now award more Void Fragments!
New achievements!
NEW POWERUPS
Beacon Break
Beacon Soul
Ghost Share
Health Buffed Pals
NEW WEAPONS
The Roaster
The Whittle Knife
Summer Scepter
Forgotten Fire God
Banana Delivery Service
Snord
Porko Triple Shotty
Honky Thompson
Magic Hat
Axolotl
DO NOT PRESS
Swordster
Crabromancer
Extendog
Unholy Book
Pufferfish
Rebeamer
Antilauncher
CHANGES
Porko Land - There is now a chance for enemies to spawn in areas they were not able to before. For example, Porkos can show up in the Temple area!
Camera now pans out during normal enemy encounters as opposed to only during boss encounters.
Bosses do not hunt the player after fleeing anymore. Activating a Beacon or approaching them will make them start hunting you again. Fleeing bosses have a different icon.
Beacons now have a chance to spawn powerups when breaking as well.
POWERUP CHANGES
Dodge powerups now synergize with all dodges, even that of your companions!
UI CHANGES
Tab Menu - Now possible to change active tab during intro animation.
Now possible to remap 'skip cutscene', 'tab next' and 'tab previous' buttons in settings.
BALANCING
Companions are now healed and revived by activating Beacons instead of after a set time. They now have more health and shorter stun time after being tumbled.
Loot Vortex - Tweaked the chance to spawn additional weapons to be more rare. Only one spawns per world. Now has 20% chance to be corrupted, instead of always being corrupted past Antlantis. A corrupted Loot Vortex spawns one high rarity corrupted weapon.
Rare pickups now start spawning in Porko Land. Ultra Rare pickups start spawning in The North.
North Tractor - Hurts enemies much more.
All bone bullets are now homing, have longer range and bounce more times on walls.
Breaking Nordunn grills and fireplaces now create bigger and friendly fire elements.
Bosses now have more health during looping. Corrupted health now also scales while looping.
Melee weapon durability is now damaged less by hitting bullets.
POWERUP BALANCING
Spirit Bombard - Now also spawns when companions die!
Snake Button - Now 'Uncommon' instead of 'Rare'. Launches one more snake egg, snakes have a bit longer range.
Blossom Bud - Does not tumble enemies anymore.
Antivoid Combo Strike - Does a bit less damage.
Void Button - Now 'Rare' instead of 'Ultra Rare'. Longer range and does one additional void turn.
Clozo's Arm - Now starts out longer!
Martial Arts Manual - Now 'Uncommon' instead of 'Common'.
Beacon Barrage - Longer pause between shots.
WEAPON BALANCING
Snake Egg Launcher - Snakes have a higher chance to bite.
Nordunn Ballista - Now 'Uncommon' instead of 'Rare'. Buffed damage a bit.
Quadzooka - Longer range.
Rare Dog Breed - Now 'Ultra Rare' instead of 'Rare'. Has less durability, bigger hitbox on stinger and slash. Durability is now taken when poison is spawned with the stinger attack.
Coldoid Piercer - Now 'Uncommon' instead of 'Rare'.
Coldoid Shotgun - Now 'Uncommon' instead of 'Rare'.
Bad Sax - Damage nerf.
Skeleton Musician - Lowered damage. Now has some wall bounce and a tiny bit homing to help more bones hit your targets. Higher ammo max and bigger clip.
Skeletoot - Bigger clip, no recoil and less bones on reload but they now have some homing and are shot towards where you're aiming instead of in a full circle.
Thrifle - Now shoots in bursts of three bullets.
Tennis Racket - Less ammo.
Batapult - More impact damage. More bats with longer range.
Boring Bazooka - Less ammo.
Skull Whisperer - Bit more durability. Skulls have bigger hitboxes. Does a bit more damage.
Voidshot - Shorter range. Less bullets and new hit effects.
Voidcaster - Smaller clip, shorter range, lower fire rate and new hit effects.
Voidpiercer - Faster bullets. Creates an explosion on impact that tumble enemies.
Voidasher - More durability.
Turtle - Less launch speed, some knockback on hit.
Cloudy Biter - More durability.
Breacher - Now 'Uncommon' instead of 'Common'.
Bostaff - More durability and does more damage against bosses.
Hammererer - More durability and does more damage against bosses.
Marauder - Less durability.
Toucan Slice Twice - More durability.
NPC BALANCING
Gloptolisk dropping Gloppy on death is more rare.
Tomto - Less health.
Nordunn Kicker - Longer tell time before attack.
Voidling Assassin - Now stops aiming a bit before launching.
Voidling Sentinel - Bullet speed is faster.
The Matriarch - Longer tell on dig attack.
Pony Hoof Attack - Does not scale projectile and animation speed as much with difficulty.
Pony Tongue Portal - Now also shoots at the player.
Pony Laser Spin - Lasers have a slightly slower max speed.
Pony Laser Portal - Stops aiming a bit earlier, spawn frequency and animation speed does not scale as much with difficulty.
Formless Prime Rocks - Projectile speed scales a bit less with difficulty.
Formless Prime Rock Line - Tell time scales a bit less with difficulty.
Nordunn - Only throws one axe when knocked out.
Nordunn Lumberer - Now has a warning before final swing.
Nordunn Runer - Soul spawned on death does not create an initial hitbox anymore, tell time is scaled less with difficulty.
Nordunn Kicker - Does not block anymore.
FIXES
Sacrifice Health Interactable - Fixed a rare crash.
Fixed a rare level gen crash.
Fixed a rare audio crash.
Fixed a rare enemy crash.
Fixed a crash when some projectiles were blocked more than once before impact.
Fixed a bug causing bouncing bullets to travel over walls even if not bouncing high enough to clear wall height.
Hopefully a fix for players with special devices like joysticks not being able to play with mouse and keyboard.
Fixed a bug causing Common powerups not to show up as often as designed.
Fixed a rare hit effect crash.
Fixed a crash that occurred when the player had an old run and the game tried to spawn a new powerup that did not exist when the run started.
POWERUP FIXES
Frog Bullet Lotion - Fixed a bug causing frog explosions created by companions to be able to hurt the player.
Back Buckler - Fixed Emeraldon Shielding synergy not shooting laser in correct direction.
Clozo's Arm - Fixed a tiny graphical bug.
Jimbot - Fixed a bug where Jimbot wouldn’t launch himself correctly when using melee weapons.
WEAPON FIXES
Voidasher - Now spawns crystals more properly throughout the entire dash.
NPC FIXES
Pony - Fixed being able to clip into walls when doing flight attacks.
Ripper - Fixed a crash when its target was destroyed.
UI FIXES
Fixed some tutorials being active in places where they obstruct other UI.
Fixed a Camp Portal menu crash.
Voidigo v0.1.5 - The North Update 1
Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/NGGK8d
Player is now invincible during enterable intro transition.
Healthupper - Does not push the player away on use anymore.
Buttons - Do not despawn when outside view anymore. Now tinted towards the ground color when pressed. Have a trail and impact effect when landing. Has an outline and is also drawn at a lower opacity over everything else. Max fly distance is shorter.
Antivoid - Area is a bit bigger.
POWERUP CHANGES
Coffee - Not able to hurt entities in the Antivoid anymore.
Rat Slippers - New particle effects. Rats are now launched in the air before they land.
WEAPON CHANGES
Cheese Hammer - Rats are now launched in the air before they land.
55 Vocaliber - New look!
BALANCING
Enemies cannot hurt bosses with melee attacks anymore.
Destroying bullets with melee now hurts durability less and is more balanced between weapons.
Blocking bullets now only retains half of their damage.
Difficulty - Ammo gain from pickups and health drop chance now scales with difficulty. Difficulty descriptions now have more information.
Weapons now start with full ammo.
POWERUP BALANCING
Emeraldon Shielding - Longer range, damage is flat and not based on blocked damage. Lasers now shoot where you are aiming. Now 'Common' instead of 'Uncommon'.
Elemental Buttons - Triggers more often.
Frog Bullet Lotion - Needs a bit more damage to trigger.
WEAPON BALANCING
Bomb Rod - Slightly lowered damage.
Kick Stick - More damage, faster wind up and launches you a bit further.
Thumper - Now 'Rare' instead of 'Ultra Rare'. Has more ammo.
Booster Scythe - Does a bit more damage, launches the player further and has less freeze frames on hit.
Siegemaster - No charge up.
Bostaff - A bit more durability.
Cloudy Slapper - More durability.
Giant Insect Debris - More durability.
Bad Sax - Less spread.
Zapper - More damage and now homing, no charge up, shorter range and does not penetrate anymore. Now 'Rare' instead of 'Ultra Rare'.
Quadzooka - Does more damage, a bit less ammo.
Rat King - Now 'Common' instead of 'Uncommon'.
Thorn Borne - More ammo, bigger clip, less damage, now homing and have faster firerate.
FIXES
Made it not possible to get behind camp lockers.
Fixed Currency Eater not getting hit effects when stomped.
Powerup Bundle item can not get corrupted if empty anymore.
Fixed an issue with some interactables placing too close and obscuring each other.
Fixed a rare crash with settings.
Fixed a rare crash with melee hitboxes.
Fixed a visual bug causing the ui clip becoming too stretched out for one frame.
POWERUP FIXES
Apocalyptic Stone Tablet - Fixed comet not pausing during cutscenes.
Back Buckler - Fixed it being visible when player was not.
Clozo's Arm - Made it work better in 'Classic' gamepad mode.