Last months of 2019 will be very exciting for all of us. We are in silence for a long time and you may think that if we are working on this title or not. We'll tell you:
YES WE ARE!
We're working full on Voidrunner for it's new server and gameplay systems. We're making a complete re-write of the code and most of the gameplay based on the feedback of the Early Access. For early 2020; we'll be releasing Voidrunner for Full Release with these features:
- New server system with Amazon AWS services: Fast online play with advanced matchmaking.
- Customization system: You will be able to customize & re-design your ship, make it your own.
- New, modern game modes: Classic Deathmatch will always be there for nostalgia but we are designing new and exciting battle modes based on popular MOBA games and objective based online FPS games. It will be super fun.
- New content: You said it, we did it. Our new levels will be 10 times larger than the current ones it will use our brand new terrain system. The battlefield will be huge and you will be able to do lots of strategic choices for different modes.
- Performance: We're integrating latest improvements of Unreal Engine to have it even more hardware friendly. Right now we are able to run it on 5 year systems with more than 60fps.
- Player Count: We'll be releasing Voidrunner with a wide marketing plan so that people will know that we're coming. With Final Release, you'll no longer be waiting for players to play. We'll be sure that there will always player online to play it.
And because our server system has changed, we have closed our Gamesparks integration for a time so the game will not be playable until Final Release is ready. We're sorry for this inconvenience but it will DEFINITELY worth the wait.
We're planning to go online for the first quarter of 2020. We really do not want to delay it any longer. Stay tuned people, we're coming like an avalanche!
See you soon!
Voidrunner Team
Updates for 2019
Hello everyone!
We want to tell you that we have read every single feedback and are still developing the game to give you the best gameplay experience.
We know that we had a very rocky start. There are lots of reasons to this but no need to trouble you with standard issues of a startup; all we want to say is we have passed every issue and like Nietzsche said "What does not kill you, makes you stronger".
We are still alive and currently making the biggest update yet. Here are some key points for the next update:
- Flight system is being completely remade. No more collision issues. You will fly like a dream.
- Shooting feel will be increased as our shooting mechanics and particles are being remade also.
- Big changes are coming to level design. The levels will cover the latest changes to flight and shooting system so get ready for BIG levels and more intense fights.
- Our coding background is being completely revised. As of this moment crashes are completely gone in our test builds. And performance is nearly %70 better.
Your support and love for Voidrunner is what gave us the power to continue what we are doing. We are humbled by the feedback we have received and we are determined to make Voidrunner more fun than ever before.
Our biggest update yet will be online in 2019. Please don't hesitate to contact us. As before, we are not leaving anyone without answer.
Thanks everyone!
Authentication Issue and Future
Hello dear users;
We detected that some of our users are stuck at Authentication when you start the game. We detected this error on Steam connection. Somehow Steam prevents your Session Ticket to connect servers. We are working together with Steam to solve this issue.
As you may have seen, the start was not the one we have expected. And our journey with Keystone Games was not like we have expected either.
But we have a most amazing announcement in the coming weeks. We haven't forgotten or abandoned you. We are working hard to get Voidrunner to a place it really deserves.
Thanks for your patience...
Keystone Games Signs Voidrunner
Guys,
We are delighted to announce that Keystone Games has signed the incredible Voidrunner for worldwide publishing.
We will be working with the amazing developers at RealityArts and with you, the community to make this game the best it can be and to make sure everyone has a ton of fun!
Who are Keystone? We are AAA chart topping developers and publishers come together to launch Keystone Games. We include developers of such titles as Alien Vs Predator (Atari Jaguar), Goldeneye (N64), The Sims (PC) and many other titles amongst our internal dev team. As developers we have released over 30 major chart games combined! We also have some of the finest minds in game publishing!
Why are we different? Keystone was formed to support life limited children. The majority of our profits go directly to the kids! We are also determined to develop and publish great games. You have fun with some of the best games in the world whilst we help many thousands of critically ill and disabled children directly!
Visit us at www-keystone-games.com
Watch this space for updates and info as we polish the game for final release!
First Update with an FPS Mod!
Hello everyone, we have good news today!
Since our launch we have gathered lots of valuable feedback from you and now we present our first update.
The biggest feature is the new objective based FPS shooter mode that you can play in Single Player with 3 weapons. It's experimental right now so we need lots of feedback from you to improve it.
We have unlocked all ships so you don't need to level up to play every ship in the game which leads to...
...The player count in server are not high and we perfectly aware of this. As you know, we are just a couple of people and don't have big marketing budgets. So it's extremely hard for us to reach for streamers etc. But we are working on it! In the meantime you can perfectly play the game with your friends or just share the word.
We have numerous fixes in the UI, in the authentication system and overall performance. Now it's faster both in menus and gameplay. If you see anything wrong, just feel free to send us any comments.
We are still in the early stages of our release so we still working hard to make Voidrunner really fun and long lasting. Thanks for the incredible support. We tried to answer all emails (which was beyond thousand) but if we somehow forgot anyone, sorry! Ask us anything.
Oh by the way, this update doesn't have joystick support yet but we'll have very soon.
Again, thank you for your great support and feedback!
Our Best,
RealityArts Team
Thank you everyone!
Hello everyone!
Thanks for helping us create our community! We have recently launched and as an indie studio, we have no big marketing resource of course. Or should we say...None at all! :) But we are in Top Sellers since our launch, thanks to you.
Right now we are gathering feedback and will post a patch very soon. Lots of ideas are pouring in from all of you and we really wish to have our game to a higher standards according to your feedback and ideas.
Feel free to write us anything, we are just 5 people but we're working hard as we can!
Talk to you soon!
Ismail Kemal Ciftcioglu
Game Director