A small patch this time - mostly focused on bugfixes, but with a little bit of extra content too.
1.0.6
added more craftable Fang equipment (bow, crossbow, greatsword, shield, armor) to complete the set.
changed graphics, description, and name of Fine Bag and Fine Satchel (now Huge Bag and Huge Satchel) for the sake of clarity.
added a Huge Bag to an early area for easier inventory management.
increased damage of Shiftcloak's "Whirl", "Sudden Shot", and "Backstep Shot".
fixed Wind Skill reducing the damage of Blade's "Shockwave".
fixed being able to revive long-dead NPCs.
fixed staircase bug in Spiretop.
fixed rare bug where fleeing/ending combat in certain ways could add enemies to your party.
made the cracks on Cracked Stone blocks more visible.
tweaked secret super-hard boss fight to be more interesting and harder to cheese.
various minor bugfixes.
Version 1.0.5 Patch Notes
More bugfixes - and a new class! Check out this short preview of the Mechanist:
https://www.youtube.com/watch?v=5IUzdWcxYVQ
1.0.5
new class: the Mechanist!
added character shadows
Blitz & Aqueous Band no longer have penalties
Guardian Passive 'Bulwark' now protects against bad morale.
Seal doors can now be opened via explosion
fixed distant allies not aggroing when you attack a friendly unit
fixed hang when dying from a Counter while you have 'Preserve' status
fixed randomly generated enemies spawning with a bow and a shield
fixed Bins being unbreakable.
HP/MP indicators no longer show for invisible enemies
added a secret or two (will only show up for saves that have not previously visited the areas the secrets are in)
fixed triggers not firing if you walk into them from a specific diagonal angle
added constant faint movement outline during your turn
fog of war now clears more consistently during combat
Minor interface improvements / bug fixes
Version 1.0.4 Patch Notes
Hotfix time!
There was a bug that prevented installing Aerstone being counted correctly, so I had to fix that ASAP. Old saves affected by this bug should work just fine, though some of Liss' dialog may trigger slightly earlier than makes sense in certain circumstances.
1.0.4
fixed a bug with Aerstone installation not being accounted for.
fixed bug where global 'jurrinAerstone' would not be set if you visited the Battery first.
1.0.4a
fixed a bug with the bugfix
Version 1.0.3 Patch Notes
Time for Voidspire Tactics' first post-release patch! Just a few fixes for some common issues.
Thanks to everyone who helped with the rare save bug - I haven't completely solved it, but hopefully now it should no longer crash, allowing you to just save in a new slot if problems arise.
1.0.3
Added error handling for saving.
Fixed AI thinking their spells would always succeed against Stunned targets.
Fixed erroneous damage numbers on Enchant magic.
Toggling Journal now refreshes position if it was dragged offscreen.