I just wanted to make one more post to thank everyone who played Volcanoids, participated in events, or even just followed the development this year! We truly appreciate you all!
Got some EPIC updates coming next year that I'm already excited about!
THANK YOU for 2022! See you in 23!!
- Rich
PS: Volcanoids is now 30% off during the Steam Winter sale!
Before we wrap up for the holidays...
I just wanted to make one more post to thank everyone who played Volcanoids, participated in events, or even just followed the development this year! We truly appreciate you all!
Got some EPIC updates coming next year that I'm already excited about!
THANK YOU for 2022! See you in 23!!
- Rich
PS: Volcanoids is now 30% off during the Steam Winter sale!
Behold The AUTOMINER
As much fun as posting teasers and reading your speculations is, I'd say it's time we balance it out by finally revealing something again!
So as a lot of you masterfully figured out from the teasers, the upcoming update is going to revolutionize mining by introducing...
Mining Drones
These bad boys will let you automate mining in the later stages of the game. That way, you will be able to focus on the things that are actually important instead of stumbling around with your pickaxe, looking for some coal.
Just select which resource you need using the module and they'll be on their way!
Once they finish mining, they'll return and deposit the ore in the ship's inventory. After that, if there's more ore nearby, they will head out again until there's none to be mined or until you stop them.
Now, will this new tech stop at mining, or will it be used for something else as well?
To be continued...
Click to turn on the light
What's he building in there?
Volcanoids now supports NVIDIA GeForce NOW
Volcanoids has joined the NVIDIA GeForce NOW library as many of you requested!
So if you've been patiently waiting for this announcement, you can finally put on your best pair of steampunk goggles and take the drillship for a spin!
Without mods tho. For some reason, they won't get added to the game if you play via GFN. Really sorry about that, we'll release a fix as soon as we figure out what's causing it.
That's it for now.
- Rich
PS: A big teaser from the next update is coming soon
Heavy Machinery Update - Coldfix 1
Got another fix update for you today! Thank you so much for sending in reports and posting feedback everyone!
Before we get into the patch notes I have some things I would like to expand on:
First, we buffed the rocket launcher. It now does more than twice the damage, has a faster reload speed, and also projectile speed. It now immobilizes any tank with one hit, instakills any large drone, and destroys every turret (except the Gatling turret) with two hits max. So now it's up to you to use it and abuse it!
Next, we added a new feature in multiplayer: when you start moving the drillship (eg. pressing the up/down lever) a notification will be sent in chat to notify other players that you are moving the ship. This way you can quickly spot WHO KEEPS MESSING with the ship. This is only a small step towards solving the griefing problem but before a more complex system gets added, this could help in the meantime.
We also improved accuracy of turrets so they stop wasting ammo and hit targets reliably. This only applies to player's turrets though. COG turrets still have the same accuracy as before. So don't worry, you won't get evaporated the second you walk too close to an enemy ship.
- Rich
Patch Notes
New Features
If a player triggers movement of the drillship during multiplayer, a notification will be sent to chat so everyone can see who did it
Changes
Increased rocket damage from 110 to 230
Increased rocket launcher projectile speed by 33%
Increased rocket launcher reload speed
Made rocket launcher ammo cheaper to produce
Decreased rocket launcher blast radius by 25%
Decreased handmortar high explosive ammo damage from 200 to 150
Increased handmortar blast radius by 25%
Increased the probability of boiler item to drop
Improved player's turrets accuracy so they're able to hit even fast-moving targets (applies only to player's turrets, COG turrets have the same accuracy as before)
Decreased the amount of items dropping from tanks
Increased Marshal's accuracy
Fixes
SMALL DRONES
Fixed small drones flying into obstacles making them impossible to kill
Fixed small drones being able to fly through drillship walls
Fixed small drones not chasing the player inside the drillship
Fixed small drones facing down while flying around
Fixed small drones staying in place when losing the player out of their sight
Fixed small drones getting stuck on ragdolls
Fixed small drones not shooting at the player when crouched
Fixed small drones not facing clients while attacking
Fixed small drones having giant shadows
Fixed small drone ragdolls moving weirdly on the client
TANKS
Fixed tanks honking all the freaking time making you feel like you're in the middle of New York
Fixed tanks dropping only a small part of the loot if you destroyed them before shooting off every part
Fixed tanks shooting at player inside drillship even when they don't have a line of sight
Fixed tanks having no smokes coming out of their chimneys
OTHER
Fixed the Rattlesnake stamina drain - if you equipped it while running it would drain all your stamina
Fixed rocket launcher and rocket ammo not having scrap recipes
Fixed tier 3 production module not being able to produce some of the tier 1 modules
Fixed production station missing recipes for most of the tier 3 modules
Fixed drone and tank spawner modules not being able to retreat drones and tanks after loading the game
Fixed spawner modules spawning units immediately after loading the game ignoring the saved cooldown
Fixed bugged list of mods
Fixed Linux not auto-restarting after switching mods
Fixed Wardrobe mod inifnitely loading
Fixed some issues that caused the Linux version to crash often
Fixed not being able to switch to other turrets in the gunner seat
Fixed submarine beds - if you saved the game in them and then loaded it would instakill you
Fixed COGs being stuck in the beginning drillship
Fixed not being able to access wardrobe chest from the wardrobe mod
Fixed the wrist computer having two overlapping logos
Fixed floating or clipping backpack when player equipped any tool or weapon
Fixed "Raid COG drillship" quest being offered too soon
Fixed not being able to complete the "Longer drillship" quest
Fixed "Refinery Module T2" quest being in the wrong order
Fixed some tank/drone parts having incorrect sounds
Fixed eruption and UI sounds being extremely loud even when the volume is set to 0
New weapon has entered the chat
We've read your feedback and realized that it can be daunting for solo players (especially) to face tanks and massive drones without a specialized weapon to counter them.
The hand mortar can help but isn't ideal due to its large bullet drop which requires you to get close to the enemies. Same goes for regular grenades. And you can't take the aa turrets with you.
So, over the weekend we've prepared a new weapon to level off the playing field more. Enter the...
Rocket Launcher
A brand new weapon that you can NOW craft in your drillship. With its low bullet drop and high damage, it's perfect for destroying tanks especially from longer distance.
When using it against the large drones you no longer have to account for the bullet drop like with the handmortar and it has higher damage.
While the rocket launcher is great, don't ditch the handmortar and regular grenades for it because it has some weaknesses too, such as slow reload + character speed. So combining them together is where the rocket launcher truly shines.
For example, you can disable tank's tracks from a safe distance with rocket launcher and then get closer from an angle where the turret can't see you to finish it off with grenades.
Using the rocket launcher to pick off tank/drone spawning modules on an enemy drillship from a distance before raiding it is also very effective.
Patch Notes
Added the rocket launcher
Increased the time it takes tanks and large drones to spawn from 30 seconds to 3 minutes
Fixed duplicate decals on the wrist device
Fixed immobile tanks dealing damage when player gets close to the front
Fixed tank spawner module becoming invisible when looking at it from a long distance
Fixed client seeing destroyed parts of a tank on the ground twice
Fixed client seeing already destroyed tank turrets as still working