Ramjet Anvil Show Ep. 9: Parachute Integration Beta
In this episode we discuss the first v3.7 beta release, which brings the parachute system into the full game, detail how we'll polish this release up over the next weeks, and ask you to help us make it better!
The Volo Airsport parachute update test release is here!
We just released a new test version of the upcoming parachutes update for Volo Airsport. This update is packed with awesome features:
Parachute flight simulation with all the depth of the wingsuit flight model you know and love
A rich editor for designing your very own parachutes
In-flight deployment of your parachute, with the ability to switch back to wingsuiting at any moment
Use 'T' or 'Right Shoulder button' to toggle
Numerous performance tweaks and improvements
Go to game in your Steam library -> Select Volo Airsport -> Right click properties -> select Betas tab -> select 'test' to download the new update.
If you haven't done so already check out our development diary on YouTube. In it you can see how the parachute release came to be, what considerations we made while building this update, and many more things.
Please let us know what you think about this release on the forums. Also, if you find bugs, please report them there.
Happy new year!
The Volo Airsport team
Ramjet Anvil Show Ep. 8: Realism & Fantasy
In this episode we take a question from the comments about Volo's current and future art direction, looking at the space between the concepts of pure realism and pure fantasy, where the two are much alike, and where we think they can really help each other.
Enjoy!
https://www.youtube.com/watch?v=vjf5sZ75omw
Ramjet Anvil Show Ep. 7: In-Flight Parachute Deployment
New Ramjet Anvil Show episode! This week we demonstrate the first results of duct-taping the parachute system to the full game, and tell a few things about what to expect next.
Enjoy!
https://www.youtube.com/watch?v=6lP80YDMciM
Ramjet Anvil Show Ep. 6: Bringing Parachutes & Wingsuits Together
Howdy Pilots!
In this episode we talk about the game design and technical design challenges we deal with while merging the parachute system into Volo proper. Specifically the area where game design and technical design start looking like the same thing.
Enjoy!
https://www.youtube.com/watch?v=q9DT7R5yjuE
Volo Team plays 'Pilot Wings 64' on Twitch Friday 25th of November
Hello Pilots,
Friday the 25th 1PM EST and 6PM GMT we'll be playing and discussing one of our favorite games Pilot Wings 64 on Twitch. Join us!
https://www.twitch.tv/voloairsport
Ramjet Anvil Show Ep. 5: Growth & Early Access
In this episode we talk about early access game development as a continuous growth process, and we take a quick look at Volo's evolution over the years and see how we slowly but steadily learned to make a better flying game.
https://www.youtube.com/watch?v=NzFbuw3KwFg
Ramjet Anvil Show Ep.4: Parachutes Community Feedback
We are joined by fellow gamedev Xalavier Nelson to talk about the new parachute experimental build! We discuss the current visual parachute editing system, our future plans for it, and the design principles underpinning it all.
00:00 Intro
00:35 Bugs and issues fixed in this build
04:53 New input mapping options
07:54 Community feedback on parachutes v1
09:08 Sean Dobbins shows: Swooping Video
14:05 Sean Dobbins asks: Regarding real world locations, what about Chamonix?
16:06 Fat Lobster asks: How much of this customization will remain in the full game?
17:57 Notes on more intuitive parachute design tools
19:04 Several pilots ask: When will parachutes be integrated into the full game?
21:04 Several pilots ask: Multiple spawnpoints?
22:27 Jens Hagen asks: Have you looked at the new Elite Dangerous input mapping system?
23:47 Mihawkler asks: More flexible line set designs
24:51 Mihawkler asks: Using chord-wise ram airfoil flex for aerodynamics modeling, like the current span-wise flex?
27:04 Mihawkler asks: Openings and cutaways?
27:42 William DiGiacomo sent us really elaborate and useful feedback
29:40 New website and other plans for improving communication
31:45 Outro
Construct your own parachutes and improve your flying and landing skills in this rich simulation toolkit.
Volo Parachutes will become part of the game Volo Airsport in the future. For now it is available as standalone experimental release.
This first experimental release has plenty of unfinished goofs and bugs, but here's what's already in:
A playful and intuitive way to learn a lot about an incredibly exciting side of modern day skydiving
A fully parametric canopy design system: Change the size, shape, and angles of the parts and your bad ass new canopy into flight immediately
Detailed ram airfoil simulation model, modeling lift, drag, pressurisation, pendulum effects on a per-cell basis, each linked to the pilot with individually simulated lines and controlled lines.
Control system that gives you direct and simultaneous interaction with weight shift, and the pull applied on individual control lines.
A tool for generating funny physics glitch gifs to post on Twitter
We think that's pretty cool, and we're anxious to see the things you'll make with it and the lines you'll fly with it. Show us some videos!
Controls
Control with gamepad (Xbox pad recommended) or play with keyboard.
Keyboard:
Weight shift - W,A,S,D
Select lines - Q,E
Pull lines - Left arrow, Right arrow
Gamepad (press a button to activate):
Weight shift - Left stick
Select lines - X, A
Pull lines - Left and right triggers
Please let us know what you think about the game in the comments section below!
Please support the development of Volo by buying Volo Airsport on itch.io or Steam. Or consider tipping us through itch.io!