Frank was ill for most of last week, so the work on the architecture changes has been on hold. Meanwhile I worked with Michael on audio, and did some prototyping for a new terrain engine.
Read on for the juicy technical stuff. You know you want to.
Good news for all the would-be wingsuit pilots! Volo Airsport is 25% off at the Humble Store right now as part of their Simulator Weekend. Get it while it's hot!
This week's What's Happening is a tiny bit late because I was ill over the weekend, but here it is!
This week we continued work on the Great Big Architecture Overhaul mentioned last time, and worked with Michael to choose audio technology. Last week I explained in some detail what the architecture work entails, so this post will mostly be about audio.
Other than that I spent an abnormal amount of time fighting with hardware faults, plugin problems and Windows annoyances. Yay, computers!
We're in Early Access now, and part of doing early access well is clearly communicating the state of development. If we don't show you what we're working on (and why), it might very well seem like nothing is happening!
To date we have been pretty bad at this; it doesn't come naturally to us. Well, not yet anyway. As developers it is ever so tempting for us to just work on the game and release a new build when it's ready, leaving you none the wiser.
Let's fix that! We should at least be able to do a weekly post summarizing our activities, right? Even if it's just a single sentence reading "nope, still didn't get to do parachutes this week", that's more information than nothing at all.
With that said, welcome to the first edition of What's Happening. Lots has been happening after the release of v3.3, most of which was entirely parallel to work on v3.4.
Today we’re releasing Volo Airsport v3.4, featuring the new Course Editor! With it, you can create your own time trials, exactly like the ones we introduced in v3.3.
If you've previously purchased Volo Airsport through the Humble Store or through the widget on our webpage, you can now claim a Steam key.
Get your key through your personal Humble Library page after logging in, or by using the original Humble Key link you received when making your purchase.
(If you're logged into your Humble account and click on your unique Humble Key link, you'll have the option of claiming that page with your account. It's recommended, because from that point on the game will show up in your Humble Library page for easy access.)