Fixed videos when player enters Voltage sublevel 3
Fixed lighting on home-sublevel
Fixed a bug, which stopped the music when player press ESC
Added new music
Edited text on game menu
Deleted invisible wall which prevented player to enter to the BunkerWay level
New level! Enter the Voltage
Normally new levels will be added to the end of the game so player will be easy to access them. However on this update we improved home-level and added this new level after the home-sublevel.
New level: Voltage Dark Side
Voltage Dark Side is mystic environment. Voltage has it's sunny side and Dark Side is place where AOSYS system spawns the "dead" characters, in order to Voltage run smoothly. When player enters to the Voltage he will be accidently spawned to this environment and mission is to find way out...
Before this update transforming to the new environment wasn't so well done. You started immediately from StartQruiser -sublevel. This update makes experience better and now you first enter to the Voltage Dark Side and find your way to the Star Qruiser... This sublevel have pretty amazing lighting effect tho.
Alas this level have a small bug, which prevens playing the music.
Voltage experience is not perfect yet, but it will receive improvements quite often. Expiremental script test might create temparatery bugs which we fix fast. For example one bug recently was this Night & Day -script on home sublevel, which was making athmosphere quite dark but it didn't bring realistic night experience.
If you can`t see cutscene when you start the game, download drivers from here:
Pick, Carry and Drop is familiar feature in every AAA-game. This has now been added to the game! Currently only object which supports that is a box on second level. Press E to pick and E to drop. Easy movement.
This update includes:
Improvements to the loading times
Bug fixes
Random crash fixes
New warm-up -level when game starts!
Pick, Carry & Drop test object available on home-level
Improvements to the Game Menu
Game intro now plays when starting the game (click to skip)
Muted video plays when entering the game menu
Graphical improvements
Next step is to polish up this menu even more!
Best,
Voltage Development
Dec 17 th Update: New level & small improvements
It's the BunkerWay, or the highway...
Things are getting hotter in Voltage! Already completed final level? No worries, because this Update brings new level to the game: BunkerWay. If you already have arrived to the Earth and completed Desert-level, now you need to discover way to the Bunker. Explore large sections on the bunker and find your way to the town of Voltage... BunkerWay level design is ready, but enemy A.I behaviours is still under development (it is indoors level and have quite complicate artchitecture.).
Press F for flashlight...
Level desing development
On this update we have focused to desing new level and improve first level of the game. If you find some bug or discover some model floading, please take part to our Bugi Hunt competition.
Added Day & Time scipt
Talking Characters script
Cutscenes and loading screen pictures development
This work is very beginning. We have developed new cutscene which you can see when you launch the first level. We have designed new loading screen which will be visible when you launch the main game.
Voltage Super Retro is free for a limited time
Notice that DLC is free for those who have bought the main game December 30th 2018 at the latest. If you buy the base game that day at the latest, you will get this DLC for free forever. We reserve the right to change the price after the release.
We are here to help
Engine developes all the time. However, if you have any issue, remember thatt you can always ask help from us directly by using contact form on our website or Steam Community Hub. Remember to save your progress atleast when new level has loaded
Extra! Mini-Game available on Voltage Launcher
Have you yet tried retro mini-game directly from the 80s? ;) You can launch it from the game menu. Click that play button on the TV screen to start the game.
Thank you,
Voltage Development
Collaboration with a new music Artist
We have started collaborating with a new music artist!
These amazing Music tracs will be added to new levels of Voltage and we already have added new Artist music to first level of Voltage and to Desert level.
You can listen an example track from him by going to http://f-games.fi/voltage.php , go to Genre -section and click "Testplay Music track" -text.
Best,
Voltage Development
December 14 th Big Update
We have now released big update to the game!
Check that you have the latest build!
We are proud to announce the release of the December update to Voltage!
Improvements to all Sublevels
We have improved all sublevels, which are part of the Episode 1. Biggest update has been made to Desert -level, which currently is the final part of Episode 1 before next Update. You can access to AAA-guns arsenal on this sublevel. First sublevel and Desert sublevel also have new music track from the new artist.
Better A.I
A good portion of time for this update has been on the A.I of the characters, making sure they deliver the kind of gameplay you would expect from a modern shooter.
Here are the highlights:
Added new 'ai_melee_animmove' script which allows models that include movement info inside their animation data to take effect in the game
Changed default CONE ANGLE of all default characters to 270 degrees total so they can 'see from the corner of their eye' better
Vastly improved character cover zone detection, so placing a cover zone marker down will attract a soldier engaging with the player
Added additional behaviors for A.I soldiers including strafing, ducking, crouch running, rolling and avoiding - harder to hit a moving target
The A.I now picks up on the players gun sound origin rather than where the impact of that bullet happens - more engaging battle
Added GetMovementDeltaManual command so can detect actual speed of progress of any entity, good for animation speed control
Improved character A.I rotation code so more behaviors use smooth curving angles - see new movement progress of Zombie A.I characters
Reduced the 'circling' effect when A.I gets close to their final destination by increasing rotation speed as they get closer to target
Improved handling of 'very fast' A.I bots that would get ahead of the logic that directed their pathfinding navigation
Relegated all CharacterControlX LUA commands as they are redundant in the new external script-based system (open better than closed)
Activated detection of dynamic obstacles for moving A.I bots that rely on physics
Added additional cover zone markers to the Big Escape level to provide a good example of how they should be used
Curator Starbreeze_Stockholder posted a very important messge to me about friendly A.I. that it is not working perfectly... Friendly A.I. has not been updated yet. We are currently testing it and you can fing Friendly A.I. from the first level and drone on Space-level.
We are also pleased to report that this A.I includes code contributed from the long-standing master of scripting, "smallg" and we are excited to see this level of participation in the development of AI by the community.
AAA-weapons
AAA-weapons are finally here! You can playtest em on Tutorial -level.
Prepare yourself for a weapons that will take your gameplay to a whole new level (picture above)! These AAA quality modern day weapons are excellent in every department. All of them use the highest quality PBR rendering, have thousands of technically accurate animations between them. These are fully functional and have all their logic built-in.
Each weapon is a true reproduction with immense detail, such as the chainsaw which needs to be filled with petrol before you can pull the cord or the sniper rifles that have multiple zoom modes, or the semi-automatic weapons that can be switched to full-automatic.
Weapons Update includes:
AR15 - Well rounded, this semi-automatic rifle is outfitted with a red-dot and magnifier optics. Good accuracy, short-medium range optics, low light capability, and 30+1 rounds of 5.56x45mm onboard, the AR15 makes for an ideal patrol carbine or light-duty marksman rifle.
AKM - A select-fire assault rifle ubiquitous to low-intensity conflict across the globe. While this old warhorse has seen better days and lacks the appurtenances of more modern weapons, it makes up for it in firepower with 30+1 rounds of 7.62x39mm and a relatively easily tamed rate of fire.
B810 - This quick-deploying lock-blade may be small but is capable of a furious barrage of attacks. It can be held with the blade forward or reversed for a minor exchange of range for power.
Chainsaw - They don't make 'em anymore like this vintage "muscle saw". This beast is cumbersome, noisy, and guzzles fuel but once it gets going it gets the job done! Ears bleeding? Use the motor kill switch.
M29S - Don't let the diminutive size fool you, this snub-nosed .44 magnum revolver packs a serious punch. While slow to reload and limited in capacity, this six-shooter is flawlessly reliable and can be operated in either double-action or manual single-action modes for a modest exchange of speed for accuracy.
M67 - Primarily intended as a defensive weapon to deter pursuit, there's no rule that says you can't use this fragmenting hand grenade to get the party started!
Mk18 - This 5.56x45mm, commando-length "sub-carbine" boasts assault rifle firepower in a submachinegun sized package. Fast handling, fully-automatic, and topped with an illuminated red-dot optic, this weapon is ideally suited to close-quarters combat. A blistering rate of fire sends a lot of lead downrange but it can be difficult to control. To those ends, it is capable of semi-automatic fire for precision work and engaging targets at longer distances.
Mk19T - This iconic, two-tone beauty is as much of a status symbol as it is a sidearm. This pistol holds 8+1 rounds of commonly available .44 magnum ammunition and is equipped with a luminous front sight for improved aiming in all lighting conditions.
R870 - This short-barreled, pump-action, tube-fed shotgun features numerous tactical modifications including an illuminated optic for fast target acquisition. While limited in capacity to 5+1 rounds, it fires full power loads of 9-pellet, 12 gauge ammunition. The weapon's heavy recoil is best mitigated when shouldered. As such, this weapon is capable of a much brisker cadence of fire while aimed.
Sledge Hammer - As simple as can be, this weapon consists of a 16lb. forged steel block mated to a shock-resistant fiberglass handle. This slow-swinging tool excels at breaking down physical barriers and for users with judicious timing, it makes a formidable melee weapon as well.
Gloves_Unarmed - For situations when your player character is unarmed. Uses the same hands as all of the other weapons in this pack. Additionally, designers can choose between four included texture sets which can also be easily applied to the other weapons to help customize their games.
Melee weapons: now has six additional weapons to hack and slash your way to victory! In keeping with finding every melee weapon from every FPS game from the last 20 years, we introduce you to the battle axe, broadsword, ebony bow, homemade slasher and for the domestics, a rake and a carving knife.
As you can see, a formidable arsenal at your command, and will definitely raise the quality of the VOLTAGE up several notches! These guns are excellent also for some close attack game logic and extreme long range sniper action.
GRAPHICAL UPDATES:
811656
Featuring improved Physically Based textures for office equipment and a large metal container. In this update we have enhanced them with PBR textures to get them closer to that metallic look. In this update, you will find:
Large Metal Container
Water Cooler
2 Printers
2 Phones
LCD Monitor
Desktop Scanner
Fire Alarm
Mobile Phone
The PBR assets show up the metallic metals and the shiny plastics giving a modern edge to these classic graphics.
252211113
We are pleased to announce that the SciFi levels have received a PBR update. Included are as follows:
Toolkit
Drill
Hammer
Energy Cell
Medical Kit
Food Rations (Single and Several)
Health Vials (Small, Large and Open)
Most of the items can be collected, and the health collectibles even grant the player a health boost when picked up.
Update to Construction models
More top quality models. In addition to the huge collection of construction props currently available you will find:
The Porta-Potty
Gas Canisters x 2
Hard Hat
Wire Reel
Lunchbox
Petrol Can
Shovel
Roadsign
Dark wood table
+10 models
improved PBR textures for 10 items including castle towers and walls
In this update to the models which you can find on desert levels, we upgrade ten more items to use PBR textures, this time focusing on the industrial containers, benches and other items including air conditioner and street lamp. These items add to the already huge number of items in this update which are now PBR-ready, bringing additional metalness, gloss and ambient occlusion textures to these legacy models.
A selection of ten buildings upgraded to PBR textures. We have chosen a cross-section this time, including modern-day structures all the way back to classic gothic buildings.
Tutorial Zone
You can now start playing Voltage main game immediately without need to complete Tutorial. You have an option to launch Tutorial on the game menu.
Extra! Mini-Game available on the game menu
You can now find this interesting mini-game available to launch on the game menu "Players room" -section! Enjoy!
Thank you for supporting Voltage Development!
Best regards
Voltage Development
Update to the Demo
We have released new version about the demo
This update includes:
Improved retro graphics on Super Retro demo -option
Added some new music to the demo game
Improved loading times
Removed all previous demo levels and added new improved one
We have tried to adopt some of the best practices of AAA games in the demo level and this progress will be available soon also in Voltage main game.
On the demo, you will not be able to load your previous saved games because all levels have been replaced to new ones. On main game all saved progress will work.
Enjoy!
We have updated our Website
Our new website is up and running!
As before, you will find everything you need (and more) about our games pages on Steam. However, if you need technical support or have press inquiries or other questions, you can also ask help by using a form in our website www.F-Games.fi. On both ways answer time is same. We’re always happy to provide preview codes or interviews.
If you wan't, you can subscrible our newsletter by using a form which is available on websites and receive news directly to your email.
This new website is anyway lots of better than old one...
Best,
Voltage Development
Update to the Demo 📣
This update includes:
Possibility to play Voltage Super Retro demo
Fixed a bug which made impossible to complete the demo.
Added some new music to the demo game
Improvements to demo levels
Not sure about a game? Try out a demo before you buy!
Releasing a free demo for VOLTAGE, available to download for all PC Steam users. To download the demo, simply head on over to the Voltage Steam page and click the “Download PC Demo” button on the right.
Voltage Super Retro Demo
You'll now have possibility to also demo play Voltage Super Retro.
Demo Play some sub-levels which are part of the Episode 1
On the demo you’ll have the option to play home-level, which is part of the Episode 1. You will also have the option to play the Voltage tutorial. Once you’ve completed the home-level of the demo you will have the option to purchase Voltage or you can play the demo or the tutorial again. There is no limit to how many times you can play the demo.
We are currently working on an update for Voltage base game. Update, which have been introduced on previous announcement
Not sure about a game? Try out a demo before you buy!
Voltages latest public version offers 3-20 hours gameplay and next update even more, so now is good time to offer a free demo! Demo will give a small taste about the game for those who have not yet bought the main game.
Free Demo
We have now released a free demo for VOLTAGE, available to download for all PC Steam users. To download the demo, simply head on over to the Voltage Steam page and click the “Download PC Demo” button on the right.
Demo Play some sub-levels which are part of the Episode 1
On the demo you’ll have the option to play home-level, which is part of the Episode 1. You will also have the option to play the Voltage tutorial. Once you’ve completed the home-level of the demo you will have the option to purchase Voltage or you can play the demo or the tutorial again. There is no limit to how many times you can play the demo.
We are currently working on an update for Voltage base game. Update, which have been introduced on previous announcement
Goooood news! We have found reason about "long" (about 1-4 min) loading times. Loading appears on transitions, when you go from sublevel to another. Biggest reason for loading time is cutscenes, game load cutscenes and that take a little time. This will be improved on the next update which base game gets. Demo has loading time too because every sublevel have cutscenes. When level starts there is no immediatelly action, enemy is not going to come and kill you immediately so while level loads, you can have a coffee, eat burrito etc.