In April we had several updates, patches and tewaks. A lot of them have been behind the scenes for the engine and the AI, but we also have some significant game changes that affect you directly
Unit Upgrades
Some units now can be upgraded for a MK2, MK3 or even a MK4 tier. There are different way to do so. Some just need new weapons or technology researched thers need to be build several time to trigger an improvement or you find some strange tech by accident - or you have to advance the overall tech tier.
We decided to use the common colours for the quality of the units you might know from many MMOs.
White -> Green -> Blue -> Purple
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Tell us what you think about it!
Research
You now can build a research lab and gain new technologies... Some of them improofe your units, other give you acces to new units or ways to make money.
Try some slavery, or get your CutThroat a better punch with some additional missles
Construction Sites
You now have to conquer specific places to be able to "do something" there. At the patrol bases you can get their old shipyards running angain, and produce better units - and of planets you now can build the Space Elevator, opening new options on what you can do on the plants
Multiple Maps for one place
We know what people hate most is playing the same maps again and again and again... We now can give locations multiple maps so whenever you jump to it, you never know what you will get. New space maps will come on a patch in the futre.
Carrier
The Carrier now is a T1 unit and only carries fighters into battle. You now can launch the fighters by hand, deciding when you wish to bring them into battle. A higher tier version is equibbed with Anti Fighter turrets and can additionally launch Bombers
CutThroat
The CutThroat now also is a T1 unit and can be upgraded several time to become a real mean badass
Basic Production Station
This new structure enable you to produce new structures depening on the location
Spitfire
The Spitfire delivers the necessary punch to deal with capital units and stations
So much for the Changes of April - but there still are some things that want to be discovered ingame, happy hunting ;)
First Patch is live
Greetings!
Today we released our first patch! =)
Changelog:
Mod-Tool: The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders.
Compiling now will me much faster
Engine: Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit.
Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given
Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore.
Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant longer than destroying enemy units
Game: Fighter Launch - Fighters are now launched from carriers - this is a preparation for a carrier system we are currently developing.
New Units - some new units are added
Preview:
Next Update will integrate the resource system for the Eidolon campaign. First hero Units will appear New Structures and the tech tree