Русский язык, Idioma español, cards & more in Die Young patch 1.0.30.20!
Hi Everybody!
Today we are very proud to announce a majore release patch for Die Young.
1.0.30.20 where many things were added,
the most important are RUSSIAN and SPANISH languages!
Since its release the 12 of September, thousands of you played Die Young and we are very happy.
We are still finalizing Italian ( it's our native language so we want to make things right ;-) ) and it should be ready for next week when also official soundtrack will be released.
We also add Trading cards in this patch, we hope you like it!
Full changelog 1.0.30.20
added Russian language
added Spanish language
The executioner now despawns after crossing Underworld Passage
Now the Executioner keys (Blood-soaked Keys) also open the gates of the passage that directly connects Dry Riverbed and Stone Pillars.
fix of some quests that were not completed correctly
graphix fixes/ improvements on several textures
graphix fixes/ improvements on several npc animations
graphix fixes/ improvements on several first person animations
further level and geometry optimization.
DY: Prologue patch: 1.1.0.16.18 still 24h for Steam Grand Prix!
Short on points for the Steam's Grand Prix Event?
Die Young: Prologue has you covered and you don't have to spend a dime! Earn over 10k points by playing this FREE prequel to Die Young and earning achievements during this Summer Event and use them to boost your way towards some select reward! Still few hours left!
Changelog version 1.1.0.16.18
- Fix molotov crash
- AI optimization
- New balances of weapons and npcs
- New animations of npcs
- New skin of npcs after a death by fire
Get Ceville for FREE & BOOST your points on Steam's Grand Prix Event with Die Young: Prologue!
Get Ceville together with tons of humor for free
The mean cruel cold blooded tyrant Ceville ruthlessly rules the beautiful kingdom of Faeryanis. Or rather, he used to rule the beautiful kingdom of Faeryanis, until the brave people revolted against his regime and drove him out of the palace. Find out the full story for FREE.
Short on points for the Steam's Grand Prix Event?
Die Young: Prologue has you covered and you don't have to spend a dime! Earn over 10k points by playing this FREE prequel to Die Young and earning achievements during this Summer Event and use them to boost your way towards some select reward!
The GalaQuiz will take place Sunday
Make sure you check the hints for the Sunday's GalaQuiz and once again a reminder that we have a special theme: Colors in Games.
Get ready to slowly merge into Die Young's full story starting right from the roots!
Play as Nehir, a field agent of a well-known political party trying to deconstruct and eliminate Brother n.1, the leader of Island's community.
The Prologue covers her desperate attempt to reach the rendezvous point. Will she be able to save herself or will she die young?
Die Young: Prologue is an action-adventure with a more linear structure than the open-world of Die Young, but it leaves the player with the possibility of using different approaches and paths to escape.
The game consists of three levels: Introductory, Main, Final.
If players choose to explore these levels, they'll discover several useful items that'll unravel the deep lore behind Die Young.
We hope you enjoy this free prequel game!
Patch Notes 0.9.2: Revenge of the Hotfix
Hello Tribesmen,
Today’s update will be quick and dirty. We’re answering some issues that dawned since the latest patch. We’re still investigating on some rare lag spikes. Meanwhile, we’ve removed some nasty blocking bugs, addressed some database issues and reworked some of the game’s balance.
Good hunting and Godspeed.
UPDATED FEATURES
Fixed settings for Audio and Sensibility. Third time’s the charm
Significantly improved the durability of all Tools
Updated some lag issues. We’re almost there
Reduced Lion's hitpoints to avoid unnecessary carnage
BUGFIXES
Fixed a database bug that prevented some recipes from being accessible
Fixed a bug that prevented some food to be cooked or consumed
Fixed some FMOD compatibility issues
Patch Notes 0.9.1: For a fistful of fixes
Hello Tribesmen, and welcome back.
Today’s small update will be quick and on point. As per tradition, following a big update we’re wiping the server to fix some stability and balance issues while updating the game with several fixes, bug squashing and improved UI for the sake of quality of life.
Join us on discord to help us improve the game while we’re working on the next update, which will introduce new Eras, technologies and improved the coop part of the game.
See you there,
good hunting and Godspeed.
UPDATED FEATURES
New splash screens and due credits
Improved animals’ CPU usage
Improved and fixed the Player’s shader
Improved the UI and feedback on recipes
BUGFIXES
Fixed a bug that let you replicate additional items for free
Fixed a bug that set mouse sensitivity to 0
Tweaked the Rock Titan fallen rocks’ damage
Fixed the nomad shelter respawn that sometimes blocked the player into walls
Fixed a bug that allowed for vessels piling up and being inaccessible
Fixed camera flickering on respawn
Animal and weapon shaders fixed for some artifacts
Fixed credits that stopped too early
Fixed a bug that prevented resources to pile up properly in your inventory
Patch Notes 0.9: Hear me Rumble
Hello Tribesmen, and welcome back.
It has been a long time since our last update, as we shifted from a frequent, small update schedule to a longer, most substantial one. We are finally updating the game with all the aggregated changes, starting with a new UI, proper expanded settings, a complete rework of several buildings and game functions, one new and quite aggressive animal and, last but not least, a new colossal Titan.
The UI has been totally reworked, thanks to the special contribution of some new friends. Check them in the credits (there is such a thing now) while you’re browsing the new menu, complete with graphics settings and a new audio system. It has been a lot of work and we’re eager to hear your feedback about it on Discord.
Our artists worked hard on some new shaders, improving the lighting effects (this, apparently, is a neverending struggle) and changed the old meshes of some buildings, to further merge the art style with future releases. This came along with a complete rework of our weapons and the new ability to damage and repair buildings. From now on you’ll be able to do so using any mining tool for destructive purposes or repair your own using specialized Repair Hammers.
And then this bad boy is going to wait for challengers in the mountains depts:
Follow the tremors and explore the map to find the prison of the rock Titan and fight it for glory and loot. This massive god is even stronger and more dangerous than its Fire brethren and will require some preparation, good fighting skills and a nice arsenal of food and tools to bear.
Cripple it from a distance, beware his massive attacks and get ready to chip away his treasures to gain access to its precious Soul.
I’ll leave you for Christmas and wish you a happy new year, knowing that we’ve come a long way since we took charge of the game and rebooted it last year, and have an even tight schedule for the months to come. See you all in January with additional content and our plans for the future.
Until then,
good hunting and Godspeed.
NEW FEATURES
Lions, lots of lions.
Rock Titan & dedicated Arena. It rumbles, it grumbles, it grows restless
Increased Map size by 30%, our first iteration of some new areas
Customizable Graphics Settings
Audio Settings
Keybinding System
UI Audio Sounds
Buildings Damage & Repair system
All-new and improved shader for mineable nodes and buildings
Fog system
UPDATED FEATURES
The Station System (crafting, smithing, warehouses) have been reworked
All weapons attack damage and type has been adjusted, Giuda be praised
All weapons attack speed and DPS has been tweaked
A ridiculously long list of new audio assets
All buildings up to Agricultural Revolution have been reworked or have brand new meshes
BUGFIXES
Animal AI system
Titans shoot system
Collision problems between player and buildings
Improved the Player/Item detection
Patch Notes 0.5.2: Autumn is coming
Hello Tribesmen, and welcome back.
August is gone, and the illusion of light and charm with it. Life can start anew in all it’s greyness and sweet, sweet despair.
While our programmers slowly baked in the Mediterranean sun, we gathered data and observed some nasty bugs that developed over time. In this update we fix several of them, addressing some odd and unintended consequence of massive resource exploitation.
As for our artists, they finished the buildings rework, addressing both performance and polish. UI and UX started serious production early this month and as part of that, we finalized some quality-of-life on workbenches and diegetic symbols. Hop into discord and help us by providing feedback with the new direction, as hopefully this time that will become Pretty Definitive(™).
See you in a few days with some roaring news. Until then,
good hunting and Godspeed.
UPDATED FEATURES
Updated all the buildings for the first two Ages of the game.
Animals no longer collide with the player, to avoid some nasty and unwanted consequences. Like plasma burns from orbital re-entry.
BUGFIXES
Fixed a bug that slowed down the player when moving diagonally. Third iteration, let’s hope for it to be the last.
Fixed a rare bug that stopped any and all sound in the game.
Fixed a resource bug that caused scarcity over long-ass periods of exploitation. Real life sucks, we don’t want any of that here.