We improved the tutorial section of the game (by revising the texts and adding videos) and added gameplay hints (loading screen tips and hints disguised as enemies' game over taunts) that address undocumented features and suggest good strategies. Enemies now also use regular text-based taunts to provoke the player.
We also added an optional auto-grappling feature where the players start grappling automatically when walking into enemies like in old-school arcade beat 'em ups.
The difficulty was slightly adjusted (mostly by adding a few more enemies and making some enemy types stronger) to make overall level of difficulty higher as the game progresses. Health was slightly reduced from the weakest of enemies on low difficulties.
The time enemies and players spent lying on ground chilling when knocked down was reduced.
The ball props were made less bouncy to give the player a better chance to dodge them.
Lighting was also also improved from most of the levels.
Update 5
-Improved levels and redesigned enemy groups and bosses. -Added lots of new enemies. -Added a randomizer mode that randomizes enemies, weapons and dropped items. -Improved gameplay. -Improved animations. -Added new fighting moves. -Improved enemy AI. -Rebalanced difficulty. -Improved visuals. -Fixed bugs. -Added new vsync options and an exclusive full screen mode. -Added new co-op mechanics (players can catch falling friends and throw each other safely). -Added new gameplay mechanics (Daria's flips and breaking away from grapples). -Optimized performance. -Added new music tracks and remastered some of the old ones.
Update 4 (Lighting update)
In this update we added:
-A higher quality environment lighting setting.
-A character sprite lighting setting that determines if the sprites are illuminated by lights.
-A pixelation filter for 16-bit beat 'em up fans.
Update 3 (Mall update)
In this update we:
-Added a new Mall level
-Added weapons & status buff items
-Improved AI behaviour
-Revised the older levels
-Optimised performance
-Tweaked the difficulty
-Fixed various bugs
Update 2
In this update we:
-Added a Mime enemy that copies the target's move set
-Added a Laser Skater enemy that moves quickly on rollerblades
-Changed street level boss area almost completely
-Made a new versus mode level based on the new street boss area
-Made big changes to Abusement Alley versus mode level
-Added boxing bags and fire hydrants to levels to be used as weapons
-Made it possible to cause the train to brake by damaging the control board
-Added new tutorial texts (you can disable them from the settings menu)
-Many bug fixes, gameplay and visual improvements, balance changes and level object additions
Update 1
In this update we:
-Added a training mode
-Added a button for changing the camera perspective
-Changed train boss music
-Improved some attack collisions
-Improved some animations
-Adjusted visuals
-Made food text prompt appear on top of objects
-Fixed some bugs and made some balance changes