If you haven't heard about Arcade Paradise and need the scoop on what it's about (as well as get a peek at the Kinda-Vostok sequel contained within it!) Then you can visit the Steam page and check it out right now!
We hope you enjoy the show, and can't wait to share more with you very soon! In case you're busy and miss out - you'll be able to catch the new trailer and information on the socials of our Publisher straight away afterwards!
So feel free to drop them a follow in advance! In the meantime, start saving those quarters! We'll see you Saturday!
Attention Space Capitalists, For the keen-eyed on social media, you may have seen a teaser for a Vostok 2093 making the rounds. What could it mean? All will be revealed at WIRED DIRECT, a show by our friends at Wired Productions, which will be taking place on Monday at 2pm PDT / 8pm BST. Hit the bell in the link to get notified when it goes live: [previewyoutube="7_epLZI1AiA;full"]
MADNESS WEEK!
We slash the price of our STEAM games!
We've definitely gone crazy... if you like to play on Steam, you can't miss our sales!
Enjoy the biggest discounts we've EVER made on some of our titles, only from April 4 to 14.
A week to freak out with our titles! 70% to 90% discount!
Keyboard remapping patch live now!
Patch 1.03
Fixed some objectives that locked after the last patch.
Fixed "completed all objectives" scene triggering wrongly.
Fixed a bug where survival below 25% health objectives weren’t behaving correctly.
[PC] Implemented keyboard remapping on.
NEW PATCH - 1.02 "Zip it Jimmy!" Now live.
<*>Fixed a bug where buying multiple buildings at once would not tally correctly which meant Liquid processor and atmosphere plant didn’t unlock correctly.
<*>Fixed a bug where buying multiple buildings at once would not tally correctly meaning cross building bonuses weren’t correct.
<*>Fixed Objectives 525, 526 and 527 not unlocking.
<*>Fixed currency out of range bug that would break the game when the player had a high enough income.
<*>Fixed a bug where the unlock criteria for unlocking Casinos was referencing the wrong weapon.
<*>Fixed a turret in Vent not damaging player.
<*>Fixed a bug where some objectives that had been completed weren’t showing correctly.
<*>It’s possible to shut Jimmy up, from the settings menu.
<*>Jimmy’s call frequency dialed down from every 30 seconds to every 90 seconds.
<*>Added the ability to adjust the volume of voices individually.
<*>Added more lines for Jimmy so he doesn’t repeat himself as often (Limited to English).
<*>Added effect to manager indicator to make it more obvious when they spawn.
<*>Now when the the player flies over a dead exec they are removed from the radar.
<*>Halved executive consumption, meaning they take twice the time to consume items.
<*>Added a cool video glitch effect to changing solar system in the galactic map.
<*>After level 20 enemies do incrementally more damage to the player.
<*>Marauder (miniboss) enemy increased loot drop
<*>Tweaked the time between groupings of enemies so things are a little less hectic.
<*>Late game economy smoothed out. Buildings after the School are now cheaper to buy or give greater returns.
<*>The targeting computer toggle state is now saved into the player profile.
<*>Arrow keys used to scroll stats and tutorial log (set as right stick).
<*>Various other small tweaks and fixes.
Keyboard rebinding is done (pending localisation and testing) and will be patched as soon as it's tested and localised.