Voxel Crusade cover
Voxel Crusade screenshot
Genre: Role-playing (RPG), Strategy, Indie

Voxel Crusade

Changelog Version 1.0.0 - Full release

Hey guys,

I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game!

The game will now be in full release state and for sale.

Hope you like it!


Mechanics:

-New mechanic Fire:


Fire does come from folliwing sources:
lightning strikes
some enemies

Fire spreads over time to close buildings.
Some buildings like pathways can't burn.
Well workers can extinguish fire if they have water in their well
The player can extinguish fire as well
Rain can extinguish fire. (not thunderstorm)
Units take a lot of damage if they stand inside fire.
This can happen before peacetime is over!

-New weather: Thunder storm (can appear at forest, beach and mountains)


-New enemy variation: Goblin with fire
-When building something on top of like flowers or gras, the deko object will now disappear.
-Units at the barracks do now have multiple spawnpoints, that they are not stuck inside of each other.
-The UI does now say "Next wave" because it was a bit confusing.
-The player can now collect water

Balancing:

-Reduced the amount of plague that gets spread when units die
-Increased the peacetime in the mission "Vikings" because it was way too difficult with the new events

Bugfixes:

-When buildings with npcs were dirty you couldn't select them from the top down view.
-The players head was weird when cleaning.
-If destroying a spawner very fast the boss did not spawn which was a problem when it was a quest.
-A wave will now finish spawning even if the spawner got destroyed.
-The player does now get set to the correct position when sawing wood.
-Healers could get the plague
-When the plague was there the happieness UI did not realize
-The auto trading was not enabled when upgrading the market if you never talked to the trader before
-When getting back from invisibility some heads were glitched out
-Some items had collission when inside the castle (fern, mushrooms, ...)
-The assassin couldn't climb walls sometimes

Changelog Version 0.9.9.9

Hey guys,

today I've got a big update, hope you like the new mechanics. :-)

New happieness factor: cleanliness
-Your buildings gets dirty over time
-villagers really hate dirty houses, the more buildings are dirty, the less happy they get
-New Building and unit to prevent that: Cleaner


I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because
of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)

New happieness factor: Plague

plague can come through multiple ways:
-natural disaster: Plague infection
-dirty castle
-rats

-Your villagers will take damage and die from the plague, healers can heal it.
-The plague will spread a lot if people die from it.
-The plague can only appear after peacetime
-people cough and their faces get greener the iller they are

-New enemy: Rat


rats don't spawn normaly, they spawn through following ways:
-natural disaster: Rat infection
-dirty castle

-rats will infest units with plague and sometimes steal food + water
-they can only spawn afer peacetime

Other changes:

-The player can now harvest eggs
-The player can clean the castle


-Made some buildings smaller that units can better walk between buildings
-Added houses and cleaners to the tutorial

Bugfixes:

-Villagers could have the dress
-Chickens had no sound
-Sheep had no sound
-Wood cutters got stuck if the tree was directly next to their hut

I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!

Greetings The GamingPug

The campaign is finished!

Hey guys,

the campaign is finally done!
Hope you like it!

I wont post any pictures of the last campaign mission because I don't want to spoiler anyone.

These changes are from the last two updates (0.9.9.7 + 0.9.9.8):

Mechanics:

-New campaign mission: Ice Palace
-New campaign mission: The Volcano
-New Achievement: Campaign Master
-New outfit: Wyvern Slayer Armor


-The wyvern got new soundeffects

Balancing

-Increased base dex of the assassin to 6 (before it was 5)

---------------------------------------------------------------

Because I'm at home for the most part, I can work a lot at the game.
I hope I can manage to update the game to 1.0 in the next two weeks.
Because of that I will move the sale until that happend. You can have a sale only every 2 months and I really want to draw as much attention as possible to the game at the full release.
If you want to know what I will add please check out the post about future updates.

If there are major bugs that should definetly be fixed to this point please tell me.
But of course I will fix bugs after it as well.

Greetings the GamingPug

New UI design

Hey guys,

I'm currently working on some new design for the UI in my game.
This is what I've come up so far:



I really like the contrast, it is a lot easier to read the text with this design.
The colors harmonize very well.

Hope you like the new design!

Greetings The GamingPug

Changelog Version 0.9.9.6

The new campaign mission is different from all other missions yet.

*Spoiler*
You can't build in this mission and you have only a few units to destroy all spawners.
This one is really hard on high difficulties but it is definetly possible.


*Spoiler*

Please let me know if you like it, I might add this as a seperate game mode later.

Mechanics:

-New campaign mission: Icy pass
-New spawner: Ice spikes
-New Enemy variation: Snow Wolf
-New Enemy variation: Polar Bear
-The monk does now have his own symbol when selected
-There is now an indication if a unit is buffed by a monk

Balancing

-Decreased the Ice Golems health, atk and defense

Bugfixes:

-The player had to have 1 more gold to skill then it was displayed
-The bear made weird sounds when walking
-The players stat window did not show when having max level

Changelog Version 0.9.9.5

Another new campaign mission. :-)

Mechanics:

-New Campaign mission: Preparing for the cold journey (Thanks again to Jevgeni for making this map!! :-))
-New Enemy: Ice Golem (Does spawn in the spectral spawner at wave 7-9)


-New Enemy variation: Ice Elemental (Does spawn in the spectral spawner at wave 3-5)
-The lava golem does now spawn at wave 4-6 (before it was 7-9)

Bugfixes:

-big units had problems walking over bridges, climbing stairs and got stuck on some objects

I hope this campaign mission is not too hard, I played it on nightmare and it felt okay.

Greetings

Changelog Version 0.9.9.4

Mechanics:

-New Campaign mission: Grave robber
-New boss: "The Pharao"
-New weather: Sandstorm

Bugfixes:

-The wyvern spawner did not cast shadows
-The bug invasion could happen on all maps

Future plans

Hey guys I want you to know the future plans for this game are:

Update 0.9.9.4:
-Sixth campaign mission (Desert 2)

Update 0.9.9.5:
-Seventh campaign mission (Mountains)

Update 0.9.9.6:
-Eight campaign mission (Ice 1)

Update 0.9.9.7:
-Ninth campaign mission (Ice 2)

Update 0.9.9.8:
-Last campaign mission (Volcano)

Update 0.9.9.9:
-The castle will get dirty
-New building and unit to clean the castle
-Rats will infest you depending on how clean your castle is
-Rats will steal food or infest your villagers with the plague
-The plague will come at other ways too
-New building to heal the villagers
-The plague will spread over time if you don't heal it and make your villagers very unhappy and people will die over time

Update 1.0.0 Full Release:
-Fire will be implemented
-Fire does spread over time
-Well workers will get the ability to extinguish fire instead of producing water to drink
-There will be new enemies and enemy variations that will set fire at your castle
-Thunder storms will be added and lightning will set buildings on fire

Update 1.0.1:
-Adding the tank character class

Update 1.0.2:
-More achievements
-More clothing

I will try my best to update the game at least every two weeks, if possible every week.
If there are some major bugs I will upload small updates inbetween to fix them.

There were some cool user suggestions like a game mode were you have a set number of units to conquer a castle and a lot of other ideas for cool buildings like a town hall, a charcoal maker, fisherman and many more.
I might also want add a very big update with some AI like in Stronghold Crusader.
Those things are extremely time consuming and I will decide if I do them depending on how good the game sold at the point I get there. I really want to continue working on this game, I love this project, but if I can't earn money with it, I sadly will be forced to leave it at it is.

If you have any suggestions how to get a bigger player base please let me know!

The updates up to 1.0.2 will be definetly added!

I will keep you updated and hope that I can continue working at the game!

Greetings and stay healthy!

GamingPugs

Changelog Version 0.9.9.3.2

Another small bug fix update...

There will be new content at the end of this week!

Bugfixes:

-Units were not able to walk over bridges
-The player was not able to walk up the desert spawners stairs
-The player was glitching when walking on bridges

Changelog Version 0.9.9.3.1

Just some small bugfixes:

-The player couldn't walk up bridges correctly
-The trees could push the player through the floor while falling
-There was some issues with loading some items position and rotation
-The game froze in multiplayer when beeing in the same team and one died
-The Assassin teleported on top of walls instead of climbing them