VR Apocalypse cover
VR Apocalypse screenshot
Genre: Indie

VR Apocalypse

v0.3.13 released: improved aesthetics and game balance

We've made some significant aesthetic improvements as well as better balancing of level difficulty.

Here is a list of some of the most important changes:

    <*> Hatching of nest
    <*> bug splat
    <*> damage balance
    <*> require maps to play in order
    <*> Improvid kamikaze alien AI
    <*> randomized bundles of rockets
    <*> Improved atmospheric effects
    <*> Improved laser effects
    In addition to the new screenshots below, make sure to check out the new trailer video on our main page at http://steamcommunity.com/games/554940/















    v0.3.12 released: new enemy types & turret lasers!

    Version 0.3.12 has a large number of improvements, some which dramatically make the game more engaging and challenging.

    Looking down a large turret shooting down a hallway.


    Getting hit by a wall-mounted turret


    Death by alien babies:

    A turret, kamikaze alien, and time bonus:


    Laser and kamikaze alien:



    Here is a list of some of the most important changes:

    • New enemy types (flying kamikazes and baby aliens)
    • Destroyable turrets with timed and smart lasers
    • New health interface
    • New weapon changing interface
    • New and improved effects
    • Upgrade to unity 5.6

    Major release v0.3.11 with pickups and new weapon!

    We have some major changes in this release thanks to feedback from the community demanding different types of bonus pickups and an additional weapon (now three weapons!).

    Screenshots and list of included updates listed below...

    Health pickup:


    Explosion with aliens


    Explosion



    • Bonus pickups
      - Time bonuses
      - Rocket pickups
      - Laser pickups
    • Added rocket launcher weapon (requires rocket pickup)
    • Tutorial improvements
    • Balanced alien difficulty
    • Exploding barrels
    • Audio clues now a function of location instead of time
    • Low health warning
    • Improved Hatching effects
    • Lots of bug fixes

    Version 0.3.10 cross platform support & visual updates

    We have a new build! Major changes include


    • Cross-platform leaderboard so player scores can be seen across platforms (Oculus store in beta, Playstation VR soon).
    • Consistent colors for player and enemies.
    • Electrical damage effects when player shot (see screenshot).


    Version 0.3.9 bug fixes and audio/visual improvements

    This we primarily focused on maintenence with some bug fixes and audio/visual improvements.


    • Improved spatialized audio & audio rebalance
    • Window focus no longer required
    • Fixed corrupted text that occasionally occurred
    • Improved water effects
    • Updated screenshots of map levels in lobby


    Here is an example view of our improved water for the Bridge level:

    Version 0.3.8 with screenshots!

    In addition to squashing both software and alien bugs, for this version we focused on three things:

    • Improved Enemy AI. The aliens now appear to much more emotional and strategic.
    • Rebalanced audio so it is easier to hear the most important audio cues.
    • Distinguished style for each level. We spent a good amount of time this week adjusting the lighting, fog, shading, and skymaps to make each level feel unique. See screenshots below.

    Abandoned Bridge Level




    Desert Fuel Depot Level




    Night Compound Level




    Nuclear Disaster Level


    Version 0.3.7 with MUSIC and other features

    We just released an updated version that is largely about improved audio. Most importantly adding music completely changes the experience. Another important update is an experimental thrust capability that allows you to get away fast when an alien encounter becomes too much. Please let us know what you think about this thrust capability.
    Here is a summarized list of the changes.

    • Music throughout
    • Improved sound effects
    • Updated audio scripts
    • Thrust for those times when you want to get away fast
    • Updated to Unity 5.5
    • New achievements

    Version 0.3.6 released (with screenshots)!

    We have another update. Improvements include:

    • Improved visual interface elements
    • gun/laser model and weapon switching animation
    • Nest icons now represent health of the nests
    • Visual artifact fixes


    Below are some example screenshots...

    Fuel Depot preview screen with leaderboard accessed via mainmenu.


    Pause Menu with access to different functionality


    Settings screen


    Looking up at gun while severely damaged (cracked glass cockpit)

    New advanced level and additional changes for Release 0.3.5



    We just added a new map we are quite proud of (see screenshot above). This is our most advanced level that is an abandoned nuclear complex.
    WARNING: This is extremely difficult, if not impossible level to complete.

    In addition, version 0.3.5 includes the following updates:

    • Rumble--literally feel the impact of getting shot!
    • Pause menu with option to restart the scene, go back to the mainmenu scene, or change settings.
    • Settings screen that provides options to turn off rumble, rotation speed, and dynamic rest frames for those that are immune to motion sickness.
    • Lots of miscellaneous tweaks.



    Version 0.3.4 released

    We now have another build! Most importantly leaderboards are now showing at the end of each level. Otherwise the time the level was completed doesn't mean a whole lot if you can't compare your score to the scores of others. Here is a simplified list of this version's changes.

    • Minor alien variation
    • Improved dynamic rest frame
    • Leaderboard improvement
    • Art improvements